All my Greek-inspired stuff in a Ethyria compilation on Patreon up now (40 pages).
It wasn't planned but I needed it for my campaign and the other project needs editing as it was written over a much longer period.
Labyrinths of the Ancients were pleasure palaces of the ancients who were destroyed by the gods for hubris. Many were buried in rock slides, others drowned in the sea or were destroyed by quakes. Some became monsters like tritons, minotaurs, ghouls and medusans.
I recommend looking up Cretan ruins & palaces to use these with.
Dyson has lots of cave maps with stairs, good for cliff cave entrances.
A coastal cliff to the west has some cave entrances and signs of drowned and collapsed buildings. North is a necropolis of tombs with a large harpy nest.
About a third of the labyrinth has roofing, and most is open to the sky. Enclosed areas are often dark and homes for monsters. You can climb onto the tops of ceilingless walls, but flying monsters will rapidly target humans. I recommend planting some nests of harpies and other creatures.
The current Ethyrian colonies are 200 years old, and the other wild folk arrived after the destruction of the ancients. The ancient arms and armour are more like archaic Greek, Mycenaean and Cretan. Giant civilisation predates the labyrinth and the tower builders, then wild folk came later.
d12 Labyrinths Quests
1 Find out what the ancients did to deserve destruction at the hands of the gods
2 Divination says the king is somehow alive still, possibly they are a monster
3 Recover rare written records of the ancients, mostly on fired clay tablets
4 Recover urns, vases and pottery in the ancient style for collectors
5 Recover statues and idols of the gods in the ancient style
6 Destroy a colony of monsters d4 1=harpies 2=chimera 3=minotaur 4=ogres
7 Make contact with some of the strange humanoid peoples and see if they are open to peace and trade
8 Plunder the famous royal treasures of the labyrinth, like the crown or sceptre of King Mikos
9 Explore for secret underground and hidden levels
10 The ancients hoarded plunder and treasure from across the world, and it must be hidden in the complex still
11 The labyrinth dwellers are never depicted with weapons in art, were they really peaceful pleasure seekers? Other ruins, like ancient towers, do depict warriors, weapons and monsters
12 Contact the tritons off the coastal cliffs, they might be descended from pirates and merchants of the ancients and may know hidden underwater ruins
d12 Courtyard Decor
1 Statue of a bull or standing youths
2 Pool or fountain d4 1=water weirds 2=subtereanean pipes to a grotto 3=mud 4=heals d4 per person per day
4 Red painted broad columns
5 Red and blue circle patterns on walls
6 Mural of bull leapers
7 Mural of the sea with fish and ships
8 Mural of dolphins
9 Mural of feasters with servants
10 Pole with tattered red and blue banners, sometimes adorned with skulls of man or beast
11 Stone altar with stylised bull horns
12 Depictions of double-bladed ritual axes
d12 Interior Decor
1 Stone seats and tables
2 Tattered wall hangings
3 Trees overgrown in a huge pot, may be long dead
4 Idol of nude youth
5 Decorative clay bull's head on the wall
6 Stairs most often going to upper or lower floor or possibly underground
7 Statue of children riding a dolphin or young athlete
8 Statue of sea gods with sea beasts and tridents
9 Rows of huge decorated amphora jars that could fit a person
10 Mural of feasting ancients with servants bringing food and drink
11 Mural of priestesses sacrificing bulls
12 Basin of water d4 1=muddy 2=spring fed and clean 3=sewerage 4=d4 coins
d12 Small Chambers
1 Ancient toilet, 1in6 still flushing
2 Rubble, mostly broken pottery
3 Piles of bones
4 Shrine of god, spirit or ancestors
5 Servants quarters
6 Stores with some intact amphora jars
7 Bath and well
8 Clay tablets scattered among broken shelves
9 Guard Post
10 Laundry with basins and buckets
11 Small kitchen
12 Scribe office
d12 Large Chambers
1 Dining hall
2 Lounge area with stone benches
3 Seating and stage
4 Noble private bedrooms
5 Bath house
6 Court with a noble throne
7 Temple with a large statue
8 Gallery with benches, murals and a feature statue
9 Gymnasium
10 Large scribe hall with desks and seats of stone, possibly a school
11 Wrecked looms and spinning workshop
12 Large kitchen for feasts
d12 Courtyards
1 Overgrown garden
2 Sportsfield (smaller ones for boxing or wrestling)
3 Memorial statue garden
4 Rubble from collapsed structure or walls
5 Olive trees or vineyards maintained by monsters
6 Plaza with mosaic floor for public events
7 Remains of terraced garden mounds
d12 Roof & Wall Top Encounters
1 Bellowing minotaur on the lower level tries the closest route to menace explorers
It wasn't planned but I needed it for my campaign and the other project needs editing as it was written over a much longer period.
Labyrinths of the Ancients were pleasure palaces of the ancients who were destroyed by the gods for hubris. Many were buried in rock slides, others drowned in the sea or were destroyed by quakes. Some became monsters like tritons, minotaurs, ghouls and medusans.
I recommend looking up Cretan ruins & palaces to use these with.
Dyson has lots of cave maps with stairs, good for cliff cave entrances.
A coastal cliff to the west has some cave entrances and signs of drowned and collapsed buildings. North is a necropolis of tombs with a large harpy nest.
About a third of the labyrinth has roofing, and most is open to the sky. Enclosed areas are often dark and homes for monsters. You can climb onto the tops of ceilingless walls, but flying monsters will rapidly target humans. I recommend planting some nests of harpies and other creatures.
The current Ethyrian colonies are 200 years old, and the other wild folk arrived after the destruction of the ancients. The ancient arms and armour are more like archaic Greek, Mycenaean and Cretan. Giant civilisation predates the labyrinth and the tower builders, then wild folk came later.
d12 Labyrinths Quests
1 Find out what the ancients did to deserve destruction at the hands of the gods
2 Divination says the king is somehow alive still, possibly they are a monster
3 Recover rare written records of the ancients, mostly on fired clay tablets
4 Recover urns, vases and pottery in the ancient style for collectors
5 Recover statues and idols of the gods in the ancient style
6 Destroy a colony of monsters d4 1=harpies 2=chimera 3=minotaur 4=ogres
7 Make contact with some of the strange humanoid peoples and see if they are open to peace and trade
8 Plunder the famous royal treasures of the labyrinth, like the crown or sceptre of King Mikos
9 Explore for secret underground and hidden levels
10 The ancients hoarded plunder and treasure from across the world, and it must be hidden in the complex still
11 The labyrinth dwellers are never depicted with weapons in art, were they really peaceful pleasure seekers? Other ruins, like ancient towers, do depict warriors, weapons and monsters
12 Contact the tritons off the coastal cliffs, they might be descended from pirates and merchants of the ancients and may know hidden underwater ruins
d12 Courtyard Decor
1 Statue of a bull or standing youths
2 Pool or fountain d4 1=water weirds 2=subtereanean pipes to a grotto 3=mud 4=heals d4 per person per day
4 Red painted broad columns
5 Red and blue circle patterns on walls
6 Mural of bull leapers
7 Mural of the sea with fish and ships
8 Mural of dolphins
9 Mural of feasters with servants
10 Pole with tattered red and blue banners, sometimes adorned with skulls of man or beast
11 Stone altar with stylised bull horns
12 Depictions of double-bladed ritual axes
d12 Interior Decor
1 Stone seats and tables
2 Tattered wall hangings
3 Trees overgrown in a huge pot, may be long dead
4 Idol of nude youth
5 Decorative clay bull's head on the wall
6 Stairs most often going to upper or lower floor or possibly underground
7 Statue of children riding a dolphin or young athlete
8 Statue of sea gods with sea beasts and tridents
9 Rows of huge decorated amphora jars that could fit a person
10 Mural of feasting ancients with servants bringing food and drink
11 Mural of priestesses sacrificing bulls
12 Basin of water d4 1=muddy 2=spring fed and clean 3=sewerage 4=d4 coins
d12 Small Chambers
1 Ancient toilet, 1in6 still flushing
2 Rubble, mostly broken pottery
3 Piles of bones
4 Shrine of god, spirit or ancestors
5 Servants quarters
6 Stores with some intact amphora jars
7 Bath and well
8 Clay tablets scattered among broken shelves
9 Guard Post
10 Laundry with basins and buckets
11 Small kitchen
12 Scribe office
d12 Large Chambers
1 Dining hall
2 Lounge area with stone benches
3 Seating and stage
4 Noble private bedrooms
5 Bath house
6 Court with a noble throne
7 Temple with a large statue
8 Gallery with benches, murals and a feature statue
9 Gymnasium
10 Large scribe hall with desks and seats of stone, possibly a school
11 Wrecked looms and spinning workshop
12 Large kitchen for feasts
d12 Courtyards
1 Overgrown garden
2 Sportsfield (smaller ones for boxing or wrestling)
3 Memorial statue garden
4 Rubble from collapsed structure or walls
5 Olive trees or vineyards maintained by monsters
6 Plaza with mosaic floor for public events
7 Remains of terraced garden mounds
8 Drill field for soldiers
9 Ornamental pool now overgrown and inhabited by waterfowl
10 Fields or barley grown by monsters?
11 Dump for garbage and rubble
12 Noble tombs
d12 Roof & Wall Top Encounters
1 Bellowing minotaur on the lower level tries the closest route to menace explorers
2 Giant crows or vultures follow explorers looking for weakness
3 Winged Snakes chasing rodents disturbed by explorers
4 Giant goats eating grass growing on rooftops, males attack intruders near the herd
5 Kallikantzaros goblins with slings and yell abuse, avoid melee
6 Cyclopean orc archers use terrain to avoid melee
7 Giant eagle or owl at night
8 Stymphalian Birds or were-owl witches by night
9 Sphynx looking for explorers to riddle or eat or manticore
10 Harpy colony is desperate for food
11 Singing Sirens call victims into dangerous areas
12 Winged Medusa gorgon on patrol
d12 Open Courtyards & Roofless Chambers Encounters
1 Group of young minotaurs on the prowl
2 Veteran minotaur warriors hunting prey
3 Giant goats grazing, several males protect the herd, or they stampede or leap up to the wall tops
1 Group of young minotaurs on the prowl
2 Veteran minotaur warriors hunting prey
3 Giant goats grazing, several males protect the herd, or they stampede or leap up to the wall tops
4 Cyclops Orcs hunting for loot and shunning monsters, prefer to skirmish
6 Hunting ogre with a sack of loot from humanoid victims and body parts
7 Stirge owl nest (long beaked owls that drink blood)
8 Manticore or peryton hunting human flesh
9 Two-Headed sons of cerebus or death dogs or hellhounds
10 Luecrotta or giant lion hunting
11 Gorgon bull or cateblas hostile to all life
12 Demon-fueled minotaur looking to kill anything it can catch
d12 Closed Chambers With Ceilings Encounters
1 Minotaur family relaxing
2 Veteran minotaur warriors stalking prey
3 Minataur hero alone hunting
1 Minotaur family relaxing
2 Veteran minotaur warriors stalking prey
3 Minataur hero alone hunting
4 Shadows from the underworld
5 Skeleton or zombie ancient warriors
6 Bronze automaton warrior
7 Ogre hunting meat or treasure
8 Giant snake guarding a shrine
9 Human prisoners in cage or chains
10 Human treasure hunters d4 1=bandits 2=cultists 3=adventurers 4=sailors
11 Medusa
12 Bronze golem in shape of a minotaur
-----------------------------
Underground Levels
d12 Underground Decor
1 Stairs or a trapdoor up or down
2 Pit or trapdoor up or down
3 Piles of bones or blood splatter
4 Broken statues, human and animal parts
5 Bull or snake bones
6 Chest or coffer often trapped or guarded
7 Decorative brass cups, urns or dishes
8 Broken amphora and clay pots
9 Monster sewerage
10 Nest of vermin d4 1=rats 2=snakes 3=bats 4=scorpions
11 Remains of a tortured and eaten adventurer or rural labourer
12 Writing in ancient script in blood on walls d4 1=abuse 2=curses 3=warnings 4=tragic lamentations
d12 Underground Encounters (also for graveyard tombs)
1 Kallikantzaros goblin clan-----------------------------
Underground Levels
d12 Underground Decor
1 Stairs or a trapdoor up or down
2 Pit or trapdoor up or down
3 Piles of bones or blood splatter
4 Broken statues, human and animal parts
5 Bull or snake bones
6 Chest or coffer often trapped or guarded
7 Decorative brass cups, urns or dishes
8 Broken amphora and clay pots
9 Monster sewerage
10 Nest of vermin d4 1=rats 2=snakes 3=bats 4=scorpions
11 Remains of a tortured and eaten adventurer or rural labourer
12 Writing in ancient script in blood on walls d4 1=abuse 2=curses 3=warnings 4=tragic lamentations
d12 Underground Encounters (also for graveyard tombs)
2 Skeleton or zombie ancient warriors
3 Shadows from the underworld
4 Zombie minotaur
5 Wight warrior
6 Spirit will talk about the past and the great monsters of the maze, who must die
7 Ghoul resting area to avoid sunlightt, often have treasure
8 Mummy of an ancient noble
9 Bone Naga
10 Lamia with thralls and treasure
11 Winged Medusan in a chamber of statues
12 Demon-tainted minotaur looking to kill anything it can catch
-----------------------------
Flooded Ruins
d12 Underwater Decor
1 Ship wreckage
2 Coral growths
3 Piles of ancient bones some giant sea creatures
4 Seashells (possibly live giant snails or clams)
5 Ancient pillars
6 Ancient statues
7 Corroded weapons, armour or clumps of coins
8 Kelp forest
9 Ancient anchor or anchor stone
10 Amphora jars partly encrusted in coral
11 Stairs going underground
12 Intact mural of dolphins and sailors
d12 Water Encounters
1 Sharks
2 Dolphins
3 Tritonian fish folk warriors led by hero
4 Tritonian fish folk led by a priest
5 Skeletons or zombie sailors
6 Carnivorous mermaids
7 Giant crabs or lobsters
8 Carnivorous kelp beds
9 Giant clam or snail or slug
10 Giant octopus
11 Giant sea serpent
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