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Sunday, 11 August 2024

d12 Exiting Things To Happen While Dying


































Some dungeons have very efficient auto-cleaning ecologies or very haunted

d12 Common 
Problems at Deaths Door in a Dungeon 
1 Parasitic worms vacate the wounded seeking a new host 
2 Parasites fight to save you and stabilise your blood loss to 0HP
3 Dungeon weasels rush out of drains to lap up the blood and suck your wounds
4 Dungeon parasite eggs get in the wound for a delayed surprise
5 Save or catch a disease from dungeon grot and filth
6 Swarm of rats or flesh-eating flies or maggots form over a d4 rounds
7 Giant beetles or flies attracted d3 of them to arrive in a d4 rounds
8 Local undead in the area feel a dying person and wake hungry
9  Carrion crawler arrives in a d4 rounds or gelatinous monster 2d6 rounds
10 Forgotten memory flashback to the past
11 Forgotten memory flashback to a past life
12 The dying had a supernatural miracle event roll below

d12 Dying Miracles
1 See hungry spirits lap at your blood and try to drag away your spirit
2 See a grim reaper spirit sent by death to hover over you and will gather souls of others dying into their billowing cloaks of eternal darkness 
3 See face of a loved one departed calling you to the next world
See face of a departed tormentor calling in hell begging for your forgiveness while being tormented by devils
5 A spirit of darkness will restore you to 1HP if you agree to kill one person
See a benevolent spirit appears to you and stabilises your wounds. Appears as d4 1=ghost 2=angelic spirit 3=departed loved one 4=strange prehuman spirit 
Save or a dungeon spirit reanimates the body as an undead (usually a zombie)
An Imp appears and offers to heal you if you agree to serve hell, if you agree you stand with 3d6 HP instantly with hellish vigor. An imp or hellcat will accompany you to aid your quest and keep you in touch with hell
9 A spirit of nature will heal you 4d6 HP if you agree to destroy an enemy threatening the greater land spirit of a local terrain feature. If victorious will grant a boon like love or treasure
10 A spirit saves you by bringing you to 1HP with a kiss, it will fall in love with the dying and manifest a suitable attractive form to seduce them later. It invites lovers into its pocket dimension in a tree or work of art to keep forever. It gets angry if shunned and might get jealous or stalk the adventurer
11 Evil dream self from the nightmare realms tries to replace the dying soul, the astral form gets to battle the dark self until healed or killed or a d4+1 rounds. Use your fully healed stats for both sides, If you perform well a divine being will reward you with a magic gift or knowledge
12 Deity takes you aside to another world to chat with you and will appear human to get your sympathy. Will spirit you away to a place of safety where you awake in the care of a creature or person with half your full HP or an aspect or servant of the god will appear to slay enemies and bring you to 1hp unconscious. If you lose the battle the evil spirit becomes dominant but heals the body 2d6. Exorcism can banish the spirit

d12 Left a Corpse on Unholy Ground
1 Dungeon parasites and vermin attracted
2 Invisible spirits come to drag away remnants of any remaining spirit in the body
Poltergeist will crudely animate body like a puppet 
4 Spectral phantom or shadow creature comes to feed off dead connection to the soul
5 Necromancy cultists try to steal the corpse for their master
6 Corpse invaded by worms then walks away
7 Arises as petty undead if not blessed or carrying a holy symbol
8 Leaves a poltergeist or spectral minion if fail a save
9 Ghouls come to eat dead
10 Body taken over by evil spirit in now a ghoul (or worse) 
11 A powerful undead senses the body
12 A powerful evil spirit occupies corpse becoming a major undead

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