Pages

Tuesday, 16 September 2025

d100 Shifty goods sold from a coat in an alley



You know the script, a guy in a coat in an alley, sells stuff, perhaps he should not

Escape routes 2-3 are usually part of the location
Some have an accomplice or even a gang close by
They might have bribed the law or be liked by locals

d20 Shifty Character
1 Moronic thug tryin to sell some stolen goods fast
2 Amatuer crook, nervous, a crime guild will see them and kill them
3 Child or youth desperate for cash and clueless about real value
4 Poor parents selling anything they can to support their family since a tragedy
Desperate person needs money and selling family stash or selling for guild
Crime guild master with some hidden thugs, poison knife and a retreat path like a sewer
7 Assassin making some cash on the side or selling loot from a target (unprofessional)
8 Lone wandering thief buys and sells goods on travels d4 1=spy 2=bard 3=lone rogue avoiding local crime guild tax 4=solo adventurer travelling on mission of revenge or rescue
9 Cultists making money from stash of peoples they sacrificed, funds all used for evil
10 Secret police agents looking for targets who buy from unauthorised sources. Persons of interest will be noted for d4 1=useful idiots 2=investigate if they are ancients 3=recruitment 4=contracting for a mission 
11
 War profiteer selling goods stolen from the battlefield knows people want them dead
12 Grave robber who steals from the dead to find or fund stock for more money for d4 1=drugs 2=booze 3=gambling 4=necromancy school fees
13 
Three kobbolds in a trenchcoat just want to sell stuff without problems, scatter if caught
14
 Witch, an illegal spell caster, can also cast some spells and sells herbs
15
 Shifty alcoholic dwarf needs drinking money
16 
Dark elf spreading corruption and vice for a laugh
17
 Goblins might have a hidden bodyguard and sell mushrooms and bugs
18 Frog folk bard, offers magic frog grog (with hops) and swamp weed, also a spy and saboteur for frogdom
19 Chagenling spirit folk (animal, plant, fungi, elemental, planar) d4 1=spy 2=just wants money 3=spreading corruption and looking for good victims 4=
20 A mysterious petty divinity that appears anywhere customers travel, like inside dungeons and even other planes. The petty god also drops advice for money and may be part of a scheme for the fate of adventurers or offer them lore dumps or relics or maps to lost places

d10 Quick Shifty goods types
1 Weapons
2 Wearable
3 Tools
4 Vice
5 Decor
6 Documents
7 Stolen
8 Treasure
9 Potions
10 Occult

d100 Shifty goods sold from a coat in an alley
01 Long Thin stilletto +2 vs metal armour d3 100gp and various second hand knives and daggers 1-10gp
02 Garotte wire with handles 1gp or strangling cord 1sp, 1in6 concealed and fancy decorative 30gp
03 Chains 1gp and fighting sticks 1cp
04 Blade venom 30gp save or d4 damage next action, d4 bottles
05 Tiny pistol 200gp d4 black powder 1in6 has a d3+1 barrels, fits in a big sleeve or book
06 Foreign martial arts weapon d4 1=nunchucks 1sp 2=chakra 10gp 3=shuriken 1gp 4=wavy bladed dagger +1 damage vs light or no armour 50gp
07 Brawling supplies d4 1=fist wrappings & glass 1cp 2=spiked cestus 1sp 3=spiked gauntlet 15gp 4=gladiator scissors 10gp 
08 Sickle, hatchet, cleaver, machete and other possibly dangerous but innocent tools
09 Genuine (cursed) +1 magic weapon, on a roll of one, hits the wielder 400gp
10 Genuine (cursed) +1 berserker hatchet or dagger 800gp
11 Silk scarves and ribbons from far away for the ladies, 4sp each
12 Second-hand hats of various professionals or regional folk 1gp each 
13 Slaver manacle and key 50gp 
14 Noble outfit only 40gp stolen from d4 1=grave 2=laundry line 3=baggage 4=murder victim
15 Black cloaks with hoods 5gp, and domino masks 1sp
16 Secret pocket coat or cloak 5gp
17 Leather greaves and bracers in a box, all different 1gp each limb
18 Bucklers and duelling daggers, and small swords
19 Old war helmet of grandparents' era cap 1gp or full archaic full helm 25gp
20 Small only elfin chain, normal AC, no encumberance, can sneak and wear under clothes to hide it 1500gp
21 Thief tools 10gp
22 Poisoners kit 40gp
23 Disguise kit 30gp
24 Forgery kit 30gp
25 Traps kit 75gp
26 Tattoo kit 5gp
27 Bullet moulds 45gp, bar of lead 1sp
28 Torturer kit 50gp
29 Surgeon kit 100gp 
30 Alchemist test kit 5gp
31 Loaded dice and marked cards
32 Shell games or cards on a tint table 1cp game
33 Saucy wink and offer to take to meet some company 1cp
34 Goblin prostitutes with too much makeup, but cheap and willing 1cp each
35 Cheap prostitute offers a quick kneetrembler in an alleyway 
d4cp
36
 Prostitute gang showing wears and offer to go somewhere d4sp
37 Creepy man selling slave services in a wagon or shack or trench d4cp
38 Classy prostitute with carriage, servant and guards 100gp
39 Drugs! d4 1=lotus root tea 2=marsh weed 3=plutonian drug 4=stimulant +1 initiative one hour 1gp then 4 hours -2 unless you keep taking it. More than one dose a day is addictive
40 Goblin mushroom dealer d4 1=heals 1hp 10gp 2=poison save or d4 if eaten 3=one day of food tiny dried shroom 1gp 4=otherworldly visions save or you never want it again and have nightmares for a d4 months. Some say it is insightful
41 Silver figurine 25gp stolen
42 Holy Symbol 30gp stolen 
43 Painting, small 12gp medeum 50gp large 300gp, quality varies d6 1=cringy amatuer but has charm 2=amatuer and humourous x1/2 3=by good artist x2 cost 4=by a master x5 but stolen 5=by a master but fraud 6=haunted artwork stolen by accident
44 Painted Urn in ancient style 65gp
45 Small chest and key 25gp
46 Mirror d4 1=hand mirror 2=wall mirror 3=self standing mirror 4=magic mirror (d3 for size and d4 1=portal under moonlight 2=spirits live in a world inside 3=snarky inteligent advisor spirit 4=prison of a demon
47 Tapestry d3x100gp depicting scene of d4 1=war 2=nature 3=underworld 4=nobles feasting and bringing offerings to a ruler. 1in12 spirits live inside, enacting the events depicted eternally
48 Tiny carved table or chair with erotic designs made by dark elves
49 Flag to show your patriotism (stolen)
50 Candlestick holder d4 1=brass 4gp 2=silver 15gp 3=gold 100gp 4=wood or clay 1cp
51 Tickets to a secret pit fight 1in4 fraud
52 Tickets to a play or concert in a fancy box or front rows (d4)
53 Fake citizenship certificate  
54 Fake gate pass
55 Fake graduation from wizard school certificate or magic license
56 Erotic scrolls d4 1=satyrs & dryads 2=two centaurs one chalice 3=paladin youth and the 12 zombies 4=political slander of the king and a harem of pigs, treason to carry a copy
57 Fraudulent letter to claim a healing spell from a temple 30gp
58 Stolen an old book with some images in battered condition 20gp
59 Map d4 1=treasure 2=framed tourist trail map 3=city 4=sea chart
60 Manifesto panphlet d4 1=kill all wizards 2=werewolves are everywhere 3=dragons are notr real they are a scam 4=saucy adventures of One-Legged-Jack
61 Family signet ring 100gp (stolen from a grave)
62 Magical dagger +1 800gp (stolen with noble family crest)
63 Wizards skull 15gp
64 Baby in a basket with blanket 10sp parents miss stolen child, seller pretends is own baby and needs money
65 Painted sign of a shop or tavern 3sp
66 Keys (and possibly deed) of an old d4 1=haunted house 2=murder hobo squatters in old manour 3=cult living in crypt 4=murder house
67 Sack of pipe weed (stolen from halfling or frpog folk gang)
68 Holy book 50gp (stolen from church)
69 Horse (stolen from a merchant or noble)
70 Magic whip +1 600gp used to whip spirits by exorcist recently found dead
71 Gold ring 25gp
72 Gold cloak pin 75gp
73 Pearn necklace 120gp
74 Jade lip plug from a faraway land, if surgically cut face open and inserted plug gives +1 saves 400gp
75 Jade tablet 100gp with fishfolk writing (some kind of curse and they want it back)
76 Silver necklace with holy symbol 90gp
77 Gold chain 120gp 
77 Silver torc from an ancient grave, 300gp
79 Gold sickle 100gp
80 Silver cup 30gp
81 Minor healing potion d4 50gp
82 Healing potion 2d4 100gp
83 Might +d4 strength for an hour 100gp 1in6 boosts a different attribute
84 Growth or Shrink 100gp
85 Potion of spiderclimb 100gp
86 Potion of water breathing 300gp
87
 Demon ichor 15gp 
88 Mutagen potion (petty mutation per potion, permanant) 100gp
89 Berserker potion 100gp
90 Protection from evil potion 100gp
91 Spell book d4 1=1st level wizard 100gp 2=3rd level 300gp 5th level 500gp 4=fake
92 Blasphemous demon cult manual; conjuring a demon 100gp
93 Witch cult manual: How to conjure an imp from hell to get a wish 100gp
94 Magic scroll, seller has no idea they can't read but wants 100gp
95 History book of a lost magic relic 100gp
96 Travel Book: Lost in d4 1=Underland 2=faerieland 3=giantland 4=hell 100gp
97 Manuscript of almost complete spell research for a 5th level spell
98 Magical map shows d4 1=nerest portal to hell 2=next faerie circle portal opens to faeriland 3=secret tomb level enterance 4=terrible lost dungeon
99 Cursed werewolf cloak 100gp
100 Magic skull, offers ancient wizard advice, pentacle lights up on head as it speaks, only works at night 100gp

No comments:

Post a Comment

I love and welcome feedback but not spambots
Good feedback and suggestions inspire me to write more