As my game is small currently I'm going for sandbox style with lots of mission tables and adventure threads in my villages but now I need some more for exploration in the wilderness also handy for stuff you see on the way. It's nice when players see something on the way and mark it for later or start a sidequest.
I recommend before hexpolartion starts set missions for players as a group and individuals.
Comunity
Family
Religion
For Example
I will be giving a community mission from a local leader as a group
One player has family of explorers many who vanished or reported details without a closer look so lots of opportunity here. Family have a exploration and scholarly focus as those the family religion.
Another character has missing family members also and from family with a ship and sailors who worship sea god. So exploration goals fit in this well. His family are also jerks and some might betray him.
Currently, my guys have 75% of a dungeon to explore and a cave they saw and plan to see on the way home. When they return I will get them to explore the western regions of Ethyria possibly with a ship.
Also see this
helped me understand decades of reading greek stuff and the 6000 islands of greece, most unoccupied. Theros book has good island generators.
https://greekreporter.com/2024/07/07/greek-island-groups/
3x d100 tables coming
d12 Common Fetchquest Items
I recommend before hexpolartion starts set missions for players as a group and individuals.
Comunity
Family
Religion
For Example
I will be giving a community mission from a local leader as a group
One player has family of explorers many who vanished or reported details without a closer look so lots of opportunity here. Family have a exploration and scholarly focus as those the family religion.
Another character has missing family members also and from family with a ship and sailors who worship sea god. So exploration goals fit in this well. His family are also jerks and some might betray him.
Currently, my guys have 75% of a dungeon to explore and a cave they saw and plan to see on the way home. When they return I will get them to explore the western regions of Ethyria possibly with a ship.
Also see this
helped me understand decades of reading greek stuff and the 6000 islands of greece, most unoccupied. Theros book has good island generators.
https://greekreporter.com/2024/07/07/greek-island-groups/
3x d100 tables coming
d12 Common Fetchquest Items
1 Weapon
2 Armour
3 Artwork
4 Animal
2 Armour
3 Artwork
4 Animal
5 Person
6 Map
7 Clothing
8 Text
9 Tool
10 Instrument
d12 Locations
1 River or river
2 Desert or wasteland
3 Mountain or hills
4 Woodlands or jungle
5 Cave or Underland
10 Instrument
11 Herb or fungi
12 Treasure
d12 Locations
1 River or river
2 Desert or wasteland
3 Mountain or hills
4 Woodlands or jungle
5 Cave or Underland
6 City or town
7 Sea or underwater
8 Coastline or Island
9 Swamp or marsh
10 Ruin or haunted house
11 Fort or dungeon
12 Crater or canyon
d12 Common Fetch Quests
1 Recover stolen goods
2 Rescue a captive
3 Bypass guardians to get the magic herb
4 Collect an artwork
6 Gather the venom of a giant snake
7 Capture a fugitive
8 Hunt a dangerous beast
9 Search for a lost relic
10 Find a shipwreck
11 Map part of the wilderness
1 Recover stolen goods
2 Rescue a captive
3 Bypass guardians to get the magic herb
4 Collect an artwork
6 Gather the venom of a giant snake
7 Capture a fugitive
8 Hunt a dangerous beast
9 Search for a lost relic
10 Find a shipwreck
11 Map part of the wilderness
12 Report on a ruin
d12 Tricky Fetch Quests
1 Skeleton of a giant from the giant graveyard
2 Collect the hide from the dragon with the head intact
3 Steal the cloak of a were owl witch
4 Get a winning prize from a dangerous competition
5 Find a sacred axe from the Minotaur labyrinth
1 Skeleton of a giant from the giant graveyard
2 Collect the hide from the dragon with the head intact
3 Steal the cloak of a were owl witch
4 Get a winning prize from a dangerous competition
5 Find a sacred axe from the Minotaur labyrinth
6 Get gold from a griffon nest or some eggs
7 Obtain lightning bolts from mountain cyclopedias
8 Convince a witch to give up a secret
9 Recover a treasure from the gorgon's lair
10 Regain the relic guarded by a chimera
11 Pass the sphynx guarding an ancient library
12 Find out what the manticore pride guard
d12 Ruins
1 Wizard tower
2 Hermit shack
d12 Ruins
1 Wizard tower
2 Hermit shack
3 Farmhouse
4 Old mill
5 Haunted house
6 Old fort
7 Temple
8 Dungeon
9 Abandoned village
10 Manor house estate
11 Labyrythian Palace
12 City of Ancients
d12 Ancient Monuments
1 Menhir or dolmen
2 Cave tomb
3 Hill tomb
4 Hiil fort
5 Cyclopean walls
6 Stone circle
d12 Ancient Monuments
1 Menhir or dolmen
2 Cave tomb
3 Hill tomb
4 Hiil fort
5 Cyclopean walls
6 Stone circle
7 Stone altar
8 Cliff carvings
9 Cliff tombs
10 Stone head
11 Stone statue
12 Underworld entrance
d12 Mythic Remains
1 Gigantic petrified bones of giants
2 Huge strange footprints or handprints
3 Crater with burned ash mounds
4 Great charred gouge in the earth
5 Crack in the earth with hallucinogenic gas
6 Hill or rocks with worn remains of petrified creature
7 Cliff with petrified marine creatures
8 Gigantic weapon or armour, corroded or petrified
9 Giant skull-shaped rock
10 Giant ruined steps or sections of road
11 Ancient text on walls
12 Vast cavern with giant remains inside
d12 Ruin Occupants
1 Human barbarians, partly fortified and repaired
2 Human cultists hiding from civilisation
3 Cyclopsian humanoids (one-eyed orcs)
4 Lion folk clan
5 Lizard folk clan
d12 Mythic Remains
1 Gigantic petrified bones of giants
2 Huge strange footprints or handprints
3 Crater with burned ash mounds
4 Great charred gouge in the earth
5 Crack in the earth with hallucinogenic gas
6 Hill or rocks with worn remains of petrified creature
7 Cliff with petrified marine creatures
8 Gigantic weapon or armour, corroded or petrified
9 Giant skull-shaped rock
10 Giant ruined steps or sections of road
11 Ancient text on walls
12 Vast cavern with giant remains inside
d12 Ruin Occupants
1 Human barbarians, partly fortified and repaired
2 Human cultists hiding from civilisation
3 Cyclopsian humanoids (one-eyed orcs)
4 Lion folk clan
5 Lizard folk clan
6 Minotaur or possibly a clan
7 Stymphalian birds or harpies
8 Giant, cyclops or possibly a clan
9 Kallikantzaros gobloin clan
10 Giant guardian serpent or a dragon
11 Medusa or gorgon
12 Chimera
d12 Island Encounters
1 Hermits
2 Human settlers
3 Giant guardian snake
4 Satyrs
d12 Island Encounters
1 Hermits
2 Human settlers
3 Giant guardian snake
4 Satyrs
5 Centaurs
6 Nymph or dryad
7 Giant goats or sheep
8 Giant boar or auroch
9 Carnivorous apes
10 Giant or cyclops
11 Sirens or harpies
12 Giant guardian serpent or a dragon
d12 Island Hexploration
1 Shipwreck
2 Monolith or ancient monolith
d12 Island Hexploration
1 Shipwreck
2 Monolith or ancient monolith
3 Burial mound
4 Clif cave
5 Wonster bones or mythic remains
6 Caves
7 Ruins
8 Human remains
9 Pool or lake
10 Patch of woodland
11 Bog or marsh
12 Semi divine beings home
d12 Road Encounters
1 Beggers
2 Wolves
2 Wolves
3 Bandits
4 Merchants
5 Farmers
6 Soldiers
7 Pilgrims visiting temple or oracle
8 Magician & entourage
9 Adventuring heroes
10 Horse rider, noble or messenger
11 Chariot, noble or millitary
12 Noble & entourage
d12 Roadside Hexploration
1 Milestone pointing to ruin
2 Old abandoned farmhouse
2 Old abandoned farmhouse
3 Family farmhouse
4 Labourers working on road
5 Grave markers
6 Campsite, possibly occupied
7 Small shrine or altar
8 Ancient monument
9 Local trail
10 Small community
11 Soldiers campsite
12 Ruin
d12 Western Rocky Coast Encounters
1 Tritonian explorers
2 Minotaur hunting
3 Harpy flock
4 Giant boar
5 Aurchoch
6 Lion folk
7 Manticore
8 Peryton
9 Giant
10 Medusa
11 Chimera
12 Dragon
d12 Western Rocky Coast Hexploration
1 Humanoid village (one-eyed orcs)
2 Nests of large winged monsters
3 Remains of tiled mozaic flood art
4 Broken statues
5 Plundered tomb
6 Partly sunken ruins
7 Ancient monument
8 Cave entrance
9 Cyclopean walls
10 Ruined labyrinthine palace
11 Shipwreck
12 Ancient carved unknown writing
1 Hermits
2 Satyrs or fauns
3 Giant snake
4 Centaurs
5 Dryad or nymphs
6 Wolf pack
7 Giant Boar
8 Herd of deer
9 Wild folk
10 Elk or boar folk
11 Forest beings dancing
12 Woodland patty godling or spirit
d12 Eastern Sylvan Woodland Hexploration
1 Hermit shack
d12 Eastern Sylvan Woodland Hexploration
1 Hermit shack
2 Campsite
3 Settlement of wild folk or humanoids
4 Dancing grounds
5 Stone circle
6 Hill tomb
7 Holy spring
8 Holy tree
9 Stone altar
10 Abandoned hillfort
11 Rich foraging grounds
12 Cave temple
1 Cannibals or berserkers
2 Cultists or wild folk
3 Two-headed dogs
4 Carnivorous apes or terror birds
5 Lion or dog folk
6 Akephaloi headless ogres
7 Basilist or cockatrice
8 Gorgonic iron or bronze-scaled bull
9 Dragon or giant snake
10 Manticores or peryton
11 Cyclops
12 Giants
1 Sinkhole
2 Cyclopean ruined walls
3 Ruined tower
4 Giant goats or sheep (might belong to a cyclops)
5 Humanoid village
6 Petrified giant remains
7 Vast abandoned cavern settlement
8 Non-human camp
9 Vast cavern lair
10 Titanic footprints
11 Petrified remains of giant, god or monster
12 Ruined city
d12 Mountain Encounters
1 Wolves
2 Giant goats
3 Giant eagle
4 Cyclopsian humanoids (one-eyed orcs)
1 Wolves
2 Giant goats
3 Giant eagle
4 Cyclopsian humanoids (one-eyed orcs)
5 Centaur
6 Pegasai or Griffons
7 Peryton or manticoere
8 Harpies
9 Sphynx
10 Giant
11Chimera
12 Dragon
d12 Mountain Hexploration
1 Waterfall
2 Volcanic vent
1 Waterfall
2 Volcanic vent
3 Barbarian village
4 Mine
5 Caves
6 Ruin
7 Tricky climb
8 Monument
9 Rock or mud slide prone area
10 Griffon nest
11 Non-human camp
12 Minerals visible
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