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Saturday, 27 May 2023

d100 Demands of the Temple

 

High-level priests don't just get to run a nice big church or monumental structure they get a territory like a knight or a crime boss. They have obligations, problems and things to deal with in their religious domain. Does their domain accord with landed noble's maps or have their own system. Do you have one or lots of nobles to deal with? Churches may have their own courts, schools, prisons, hospitals, libraries, orphanages, etc. Many obscure branches of the big churches and pantheons may exist and be as weird as smaller secret cults. 

Also at higher levels followers are less handy meatshields but now trouble solvers you could point to these problems leaving you free to adventure. Followers that do a good job with some risk or challenge might go up levels without being on an adventure. You can try and solve problems in ways not intended if you don't really want to be a jerk.

d10 Command Types
1 Prostletising
2 Pilgrimage
3 Mission
4 Construction
Diplomacy
6 Scholarly pursuits
7 Heretics
Holy war
9 Epic Quests
10 Miraculous Deeds

d100 Demands of the Temple 
01 Send preachers to distant unexplored lands to spread the faith
02 Help spread the faith to commoners and the poor
03 Help convert nobility to the righteous faith
04 Help merchant families and clans to spread the faith on trade routes
05 Help convert soldiers, militia and serving millitary 
06 Perform holy miracles to recruit them to the faithful
07 Convert crafters or a specific occupation to  
08 Help keep public preachers
09 Help prison inmates and criminals to reform and convert them
10 Convert non-humans 
11 Send pilgrims to fetch holy documents (perhaps copy them)
12 Document sites of saintly miracles
13 Travel to a distant church with relics
14 Make safe stops for pilgrims on the pilgrim trail to increase the use
15 Restore a forgotten pilgrim trail
16 A pilgrim route needs a bridge or a tunnel to make safer
17 A bandit gang are preying on local pilgrims
18 Pilgrims are requiring escorts as a monster seen 
19 A group of pilgrims has vanished on the way to a shrine
20 Upgrade an old shrine to bring in new pilgrims
21 A plague-ridden area needs a healer's mission
22 A hospital or healer shrine is required by the poor to cement their loyalty
23 Build a mission school for the illiterate peoples of your domain to civilised them
24 Build a frontier shrine with a smithy and traders beyond the frontier to reach the wilds
25 Establish a shrine to attract missionary workers to area
26 Establish a mission to aid spread new dogma d4 1=warning against cults 2=correct popular heretical alignment idea 3=help public health education 4=teach the new easier to learn catechisms
27 Start a mission to aid commoner settlements with home improvements and houses for homeless
28 Establish a mission for an orphanage or a workhouse for the poor to provide food, clothes and shelter
29 Establish a mission to aid the elderly possibly of a trade special to the religion, often requiring help or housing or protection
30 Build a mission to help settlers and encourage them to favour the church and build a shrine or temple eventually 
31 A new shrine or a replacement shrine are required
32 A church needs repairs d4 1=roof 2=wall 3=graveyard 4=priests dwelling
33 Support of labour, food, materials and money are required for a new cathedral or monument in a city which will become famous 
34 Build a new statue or monument in a prominent place to inspire the faithful
35 Help templars build a religious fortress in the region 
36 Help a monastery expand its walls and increase in size or industry
37 Build an improved road to a religious site, which might require a toll to maintain
38 Build an office for church special agents d4 1=inquisitor 2=excorcist 3=church tithe collector 4=shrine of monk church agents
39 Help build a school and library possibly a scriptorium for scribes to copy more books
40 Improve defences of a church property possibly on the borderlands or bandits
41 Diplomatic mission to an allied religion to cut some territorial deals
42 Visit a ruler or noble and convince them to adopt yours as the official religion
43 Send diplomats to a foreign land to meet new people for possible other missions
44 Send a diplomat to court and keep an eye out for enemy religion or cult influences
45 Contact a wild people beyond the frontier and convince them of the benefits of our faith
46 Act as a delegate to a council of religions and give a presentation to make church look superior
47 Compete with other churches as delegates to a ruler for special favours
48 Cooperate with a previous unfriendly faith vs a worse deplorable foe and perhaps build future peace 
49 Send a diplomat to visit a distant mythical sage on the edge of the world
50 Make a deal with a rival religion to both expand into a frontier region cooperatively 
51 Translate an ancient holy text and have it copied in the modern dialect
52 Help support work of monks and scholars copying holy books
53 Argue with a rival scholar on interpreting holy books in the modern era in front of a church council
54 Fight a rival priest for who is right in a debate over ethics
55 Recover fragments of a work scattered in several libraries
56 Obtain holy texts from an unreasonable collector who can't appreciate them like the faithful
57 Judge various local bardic works and record them, look for signs of heresy or anything that should be forbidden as some might be cultists or heretics
58 A scholar priest has developed a new heresy and has fled into the wilderness with followers, this schism and its ideas must be silenced for the sake of unity
59 A preacher has been recruiting people to heresy using outmoded forbidden scripture translations and must be stopped
60 Appoint scholars to examine local new priest transcripts for church orthodoxies
61 Villagers in isolated area had a heretic priest and require a new priest and up to date doctrine
62 Town is rife with deluded heretics who have formed a new cult that must be crushed
63 A secret faction of the church has been indulging in heretical doctrines and banned scriptures and need to be brought into line with the church body
64 The church requires you to visit an old mentor and evaluate them for heretical ideas
65 Required to help a priest who is convinced secret cults are engaged in conflict in their settlement
66 Heretics escaped into the wilderness and need to be tracked down and corrected
67 A heretic priest has been placed in your care for you to reform
68 A village has had a priest murdered by cultists and requires urgent replacements
69 A heretical book has been reported in your area and cannot be located by divination possibly in the hands of a cult 
70 A monastery reports a sect of a cult have infiltrated them and need help
71 A distal holy place is in the hands of enemies and nations are sending troops and support to save it 
72 A frontier people have attacked our holy places and preachers and must be stopped
73 A heretical templar fort needs to be crushed 
74 A foreign land with enemy gods has been discovered and must be saved from itself
75 A foreign land has been discovered with your faith but pressed by enemies and needs help
76 A heretical army has risen to tear followers from the church by conquest
77 The Inquisition are sure that a small local harmless religion needs to be wiped out and your intervention might save them
78 Church leaders blame a frontier humanoid race for the destruction of pilgrims and priests requiring their destruction
79 Another religion has offended you and both sides have agreed to a battle to show the common folk which is the one true faith
80 An independent frontier settlement has had another religion push in and kill your priests and took your church, a force is required to correct this
81 An important priest who went into the frontier has not returned
82 A holy weapon is rumoured to be in a great tomb complex on the frontier
83 A prophecy uncovered needs investigation in a long-lost holy place
84 A fragment of a holy relic is said to be in a dread place sunned by lesser priests
85 A vast monster mentioned in a holy text has been discovered in a faraway land
86 An ancient temple has found a secret deeper level and requires help exploring
87 A fallen hero in the wasteland had several magic items the church want back and the corpse if possible
88 The location of a long-lost ancient temple has been located on the map and the church requires relics and lost texts
89 A star has fallen from heaven and your god requires it be brought to a safe place
90 A Hellgate has been opened by a cult in the area and needs to be shut
91 A traveller has been performing miracles and many of your faithful seem impressed, the church requires someone to examine this possible heretic
92 A petty god mentioned in holy books has been seen in a distant place and it would be important to record their eyewitness account from mythology
93 The church has opened a portal for you to fetch something from the overworld
94 Your deity has sent you a sign to visit a shrine at the end of the world
95 The church requires you to slay the heretic leader of a cult that has grown into a dangerous warband on the frontier hoping to start the apocalypse
96 Locate a dying or dead hero, restore them with holy magic then make them swear to perform a deed for the church
97 Save a noble and secure their allegiance and inheritance for the church, their family might want to kill you or get the noble to change. Even the crown might object to your church gaining more tax-free land
98 Consult on interpreting holy text  with a supernatural servant of your deity in a difficult to reach location
99 Holy fresco paintings found in a cathedral depict a future date with you fighting a demon in a location that sends you
100 Your deity needs your body for a while to enter your world to do something and the church is awfully impressed

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