
will be a chagrinspire 4 this year, but I'm freezing my Patreon acc currently. Got a pile of DCC adventure compilations at a good price and the monday monster book for mutant epoch.
Continuing from these
https://elfmaidsandoctopi.blogspot.com/2025/02/d12-more-deep-gnome-philosophies-spies.html
https://elfmaidsandoctopi.blogspot.com/2025/07/d12-what-your-secret-gnome-mastermind.html
https://elfmaidsandoctopi.blogspot.com/2025/07/secret-gnome-agent-teeth-troops-air.html
Rielly Ace of Spies tv show seems slightly relevant
The gnomes have spied on the party, sent them warnings, tricked them into destroying an empire, got them to stop Chagrinspire guns from reaching other continents and most recently sent them to a moon simulation. The party have avoided gnome conflict since day one where they avoided a gnome mechanised artillery golem in the mudlands. So the players spent more time in the wilderness spreading influence and attacking slavers. They did make peace with the gatehouse faction and on first exploration, brought back awful stuff from labs. When they split loot with orcs who let them access the gate as per a deal, the artefacts killed their holy folk and created a vampire tree cult. So a year later, they have been visiting more of the higher levels and have become aware most of the upper levels still operating.
Even finding Balzac an unformed flesh golem released from his vat early might be an experiment. Not all gnome ops are to nobble the party some are experiments and some fiot into their plots of continental politics.
It also seems that many invading forces over the last thousand years were wiped out, their souls used in Chagrinspire machines and their bodies turned into monsters to defend the tower. Even gods are imprisoned for fuel and the Spire and the apocalypse war that made the wasteland is why the gods dont come to the mortal world or go anywhere near the grrat gnome tower.
So one gnome spy master has been dealing with them and most recently gave a follower a moon portal mirror that was fake. They dont really know why.
So the gnomes have established a committee to monitor the party and their kingdom they built on the gnome doorstep. I'll probably be putting the tables of the above links in my folder for handy access. Its probably fair to say their are spies, shapechangers, invisible spies, scrying magic and rooms of divination casters. All my big kingdoms and churches run divination sweatshps. Every adventure i run players do divination a few days before they set off. D&D5 nerfed divination and charm and gave clerics fireball sigh.
I spent prep session rolling up a committee of gnome factions in a star chamber committee set up to monitor and manipulate the party who have become the major faction around Chagrinspire. Used tables in links above and came up with this.
I wil reorganise these tables and add to them in future.
Starchamber Committee #2074452
These are secret committees that act as security advisors and judges appointed to monitor certain factions and individuals of importance enough to not wipe out. Once a committee is appointed, they are responsible for decisions about the target. Other factions might weigh in or request the committee act if the targets infringe on their interests. Each of the six committee members are appointed from different factions who often hate each other. Gigantic cognitive golems help the appointment system with oversight from a higher council of starchambers who also audit their success.
Each member has own agenda, faction agents and methodology.
No member is in charge officially.
Sometimes they vote for the majority or must all agree to act.
Each has own resources and methodology.
Factions often disagree and undermine and plot against each other.
This committee has these main goals:
Prevent humans from advancing beyond black powder guns
Kill wizards plundering critical technologies
Destroy two international bank cartels supporting slavers
#2074452 Members
Arben Gloomspear - likes to place close spies to party and uses spy golems that resemble rats and tiny birds. Wants any rival civilisation ruined, especially the underland species generally more advanced and ancient than surface humans. Has monopolist faction leanings and greedy for gold.
Lupus Greyspider - wants to hire and bribe party with gold which he steals from the bankers supporting the slavers. Concerned by human wizards, technology and civilisation and how it can become a threat in only a human generation. He is an elementalist heretic which is mostly irrelevant in the current world. Has automaton spiders with eyes on long, thin tendrils that can pop up in drains, toilets or cracks in floors.
Strata Slatebrow - wants to keep useful idiots between gnomes and enemies including adventurers. She would like to see humans wiped out but she has word from above nope. She manages the agent Gloomia and they contrive to use undead to avoid schemes being noted by others. She thinks undead are better than automatons and golems as cheaper. She has no interst in necromantic cults or aesthetics of death its just about money. She is also a monopolist, friendly to the gold cube gnome cult who are interested in making all matter gold instead of destroying reality. She doubts the unmaking of the world will ever finish in her lifetime.
Flyntmac Carbunkle - Agents plant spy eyes and was first to notice the party why captured first outpost and dared to pull up rail lines. The party dealt with some invisible gnome agents using sleep spells. Scavengers warned them to not mess with gnomes or rail lines and they stopped. An elemental heretic but uses crystal balls and spy-eye gems to track the party and their followers. Mostly wants party to not mess with gnome infrastructure and work with it. If they dont threaten gnome systems they are no threat. He frst deployed the Agent Unas to monitor the party and he went beyond his mission. Flyntmac is wary of Unas now,
Lucia Borgenstone - Likes shrunk agents and gremlins to spy on party hiding in rat holes. These agents spread gossip and slander among the scavengers of the wasteland using implanted memories. She trusts agent Gloomia to Unas. Her interest in undead is in her personal immortality and she hopes more undead gnomes will be better at long term planning. Other gnomes think this is just increasing the torturous unpleasantness of existence. She wants to promote vampirism but her peers would destroy her if she said it.
Borgia Lux - She is satisfied human Empire is gone and warns others that giants are secretly plotting against gnomes and has nightmares about being eaten by giants. Humans are under 10 foot tall so less dangerous in her mind. She is a machinist and likes Automatons. She thinks this assignment is pointless and boring and hopes to climb higher up so she can help automaton production to just wipe out pesky non-gnomes. Her automatons also place listening devices and clean up damage to gnome infrastructure.
Assets
Psion Comando Squad for data retrieval, espionage and assassination. The Leader Codpur Greyglorp is a trusted adviser who refused to be promoted to being on the committee, preferring to just do his duty. They travel in an airboat able to turn invisible with a paranoid golem engine. Specialise in
Gloomia Doomshade a necromancer wizard agent who interrogates the dead and sends undead hit squads or saboteurs to enemies. She tends not to be very subtle in her plans but most targets don't recognise gnomes involved so she keeps her job despite using her undead as a hammer vs any problem. She will establish a tomb or tower to observe adventurers,
Unas Obsidian is an agent who actually has met party when he was sick of hearing them plan and appeared at a planning meeting when they were planning wrong by his view. He over reaches his authority and had the party kill the Emperor thus ending the Third age of humans since Exilon. He has supported the party exterminate the slavers guild also in part because gnomes are cloning slaves again so dont need international human trafficking rings. Some gnomes dislike these events like Gloomia and the new comitee. He has various magic ciggarettes so you might find ashes and butts. Smoking is a terrible habit for magic invisibility.
Panic room portals used by agents in contact with adventurers can open a portal with an invisible entrance they use to escape problems. Only named agents use these as they cost lots. Really not unlike a back of holding but when occupied the sack turns invisible but the occupant needs to be under 1m or yard.
Final Notes
Unas is being watched by agents and higher-ups and is being more careful. He has weirder plans for the party, including sending them into Chagrinspire and releasing gnome heretics from their lunar prison camp.
Gloomia is getting more work and planting undead eyeballs around she can question later with magic. Gloomia worries the adventurers' gateway kingdom is bringing in more priests from south who want to harm her undead minions.
Other agents might be called in.
I use these to nudge players a bit into the Gnome world or in other cases as a distraction.
Might do a d100 gnome plots table
probably working on cleaning house for visiting relatives and go back to my ethyria pdf
Gloomia Doomshade a necromancer wizard agent who interrogates the dead and sends undead hit squads or saboteurs to enemies. She tends not to be very subtle in her plans but most targets don't recognise gnomes involved so she keeps her job despite using her undead as a hammer vs any problem. She will establish a tomb or tower to observe adventurers,
Unas Obsidian is an agent who actually has met party when he was sick of hearing them plan and appeared at a planning meeting when they were planning wrong by his view. He over reaches his authority and had the party kill the Emperor thus ending the Third age of humans since Exilon. He has supported the party exterminate the slavers guild also in part because gnomes are cloning slaves again so dont need international human trafficking rings. Some gnomes dislike these events like Gloomia and the new comitee. He has various magic ciggarettes so you might find ashes and butts. Smoking is a terrible habit for magic invisibility.
Panic room portals used by agents in contact with adventurers can open a portal with an invisible entrance they use to escape problems. Only named agents use these as they cost lots. Really not unlike a back of holding but when occupied the sack turns invisible but the occupant needs to be under 1m or yard.
Final Notes
Unas is being watched by agents and higher-ups and is being more careful. He has weirder plans for the party, including sending them into Chagrinspire and releasing gnome heretics from their lunar prison camp.
Gloomia is getting more work and planting undead eyeballs around she can question later with magic. Gloomia worries the adventurers' gateway kingdom is bringing in more priests from south who want to harm her undead minions.
Other agents might be called in.
I use these to nudge players a bit into the Gnome world or in other cases as a distraction.
Might do a d100 gnome plots table
probably working on cleaning house for visiting relatives and go back to my ethyria pdf
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