So doing tables for my main non-humans now which seemed about time
Demihuman patrons or quests are pretty common
In my setting, dwarves dislike humans for thriving technology
They have had terrible fights with everyone but halflings and humans but think one might happen with humans. Resentful gods favour humans now
d12 Quick Dwarf Types
1 Stone bearded are grubby cliff dwarfs who live in caves, naked and work stone weapons
2 Red bearded tree lovers who live in forests under trees and work bronze and freely deal with fey folk, animal and tree spirits
3 Black bearded iron lovers who wage eternal warfare for spite even against each other
4 White bearded who prefer winter lands and otherwise hide underground
6 Electrum beards who love to trade and travel and make money to live well
6 Gold beards are master craftsmen, alchemists and holy people always serious
7 Silver beards are concerned with magic craft and spells
8 Grey beards lived on the surface among humans too long and tend to share material culture and lifestyle with local people and consider them kindred. They also are more likely to be loners, live with other species and to wander. Most likely to learn exotic magic
In my setting, dwarves dislike humans for thriving technology
They have had terrible fights with everyone but halflings and humans but think one might happen with humans. Resentful gods favour humans now
d12 Quick Dwarf Types
1 Stone bearded are grubby cliff dwarfs who live in caves, naked and work stone weapons
2 Red bearded tree lovers who live in forests under trees and work bronze and freely deal with fey folk, animal and tree spirits
3 Black bearded iron lovers who wage eternal warfare for spite even against each other
4 White bearded who prefer winter lands and otherwise hide underground
6 Electrum beards who love to trade and travel and make money to live well
6 Gold beards are master craftsmen, alchemists and holy people always serious
7 Silver beards are concerned with magic craft and spells
8 Grey beards lived on the surface among humans too long and tend to share material culture and lifestyle with local people and consider them kindred. They also are more likely to be loners, live with other species and to wander. Most likely to learn exotic magic
9 Blue beards are cannibalistic morlocks who live in the deep and are blind, they come to the surface to trap humans or faeries for cattle. Also good with mechanical automatons
10 Fire beards live in the fiery deeps and ride salamander as slaves, they sometimes appear at volcanic locations and enjoy destruction. They wear asbestos cloaks and wield obsidian weapons. Even their hours are asbestos which comes from salamander scales
11 Wild beards live in great jungles, deserts and plains far away. Hunting and weaving great traps, thorn mazes and treetop towns are their specialities. They use lots of distinct exotic weapons made with stone and woven parts to hunt dinosaurs
12 Weird beards are chaos dwarves dedicated to death and corruption and the painful end of the world
note i was not in love with this and thought that as dwarves variations don't have magic involved maybe a dwarf subclasses might be more career types or castes of a single dwarf civilisation rather than lots of types but maybe a mix.
d12 Dwarf Careers
1 Dwarf Soldiers the most common on the service, well-armed and armoured
11 Dwarf Prospector experts in prospecting and hanging onto their claim
d12 Dwarf Current Job
1 Taking a message
2 Going to or from work in a workshop
3 Carrying market goods
4 Transporting documents or small chest
5 Looking for a homeland or clan
6 Trying to complete a masterwork
7 Looking for information
8 Looking for rumours
9 Being a sour grump
10 Drunk and incoherent
11 Looking for adventure
12 Feeling sick d4 from 1=diareah 2=vomiting 3=VD 4=drug addict
d10 Quick Types
1 Prospects
10 Fire beards live in the fiery deeps and ride salamander as slaves, they sometimes appear at volcanic locations and enjoy destruction. They wear asbestos cloaks and wield obsidian weapons. Even their hours are asbestos which comes from salamander scales
11 Wild beards live in great jungles, deserts and plains far away. Hunting and weaving great traps, thorn mazes and treetop towns are their specialities. They use lots of distinct exotic weapons made with stone and woven parts to hunt dinosaurs
12 Weird beards are chaos dwarves dedicated to death and corruption and the painful end of the world
note i was not in love with this and thought that as dwarves variations don't have magic involved maybe a dwarf subclasses might be more career types or castes of a single dwarf civilisation rather than lots of types but maybe a mix.
d12 Dwarf Careers
1 Dwarf Soldiers the most common on the service, well-armed and armoured
2 Dwarf Scouts more based on stealth, wilderness survival and bows
3 Dwarf Sapper troops who dig and fight dirty in cramped trapped tunnels
4 Dwarf Artillerists include archers but also large crossbows, staff slings & siege weapons
5 Dwarf Marine troops for boats and ship-based troops
6 Dwarf Berserk a psychotically violent shock trooper
7 Dwarf Gunner uses firearms and grenades in close-quarters fighting
8 Dwarf Zealot a religiously inspired holy fighter who gains holy power from oaths
9 Dwarf Mariner travels the world by sea and crews dwarf ships
10 Dwarf Provisioner deals with livestock, crops and food and often fights for land11 Dwarf Prospector experts in prospecting and hanging onto their claim
12 Dwarf Crafter a guild member and exponent of material crafts
d12 Dwarf Current Job
1 Taking a message
2 Going to or from work in a workshop
3 Carrying market goods
4 Transporting documents or small chest
5 Looking for a homeland or clan
6 Trying to complete a masterwork
7 Looking for information
8 Looking for rumours
9 Being a sour grump
10 Drunk and incoherent
11 Looking for adventure
12 Feeling sick d4 from 1=diareah 2=vomiting 3=VD 4=drug addict
d10 Quick Types
1 Prospects
2 Craft
3 Diplomacy
4 Exploration
5 War
6 Trade
7 Build
8 Recover
9 Ancestral
10 Supernatural
d100 Dwarf Lords Missions
01 Seek possible mine sites remaining in a distant mountain range
d100 Dwarf Lords Missions
01 Seek possible mine sites remaining in a distant mountain range
02 Go panning for signs of gold in the goblin hills
03 Go into the deepest oldest mines and look for some magic rare mineral
04 A stone fell from the sky fetch it for us or bring some we can craft
05 The bones of a fallen titan are required for a master artisan
06 Dig the ancient evil fortress for signs of a strange metal the wizard king was said to use
07 Find who controls the source of the evil corrupting metal of the hell worlds
08 Drive out undead from the old silver mines of the Whisper Mountains
09 Find one of the fabulous singing crystals of the deeps
10 Find the lost golden loaf deposit in the Cragnagor hills, look out for hobgoblins
11 Forge silver daggers under the moonlight for a ceremony
11 Forge silver daggers under the moonlight for a ceremony
12 Make a death mask helmet of an ancient ancestor
13 Donate a magic axe to the temple armoury
14 Forge a great door or lock to defend a dwarf home and treasure
15 Forge ten gold arm rings for your lord
16 Forge a silver torc for your beloved
17 Repair a famous weapon
18 Make a magic item
19 Make a prosthesis for a wounded and cursed dwarf hero
20 Make a trap for a terrible monster
21 Go meet elf lords on the borderlands and don't start a fight
22 Go trade these kitchen tools for halfling beer and get a good deal
23 Convince a gnome to part with one of their clocks in working condition
24 Go convince a clan of giants to move away
25 Meet our ancient rival dwarf nation and ask if they are sorry yet and willing to apologise
26 Meet the chief of a non-dwarf people and convince them to help fight a humanoid monster tribe
27 Go trade these gems with elves for their magic wine but don't drink it all
28 Convince the orc tribe they should kill their evil wizard master and be free
29 Convince the goblin king we will not retreat or surrender and dare them to try to harm us
30 Move our borderstones according to an agreement 800 years ago. Don't worry what the short-lived people think of this. Their ancestors agreed
31 Search the great underland for the lost dwarf tribe or their ruins
31 Search the great underland for the lost dwarf tribe or their ruins
32 Find a great relic of one of the fallen dwarf ruined cities
33 Cross the region using ancient underground highways as best you can
34 Find a new people of the underland to trade with
35 Find a way across the great cavern on Null where magic does not work, tell us what is on the other side
36 Find a lost kingdom of the monster kings whom the gods buried under mountains
37 Explore the great fungus forest of the deep for those who used to live here and built the ruins
38 Find the great cavern where titans sleep so we can send wizards to spy on their dreams
39 Find the fort of a giant king and assess how dangerous they are and if part of any anti-dwarf alliances
40 Explore the old stone troll city to learn why the high trolls died out leaving only the thick monsters we have now
41 Raid a goblin fort and behead their king
42 Chop down the trees encroaching on our mountains, obvious elf aggression
43 Lead a charge of an enemy gatehouse
44 Build a frightening siege engine to breach a wall
45 Train green troops to be battle-ready for our lord
46 Dig a siege tunnel into an enemy fortress and bring them down
47 Defend a great dwarf gate against a goblinoid horde
48 Join a crusade to purge our old city of goblins, orcs and undead
49 Plant our lords banner on the highest ground of the enemy to mock them
50 Destroy a frontier tribe assaulting our trade routes
51 Trade iron for wood and wool from the humans but get a good deal
51 Trade iron for wood and wool from the humans but get a good deal
52 Buy mithril silver from an auction in a human city
53 Trade these elvish jewels we found for some elven silk ribbons for our hair
54 Help human red smiths undercut human blacksmith costs
55 A human alchemist is making secret dwarf fire powder to our recipe and needs to be stopped before others get this dark dwarf secret
56 Flood human market in cheap manufactured goods to undercut their guilds
57 Trade this magic hand axe for valuable spices and drugs of the mysterious west
58 Buy all the narcotics in the human town for a dwarf festival. We are doing them a favour as we are more able to handle them than poor human simpletons. Once you have them get out of town fast or every drug-crazed hoodlum in town will chase you
59 Sell these ceramic and iron pipes to the halflings for as much of their pipe weed you can get
60 Trade this old scrap metal for beer for a noble surprise birthday, don't let their spies find out about the surprise
61 Build a stone tower for defence
61 Build a stone tower for defence
62 Build a bridge ad gatehouse to last for generations
63 Open or reclaim a successful mine complex
64 Help build a new citadel and clear away danger
65 Help the surveyor priests choose a new outpost location
66 Build a stone or earth tomb for your kin
67 Build a wall to keep out enemies and unwanted creatures
68 Build a fine noble house for a clan or kin
69 Build a mighty fortress to stop enemies' ambitions
70 Build a secret underground tunnel for clan leaders
71 Recover the helmet of the clan founder
71 Recover the helmet of the clan founder
72 Reclaim an ancient holy book naming all the old dynasties that must not remain lost
73 Recover the location of an ancient border stone hidden by goblinoids
74 Destroy an alchemist workshop dealing in guns with designs stolen from dwarfs
75 Destroy a forge making patterns based on dwarf design and reclaim this secret of our people
76 Reclaim our clan ancestors' hammer for a coronation ceremony
77 Find the axe of a hero killed by the elves
78 Reclaim a borderland fort or dungeon for dwarf kind
79 Recover the remains of a hero from a ruin now occupied by orcs
80 Recover a sacred silver beer bucket from the halflings who don't just use on holy days but every day
81 Retrace the journey of an ancestor
81 Retrace the journey of an ancestor
82 Make arms and armour in the style of the ancients for a temple
83 Find the lost tomb or burial place of an ancestor
84 With help from a magician commune with the spirit of the ancestors to check which style of sword hilt is the authentic design
85 Take this skull and beard of an ancestor to the clan's sacred vault
86 Recover a chest of bone relics of the clan taken by filthy goblinoids
87 Fight a battle where an ancestor did
88 Visit the ancestral hall where our ancestors came from
89 Marry this person or to your kin. They are from an auspicious clan pleasing to the ancestors
90 Dwarf holy lama in the mountains guards the bones of many ancestors and needs help to find a worthy replacement
91 A dwarf god has called for the return of the mighty belt and sends you a dream of where the belt of the dwarf lords is now
91 A dwarf god has called for the return of the mighty belt and sends you a dream of where the belt of the dwarf lords is now
92 A god wants you to fetch a talented fey smith from those living on the world tree trunk and branches
93 A god wants you to fight a horror on Mount Awful and claim a dwarf item lost there
94 A god shows a vision where a cursed monster enemy has its lair and you must slay it
95 A god whisks you into the sky realm to slay a clan of cloud giants and seize their cloud caste for dwarves
96 A god has a child they want you to look after as your own
97 Go see the edge or the bottom of the world
98 Visit an elemental plane and return with a bucket of material
99 A god takes you to a far-off land where you must aid a young hero in getting some experience so they can look after himself and have his own followers
100 Capture a fire salamander and deliver to a forge to serve a clan master smith
Very timely for me. Dwarves will be taking on a major role in the campaign I'm developing.
ReplyDeleteThanks. Your posts are always interesting. Keep up the good work.