
Thats right cobbers, a robot spell list.
Will do Mutant one later.....
Suggestions welcome for next three levels spells 567 - still being tested.
Possibly use list or option of being a cyborg, android etc or use list for these as classes
Inspired by Anomalous Subsurface Environment
Wanted for Psychon, SF DnD and apocalypse setting even long stairsI guess a magic golem version would be fine too...
Robot Combat:
A robot does 1d4 damage with unarmed combat and is considered proficient in brawling
A robot gains +1 AC per level by adding armour to the basic body
At 5th, 10th, 15th and 20th get an extra attack
 
A Robot Cannot:
Jump just fall
swim just sink to bottom
breathe but does not need air
be harmed by most poisons
 
A robot drained of energy levels ejects hardware modules and its apps are corrupted
A sentient robot brain can be charmed and effected by mental spells
 
Robots need 8 hours down time per 24 hours to recharge tech spell apps, debug and repairRobot can avoid shutdown without power source 1+COn bonus without
Robots require powers source pick or roll one
1 solar - require 8 hours sunlight
2 fuel - any flammable liquid 1/2 gallon per level per day but v one food processor will provide all needs if eats organics
3 battery – requires 1 hour to recharge from a power plant
4 broadcast – rely on ancient broadcast power net for 8 hours a day, reception may be poor at times
A robot gets
HD: 1d8
Prime Stat: Con
WP: 2 (+1/2nd Lv)
NWP: 4 (+1/2nd Lv)
Non-WP mod: -3
Languages: 2d4 (+1/2nd Lv) S=spoken and W=written
(machine coded beeps for speech (often by radio) and punchcards or tapes for read)
 
Spells: As per robot list progress as cleric
NWP: Any may select modern skills
Shield: none
Armour: none
Weapon: Any weapon may select modern firearms
Fight as: Priest
Save as: Priest
Robot spells are hardware modules and tech. A robot is always working on upgrades and starts with at least 4 zero and one first level tech spells. Once you have a module you have that part. You get a new item every level you have been working on and can steal parts from other robots and keep them handy for future upgrades. With 8 hours per level and a NWP repair or robotics skill can swap a module. Many actually make ammunition and require the robot eat metal and organics and minerals to renew ammo. Most attack spells and abilities need hit rolls. Most explosive and energy weapons save vs or take 1/2.
Good Robots have anti killing protocol and will try to help dying living beings
LG dont like killing ever but beserk protocols can overide this but they feel bad after and keep wanting to call authorities
CG dont mind if others kill but avoid it themselves
NG dont mind if others kill in self defense or necessity like food
Nuetral Robots kill with a reason like defence of human
Evil robots kill without a worry
LE kill enemies or threats and may threaten civilian hostages but always know why
NE kill without concern if bothered by living or want something
CE kill and experiment with murder randomly for curiosity
under my additional alignment schemata....
balanced and middle types will contemplate current necessity
Robots tend to be viewed as monsters or property and get 1/2 followers for CHA
A robot does 1d4 damage with unarmed combat and is considered proficient in brawling
A robot gains +1 AC per level by adding armour to the basic body
At 5th, 10th, 15th and 20th get an extra attack
A Robot Cannot:
Jump just fall
swim just sink to bottom
breathe but does not need air
be harmed by most poisons
A robot drained of energy levels ejects hardware modules and its apps are corrupted
A sentient robot brain can be charmed and effected by mental spells
Robots need 8 hours down time per 24 hours to recharge tech spell apps, debug and repairRobot can avoid shutdown without power source 1+COn bonus without
Robots require powers source pick or roll one
1 solar - require 8 hours sunlight
2 fuel - any flammable liquid 1/2 gallon per level per day but v one food processor will provide all needs if eats organics
3 battery – requires 1 hour to recharge from a power plant
4 broadcast – rely on ancient broadcast power net for 8 hours a day, reception may be poor at times
A robot gets
HD: 1d8
Prime Stat: Con
WP: 2 (+1/2nd Lv)
NWP: 4 (+1/2nd Lv)
Non-WP mod: -3
Languages: 2d4 (+1/2nd Lv) S=spoken and W=written
(machine coded beeps for speech (often by radio) and punchcards or tapes for read)
Spells: As per robot list progress as cleric
NWP: Any may select modern skills
Shield: none
Armour: none
Weapon: Any weapon may select modern firearms
Fight as: Priest
Save as: Priest
Robot spells are hardware modules and tech. A robot is always working on upgrades and starts with at least 4 zero and one first level tech spells. Once you have a module you have that part. You get a new item every level you have been working on and can steal parts from other robots and keep them handy for future upgrades. With 8 hours per level and a NWP repair or robotics skill can swap a module. Many actually make ammunition and require the robot eat metal and organics and minerals to renew ammo. Most attack spells and abilities need hit rolls. Most explosive and energy weapons save vs or take 1/2.
Good Robots have anti killing protocol and will try to help dying living beings
LG dont like killing ever but beserk protocols can overide this but they feel bad after and keep wanting to call authorities
CG dont mind if others kill but avoid it themselves
NG dont mind if others kill in self defense or necessity like food
Nuetral Robots kill with a reason like defence of human
Evil robots kill without a worry
LE kill enemies or threats and may threaten civilian hostages but always know why
NE kill without concern if bothered by living or want something
CE kill and experiment with murder randomly for curiosity
under my additional alignment schemata....
balanced and middle types will contemplate current necessity
Robots tend to be viewed as monsters or property and get 1/2 followers for CHA
Robot – lv 0 tech                                                                                                                                                            
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Media Box 
Plays music & video  | 
  
Auto Repair 
Heal 1hp/lv per day  | 
  
Credit Transactor 
Read cards and access data  | 
  
Kitchen Appliances 
basic cooking tools  | 
 
Radio Coms 
1 mile per lv  | 
  
Stun Gun 
10/lv under 4HD 1r x1/2lv/day  | 
  
Weather Sensor 
Predict and read weather  | 
  
Sewing Machine 
basic fabric repair tools  | 
 
Lamp 
30y/lv 30 degree cone light  | 
  
Speakers 
very loud, heard a mile away  | 
  
Camera 
Take and display pictures  | 
  
Printer 
prints data on tape or cards  | 
 
Targeting laser 
+1 to hit missile & rangefinder  | 
  
Telescopic Vision 
100y per lv close up  | 
  
Cable 
20/lv retractable rope  | 
  
Black Box 
back up data and personality  | 
 
Harden Shell 
+1 AC  | 
  
Ranged Microphone 
overhear 20 per lv  | 
  
Manacles 
restrain prisoner  | 
  
Jumping Jacks 
can jump as a human 
 | 
 
Low Light Vision 
see B&W in dark  | 
  
Cyber Nose 
has a sense of smell  | 
  
Retractable Probe 
10 foot retractable pole  | 
  
Periscope 
1 foot/lv  | 
 
Radar Scanner 
Sense radar and radio emissions  | 
  
Parabolic Hearing 
only surprised on 1in6  | 
  
Fire Extinguisher 
put out spot fires 1/lv  | 
  
Medical Kit 
always has a first aid kit  | 
 
Toolbox 
built in repair tools  | 
  
Taste Sensor 
has a sense of taste  | 
  
Match Filament 
start fires, burn holes in things  | 
  
Cleaners Kit 
vacuum, polisher, sanitizer  | 
 
Drill Bit 
1d6 damage, destroy locks  | 
  
Touch Receptors 
has a sense of touch  | 
  
Eye Laser 
10/lv 1d3 dam x1/2lv  | 
  
Refrigerator 
keeps stuff cool  | 
 
Interface 
Machine Link  | 
  
Floatation 
  Device 
can float and not sink  | 
  
Rad Scanner 
detect radiation 10/lv  | 
  
Aerosol Gun 
pressurised spray gun  | 
 
Robot – lv 1 tech                                                                                                                                                           
 | 
 |||
Food Processor 
turns waste into food & fuel  | 
  
Roller-skates 
+6 move DEX to turn or crash  | 
  
Condensation Still 
produce water 1person/lv a day  | 
  
Electronic Scanner 
diagnoses tech conditions  | 
 
Landing Jets 
Fall harmlessly x1/lv day  | 
  
Vocal Mimic 
imitate others you have hears  | 
  
Piton Gun 
1d4, 10/lv x1/lv day,  | 
  
X-ray imager 
xray item x1/lv day  | 
 
Thrust Pack 
fly up to 12, move 2, 1/lv/day  | 
  
Outboard Motor 
swim full speed if deployed, loud  | 
  
Face 
+1 CHA more interactive face  | 
  
Auto-medic 
heal 1hp x1/lv a day  | 
 
Holo Projector 
Project video images  | 
  
Buzzsaw 
1d8 circular saw cut steel sheet  | 
  
Enhanced Intellect 
+1  | 
  
Carbon Analyser 
date dead stuff  | 
 
Battery Pack 
Operate on 4 hours downtime  | 
  
Strength Booster 
+1  | 
  
Flamer 
1d3 1/lv x1/lv 30 degree cone  | 
  
Spectral Scanner 
ranged chemical analysis  | 
 
Microbrew distillery 
produce alcoholic drinks  | 
  
Enhance Strength 
+1  | 
  
Grapple Line 
25/lv retractable line + grapnel  | 
  
Safe Locker 
secure locked safe  | 
 
Las gun 
1d6, 30ft/lv, x1/lv day  | 
  
Enhance Constitution 
+1  | 
  
Spinneret 
spin 20y/lv cable per day  | 
  
Lie Detector 
polygraph machine  | 
 
Flare gun  
1d4 x1/lv day light or incendiary  | 
  
Enhance Dexterity 
+1  | 
  
Smoke Generator 
10 radius/lv  | 
  
Detachable Head 
separate head from body  | 
 
Motion Detector 
10/lv sense movement  | 
  
Armour Plate 
+2 AC  | 
  
Chaff Generator 
evades radar x1/lv day  | 
  
Rocket 
3d4/lv 30/lv x1 shot  | 
 
Thermal Vision 
20/lv see heat signatures  | 
  
Silent Locomotion 
move quietly most surfaces  | 
  
Medical Scanner 
diagnoses medical conditions  | 
  
Explosive Sensor 
10/lv smells guns and bombs  | 
 
Robot – lv 2 tech                                                                                                                                                            
 | 
 |||
Shield Drone 
+4 AC vs kinetic missiles  | 
  
Sonar Emitter 
3d Sonic Vision, 10/lv  | 
  
Energy Sheilding 
+2AC vs rad, lasers, lightning  | 
  
Missile 
1d3/lv 100/lv x1 shot autohit  | 
 
Levitate 
Float 10 across or 30 up/R  | 
  
Threat Analyser 
see AC and powers sources  | 
  
Energy Pike 
1d10 energy weapon 1r/lv day  | 
  
Tentacle 
1d6 3y/lv retractable tentacle  | 
 
Electronic key 
Open Locks x1/lv day  | 
  
ESP 
Read a mind, 1/lv day  | 
  
Slug Pistol 
2d4 10/lv x2/lv day (add ammo)  | 
  
Collapsible Shield 
folding large shield  | 
 
Arc Gun 
2d8 dam, 1 shot every 4lv, save  | 
  
Survey Drone 
MV 24, r/lv day  | 
  
Attack Drone 
MV 12 1d4 x1lv day shuriken  | 
  
Fire Resistant 
-1 dam per die fire & heat dam  | 
 
Auto Repair 
heal 1d8+1/lv on self  | 
  
Holo Screen 
+2AC Illusionary cover 1r/Lv day  | 
  
Incendiary Drone 
2d6 10 radius 100/lv x1 day  | 
  
Shock Resistant 
-1 dam per die electrical dam  | 
 
Heat Ray 
1HP/lv 1xLv day  | 
  
Jump Jets 
Jump 10/lv x1/lv day  | 
  
Static Field 
cling to surfaces x1/lv day  | 
  
Anti-personnel mines 
2d6 3y rad, zero range, x1/4lv  | 
 
Berserk Protocol 
+2 hit&dam
  trance 1/lv  
 | 
  
Hardwired 
+2 save electronic mind control  | 
  
Logic Gates 
+2 save magic and psionics  | 
  
Net Gun 
10/lv, save or held 1/lv x1 day  | 
 
Mineral Scanner 
scan 1/lv under soil & ID  | 
  
Spark Shooters 
2d6 cone, 10/lv x1 day, save  | 
  
Clothing Replicator 
fed fibre makes suit/lv day  | 
  
Cycle Mode 
x2 speed, can be ridden, 1t/lv  | 
 
Pain Ray 
cone, save or -2 hit, 1r/lv, x1 day  | 
  
Seizure Eyes 
1d3 stun 10/lv cone, x1 day  | 
  
Ammo Replicator 
makes 1d6/lv bullets day  | 
  
Submersible Mode 
full MV underwater, 1t/lv  | 
 
Spy Drone 
cyberbug 50/lv x1 day  | 
  
Folding Ladder 
10/lv round to deploy or bridge  | 
  
Frost Ray 
1dam/lv 1xLv day  | 
  
Glider Mode 
glider wings, 1t/lv  | 
 
Robot – lv 3 tech                                                                                                                                                             
 | 
 |||
Freezing Ray 
1d3/Lv save or slow 1t 30Y 1/lv  | 
  
Life Support 
1T/lv, one air mask/2lv  | 
  
Medi-drone injector   
heal 1d4 x1/lv per day  | 
  
Ablative Shield 
one extra HP/lv  | 
 
Air Hammer 
Blow over 10/lv 1/lv, save or fall  | 
  
Locomotive Engine 
+50% run speed  | 
  
Grapple Gun 
50/lv flying fox/per lv  | 
  
Auto-medic 
heal 1d6 x1/2lv day  | 
 
Flight Pack 
Fly MV12 1/lv day  | 
  
Auto Surgeon 
Tools for healing NWP  | 
  
Extra Arm 
One extra fold out arm  | 
  
Re-charger 
recharge external tech  | 
 
Recharge Accessory 
Recharge 1st or 2nd spell or tool  | 
  
Damage Control 
Repair 2d8+1/lv on self once  | 
  
Shock Stick 
1d6+save or 1r stun  | 
  
Auto-medic 
heal 1d6 x1/2lv day  | 
 
Laser Carbine 
2d6+2 100m/lv 1 x1/lv day  | 
  
Humanoid Form 
resemble human fake flesh  | 
  
Fusion Blade 
3d6 fire blade one 1r/lv  | 
  
Holo Drone 
man size illusion 1d6r/lv +sound  | 
 
Pulse Carbine 
10/lv burst 1d10xd6/3lv  | 
  
Cutting Torch 
cut 1inch/lv per round 1/lv day  | 
  
Tear Gas Grenades  
100 choke 3m rad frag 1shot/2lv  | 
  
Chameleon Field 
change appearance 1t/lv  | 
 
Missile 
d4/lv 1y radius/lv 100/lv x1  | 
  
Digging Drill 
MV3 dirt 1/2 in stone, 1/lv  | 
  
Plasma Ejector 
1d6/lv 30m/lv one target 1/day  | 
  
Las Drone 
mv18 2d6 shot, 1 rnd/lv  | 
 
Sonic Disruptor 
10 1d6+Save or 1r stun, 1/lv  | 
  
Shock Hull 
1d3 per touch, 1t/lv/day  | 
  
Power Plant 
Self powered energy source  | 
  
Battery 
no 8 hour shutdown needed  | 
 
Tear Gas Generator 
Fly 24, various forms, wings  | 
  
Power Lamp 
30m/lv cone 1pt vs dead 1hr/lv  | 
  
EMP Shield 
+4 save vs anti tech fields  | 
  
Metal Fabricator 
make 1d6lb of metal goods /day  | 
 
Robot – lv 4 tech                                                                                                                                                            
 | 
 |||
Flamer 
4d6 cone 10 square, 1/2lv day  | 
  
Transform 
Adopt a new form per lv  | 
  
Stasis Pod 
store body inside in stasis  | 
  
Scout Drone 
24/r 1T/lv sky spy drone  | 
 
Displacement Device 
Teleport 30Y/Lv, once per day  | 
  
Cloaking Screen 
illusionary appearance 1t/lv  | 
  
Drone Hanger 
18 2d6 dam make 1/rnd/lv  | 
  
Radar Unit 
sense metallic things 500/lv  | 
 
Inertia Screen 
1/2 kinetic dam, 1r/lv day  | 
  
Military Laser 
50/lv 5d6 x1/2lv  | 
  
AI Uplink 
question orbital of base AI  | 
  
Web Gun 
100 save vs entangle x1/lv day  | 
 
Psychotronic Ray 
30 cone drive temporarily mad  | 
  
Ice Machine 
make foot cube of ice 100/lv  | 
  
Shield Swarm 
1d4 hp/lv 1rnd/lv x1/3lv  | 
  
Solvent Dispenser 
Acid eats 1lb metal or d4/lv  | 
 
Siege Raft 
Expanding foam 10 cube/r lv  | 
  
Power Claw 
2d6 melee damage  | 
  
Remote Bomb 
6d6 4 radius timer or will x1day  | 
  
Defence Flechettes 
3d4 to all in 3 rad x1lv day  | 
 
Thermal Screen 
Immune to Fire 1/lv  | 
  
Frag Grenades  
100 5d6 3m rad frag 1shot/2lv  | 
  
Replicator 
duplicate small things 1lb/lv day  | 
  
Caltrop Dispencer 
1d4 in a 10 square/rnd x1T Lv  | 
 
Radiation Screen 
Immune to Fire 1/lv  | 
  
Incendiary Grenades 
100 3d6 3m rad +fire 1shot/2lv  | 
  
Machine Gun 
50/lv burst 10x2d6 bullets/lv  | 
  
Sonic Screamer 
3m rad/lv Save or cant think  | 
 
Corrosive Shielding 
½ damage from acid or rust  | 
  
Chem Sensor 
analyse chem samples ID purpose  | 
  
Rocket Pod 
50/lv fires 4x3d6 2m rad x1 day  | 
  
Dirigible Mode 
12 1hr/lv fly 1 person/lv crew  | 
 
Spell ideasMachine Virus 5
recharge lower level ability 5 and 7
disease nanoids for good or evil 5
poison nanoids for good or evil5
more healing self and humans 5
let you alter lower level spells over 8hr recovery (transmog your modules) 5 and 7
teleport (possibly just asks AI) 6
Orbital Reflector - covers 1km in light 5
Orbital killsat (satellite weapons) 6
Orbital tac nuke 7
Orbital Mapping (satellite spy sends maps with scans) 5
Force field 6
TK Tractor/presser beams 5
A burst fire belt fed grenades launcher 6
A Minigun 6
A pulsed plasma gun 5
A laser cannon 6
A Death ray 7
A Disintegration Beam 7
Repair Nanites 5 (regeneration)
Control Nanites 5 charm person or machines
DNA Scanner determine species, paternity, etc 5
Radiation Emitter 6
Mutation Ray 6
Atomic Storm 6
Jet Mode 5
Car Mode 5
Replicate 5 create a lv zero robot baby
Rocket Mode 6
Starfighter Mode 7
Particle Beam 5
Space Vortex 6
Time Vortex 7
Dimensional Vortex 7
Reality Warp 7 grants wishes kinda
Magnetic Screen 5 sheild vs metal
Magnetic Beam 5 TK for metal
Regeneration vat 6
Cloning Vat 7
Gonna need:
ReplyDeleteResist Spurious Logic
Dispel Spurious Logic
Field vs Spurious Logic
To keep Captain Kirk from talking circles around robots positronic banks and confusing tthe poor robots.
Dr who pulls this one - a robomancer might have spell for this or psion with suggestion
ReplyDeletei considered robots must buy kill protocol