Blogger not showing many any other ppls blogs - just kill it with fire and a few others from 9 years ago - this stuff always makes me nervous
Adventure suggestions by level
My tiers are - I try to do lots of stuff using these
0 = Lv0
1 = Lv1-4
2 = Lv5-8
3 = Lv9-12
4 = Lv13-16
5 = Lv17-20
To give some ideas of how adventures can escalate over a campagn
I will do another d100 version later for other leads
d12 Tier Zero Adventure Table
1 Kill the mutant rat in the root cellar
My tiers are - I try to do lots of stuff using these
0 = Lv0
1 = Lv1-4
2 = Lv5-8
3 = Lv9-12
4 = Lv13-16
5 = Lv17-20
To give some ideas of how adventures can escalate over a campagn
I will do another d100 version later for other leads
d12 Tier Zero Adventure Table
1 Kill the mutant rat in the root cellar
2 Talk to the vagrant camped close and see if they are friend or foe
3 Catch a valuable mudhog that escaped its cell
4 A visitor to the tavern wants a feast so catch one dozen giant rats
5 See what lurks in the hole a stone's throw from the village
6 Find poor Fluffy, the precious lapdog of a visiting noblewoman
7 Some sort of burrowing animal has upset the livestock, see it off then
8 Someone stole six bottles of quality wine from the tavern store room, get them back and give the thief a good beating and take all their stuff
9 Find out which guard has let smugglers get in and out without a record or fee
10 Take this letter to a scavenger camp near an ancient dump
11 Rescue a missing child playing on the fringe of the community
11 Rescue a missing child playing on the fringe of the community
12 An old lady will pay you to get a great big bug out of her attic and can pay in sweet buns
d12 Tier Zero Encounter Table
1 Giant centipede d3
2 Rats! swarm or d4 giant rats
3 Poison angry snake
4 Wild dogs or jackals d4
5 Angry goat or Beligerant pig
d12 Tier Zero Encounter Table
1 Giant centipede d3
2 Rats! swarm or d4 giant rats
3 Poison angry snake
4 Wild dogs or jackals d4
5 Angry goat or Beligerant pig
6 A wolf!
7 Kobolds d4+1
8 Goblin d3
9 Bandits d3
10 Cultists d3
11 Demihuman d4 1=dwarf 2=elf 3=gnome 4=
12 Adventurer d4 1=Theif 2=Priest 3=Warrior 4=Wizard
d12 Tier One Adventure Table
1 Escort a scavenger expedition
1 Escort a scavenger expedition
2 Bounty on local bandits, dead or alive
3 Explore a recently discovered hole in an underground complex
4 Look for an unexplored dugout in this trench line
5 See off a gang of mutants or beast folk camped close
6 Make a map of an area that is poorly documented
7 Search & destroy a local monster
8 Defend the outpost from a gang of monsters
9 Recover goods stolen by bandits or monsters
10 Explore a ruined vehichle discovered buried by mud
11 Locate the ruin where a tribe of monsters live
12 Explore a ruin discovered by scrappers
d12 Tier One Encounter Table
1 Kobolds 2d4+2
2 Wolves d4 or mutant dogs
3 Orc gang d4+1
4 Goblin warriors d4+2
5 Goblin wolf riders with bows d3
11 Locate the ruin where a tribe of monsters live
12 Explore a ruin discovered by scrappers
d12 Tier One Encounter Table
1 Kobolds 2d4+2
2 Wolves d4 or mutant dogs
3 Orc gang d4+1
4 Goblin warriors d4+2
5 Goblin wolf riders with bows d3
6 Scavenger gang 2d4 thieves from Scavengers guild
7 Bandits d4+4 + a 2nd lv leader
7 Bandits d4+4 + a 2nd lv leader
8 Undead soldiers Skeletons d6 or zombie d4 or spectral soldiers 2d4
9 Cultists d4+2 led by 2nd Lv wizard or priest
10 Lone trench Ghoul, in tattered officer uniform
11 Giant bat or swarm of bats
12 Giant spider or d3 giant beetles
d12 Tier Two Adventure Table
1 Explore the plateau ruins of Chagrinspire
2 Stop an out-of-control automaton (some you can get inside)
3 Take over a bunker for a faction to colonise
4 Explore a length of road or tunnel or rail line
5 Investigate a haunted ruin
6 Destroy a dangerous cult that has increased its activity
7 Fight an organised crime or slaver gang
8 Clear out monster tunnels under the village
9 Hijack a hell orc tribe train then use it to rob their home base
10 Find the secret hanger of a flying machine
11 Find the subterranean monster tribe raiding the surface for food and slaves
12 Find the hidden bunker making a new kind of monster soldiers
d12 Tier Two Encounter Table
1 Orc warg riders d4+4
2 Mutant bear or lion
3 Gang of mutant scavengers 2d4+6
4 Automaton soldiers d4
5 Ghoul sappers 2d4+4
6 Trench mummy with 2d4 zombies
7 Mutant ogres d4+4 or trolls d6
8 Crusader knight Lv8 with d4 x Lv3 knights and d4+4 Lv0 squires
9 Cultist warband 2d4 hooded Lv0 goons, Lv d4+4 level priest or wizard boss and a d4 armoured cult fighters
10 Shoggoth
11 Chimera
12 Spectre
d12 Tier Three Adventure Table
1 Slay a famous wanted criminal leader d4 1=robber knight 2=bandit chief 3=river pirate 4=dangerous heretic
2 Recover formula from an alchemist's tower
3 Destroy the Slavers guild paddle steamer or capture it (it golem-powered)
4 Recover food stockpiles in an undead-infested hill fort
5 Discover the underground city of the gnomes
6 Capture an agent of the black sphere for interrogation
7 Rescue a prisoner from a black sphere bunker
8 Visit unknown upper levels of Chagrinspire
9 Find the great cavern of arcane garbage beneath the tower in the deep
10 Hunt a night hag and her monster children
11 Explore a flooded complex somehow to find some relic
12 Locate a radio broadcast heard in the ruins
d12 Tier Three Encounter Table
1 Party of adventurers
2 Mutant Chaos Warband
3 Crusader knights or templar warband
4 Gang of gargoyles d4+4
5 Land spirit with various corporeal forms it can manifest or petty god
6 Hoard of human and/orc barbarians who hate spell casters
7 Nighthag riding a nightmare or with giant sons
8 Golem, hungry mad flesh golem or other type
9 Juggernaut or golem war mech
10 Dragon or other related beast
11 Elemental or multiple lesser elemental creatures
12 Devil or demon multiple lesser ones or a greater one
3 Crusader knights or templar warband
4 Gang of gargoyles d4+4
5 Land spirit with various corporeal forms it can manifest or petty god
6 Hoard of human and/orc barbarians who hate spell casters
7 Nighthag riding a nightmare or with giant sons
8 Golem, hungry mad flesh golem or other type
9 Juggernaut or golem war mech
10 Dragon or other related beast
11 Elemental or multiple lesser elemental creatures
12 Devil or demon multiple lesser ones or a greater one
d12 Tier Four Adventure Table
1 Powerful ancient monster species makes a return to the land and needs investigation
2 An ancient portal has opened and an outsider god requires a spell to be cast to banish it
3 Find an alternate entrance by climbing the frozen thin-aired exterior of Chagrinspire
4 Explore the automated factories still working in and under the mountain
5 Rob a sky castle of the giants spying on the region for centuries
6 Petty god and some of their followers arrive and cause trouble or need help
7 Seal a portal at the heart of a cult fortress as the cult is growing
8 A famous evil hero has assembled their followers to kill adventurers before they get too hard to stop and the rumours of this spread wildly
9 A monarch acts against the interest of the heroes and nobles contact the party to help them replace the dangerous ruler
10 Two mobile clanking cities have awoken from the past and both seek outsiders to aid them
11 Find and awaken one of the ancient walking citadels or land leviathans and use it to change the landscape by digging earthworks and canals
12 Ancient armies from the apocalypse have arisen and need someone to unite factions to fight them
d12 Tier Four Encounter Table
1 Party of famous adventurers possibly related to or hired by a faction
2 Skeleton warriors led by undead cursed knight
3 Golem tank or golem mech walker with artillery gun
4 Giant warband with some humanoid soldiers and servants
3 Golem tank or golem mech walker with artillery gun
4 Giant warband with some humanoid soldiers and servants
5 Undead giants animated by necromancers as mecha vehicles
6 Molemachine with a machine gun or Gatling gun, unloads automaton soldiers commanded by gnome sapper squad
7 Phantom army of ancient undead spirit soldiers from the trenches
8 Swarm of hundreds of automaton pillbugs seeking animals, vegetables and minerals to shred and recycle in some underground factory
9 Automaton walking pillbox with twin machinegun turret, walks with crab-like limbs
10 Squadron of flimsy golem biplanes or an aerial battle airship bombardment
11 Purple worm hunting surface meat
12 Squad of flesh golem death guard with steel spears and psionic link to share HP, kill everything and eat anything alive or smash anything moving
d12 Tier Five Adventure Table
1 Visit the pocket universe inside the black sphere and see what is hiding there to survive the destruction of reality
2 Visit a planar lord planning to invade Chagrinspire who intends to nullify them for power on their own secret project
3 Rescue a god from a Black sphere apparatus and out of the wasteland so their pantheon can help them. Other gods are also imprisoned and why have gods stopped visiting the world
4 A lich is planning to release the elder horrors of the outer darkness in his fortress
d12 Tier Five Encounter Table
1 Party of the world's greatest adventurers
d12 Tier Five Adventure Table
1 Visit the pocket universe inside the black sphere and see what is hiding there to survive the destruction of reality
2 Visit a planar lord planning to invade Chagrinspire who intends to nullify them for power on their own secret project
3 Rescue a god from a Black sphere apparatus and out of the wasteland so their pantheon can help them. Other gods are also imprisoned and why have gods stopped visiting the world
4 A lich is planning to release the elder horrors of the outer darkness in his fortress
5 Raid hell or a demonic plane to recover a legendary weapon of the apocalypse
6 Destroy a guild or faction from the continent making unity impossible
6 Destroy a guild or faction from the continent making unity impossible
7 Area travels back in time to the last battle of the apocalypse war where millions died
8 Travel to the moon and find out what grey gnomes have been doing there for centuries
9 Shut down a secret bunker maintaining the reality-warping field of the wasteland so life will grow and time will work properly, stop enough and the gods might be brave enough to intervene more
10 Uncover the planar travel possibilities of the train tunnels including stops in the underworld or the world tree roots and even hell. They say a golem purpose-built can navigate these worlds used by the ancients who plundered the multiverse
11 A clone of the great master of the world who led the black sphere at the end of the apocalypse needs to be killed. Based on one of the upper levels of Chagrinspire where reaching pressurized sections is hazardous he must be killed with his wizards and gnome protectors
12 Decide which plan of the new allies to destroy the tower forever causing the least harm to the crust of the planet
1 Party of the world's greatest adventurers
2 Demigod and a few followers
3 Orbital Crystal Palace crashes releasing furious star spirit eldren, celestial faerie
4 Ancient titan awakes and is really unhappy
3 Orbital Crystal Palace crashes releasing furious star spirit eldren, celestial faerie
4 Ancient titan awakes and is really unhappy
5 Elemental noble with followers and cultists
6 Elder wyrm and children, possibly with draconic templars
7 Gargantua monstrosity or kaiju
8 Mobile fortress, land leviathan or ship with angry inhabitants, possibly undead crew
9 Squadron of airships sweep the area with death and disintegrator rays
10 Ancient land deities manifest a gigantic humanoid figure from local cursed soil, the trench versions covered in mud and barbed wire, usually on a mindless rampage
11 Elder or outsider god released or trapped in some way
12 Devils and angels are fighting and innocent mortals need time to escape, slow both sides somehow
this is a clever way to think about a campaign's lifecycle.
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