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Friday, 25 October 2024

The SF RPG I never Expected Space 1999
























I am making some 3folds from some of my classic tables - any you'd like to see?

Space 1999 RPG
ideally they will be the kinds of things that were in scope of era of tv and the 70s idea of future. Plenty of other Anderson style plots to steal even fireball xl5 can be adulted up. Its the designer boredom of 2001 + more people and all kinds of story prospects

alien contact stories - are they secretly jerks?
which is the good alien of two aliens
weird alien life cycle
weird alien customs cause a problem
would be fine

the boring impersonal space phenomena stories would need subplots or something else going on - nobody wants to be the unknown new pilot in the probe eagle

the "all-powerful aliens threaten you" stuff stories would probably need ways to give players agency these stories are all about losing autonomy (like alien abduction). It would be better to be rescued than kidnapped.

For a RPG players would need agency and ability to fix stuff and lots of space 1999 heroes see stuff and dont affect outcomes much. Lots of being kidnapped and making aliens love you or blow up from logic stuff i dont think RPGs do well. Though Dr Who Green Death story has lots of plots simultaneously and in and out of captivity that would work better as a pacing model. Multiple problems and effort as a resource might work.

i would be fine if it was all dragons domain every episode with alien deckplans to explore

Im biased to SF horror which I write a lot If you see one episode of this see Dragons Domain I got the tech manual and thought what a good RPG prop it would be so the design was all ready to go. Modiphius releasing which I was thing meant space 1999 white modular corridors for alpha and orange hexagonal ones for aliens. Maybe a space combat game with dragged out crash sequences so we get eagle toys. Minis would be nice too. Design was one of shows strengths and a fact a huge market in fan toys still thrives must help. Seeing RPG press question why would anybody want this was hilarious because Fanderson stuff overlaps with gaming plenty. Mark Hunt did a retroclone inspired by this setting i saw on G+ years ago I will look for too.

4 comments:

  1. Re: 3fold tables -- I thought your 'missions for each class' tables were pretty neat.

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    1. i could do some more - some of my other classes a it weirder

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  2. Oh, also d100 Monasteries & Nunneries -- what can I say, I like monks.

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    1. cheers - appreciate this as that one always troubled me abit

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