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Monday, 10 January 2022

d12 Mountain Exploration





























Related Handy Links
http://elfmaidsandoctopi.blogspot.com/2018/03/mountain-madness-1.html
http://elfmaidsandoctopi.blogspot.com/2018/03/more-mountain-mania-2.html
http://elfmaidsandoctopi.blogspot.com/2018/03/mountain-mania-hazards-3.html
http://elfmaidsandoctopi.blogspot.com/2013/08/d100-forbidden-mountain-monster-kingdoms.html
http://elfmaidsandoctopi.blogspot.com/2017/11/d100-wilderness-landmarks.html
https://elfmaidsandoctopi.blogspot.com/2018/03/d100-bandits.html
https://elfmaidsandoctopi.blogspot.com/2020/07/d100-petty-wilderness-spirits.html
https://elfmaidsandoctopi.blogspot.com/2021/07/d100-magic-hills.html
https://elfmaidsandoctopi.blogspot.com/2020/11/frontier-trail-hexcrawl.html

Also, See my Exile Island Rural & Wilderness Adventure section on my dnd fantasy links page

So a couple of things here and slanted a bit to my current campaign but hopefully good for other epochs of my setting. Some of my cave folk tundra tables might be good too.

d12 Rural Mountain Hex Features
1 Windmill or water wheel millhouse
2 Hermits sanctuary d4 1=grove 2=cave 3=huts 4=exposed to elements
3 Monastary in an isolated area
4 Shrine on a pilgrim trail with a minor holy relic
5 Cultivated forest or seasonal orchard
6 Hunting reserve for nobility with a lodge
7 Luscious farmlands with famous produce
8 Spring or creek or pool with some shacks
9 Noble estate with manor and lands
10 A wizard tower
11 A small village
12 Stone monument like monolith or circle

d12 Rural Mountain Hex Encounters
1 Wandering hermit on ramble
2 Well off fashionable youths on nature ramble
3 Hunters after game or pest
4 Naked wild person who flees
5 Nobles hunting with servants
6 Woodcutter collecting branches
7 Pauper gathering food in wild
8 Animal hunting d4 1=wolf 2= bear 3=wild dogs 4=lion
9 Shy grazing animals d4 1=deer 2=boar 3=rabbits 4=birds 
10 Herder with animals d4 1=goats 2=sheep 3=cattle 4=geese
11 Bandits d4 1=desperate poor outlaws 2=bully thugs 3=cruel sadists or cannibals  4=kidnappers for ransom or slavery
12 Local Bailiffs or Militia d41=looking for bandits 2=hunting fugitive 3=seeking isolated tax evaders 

d12 Frontier Mountain Hex Features
1 Signal fire
2 Watchtower
3 Small keep or castle
4 Ancient carved stone monuments
5 Frontier shrine or funeral place
6 Ancient barrow mound tombs
7 Cavern complex or cave lair
8 Grazing area for herders
9 Barbarian or nomad village or camp
10 Humanoid, demihuman or abhuman secret village
11 Camp of d4 1=prospectors 2=adventurers 3=bandits 4=robber knights
12 Ruined stone building

d12 Frontier Mountain Hex Encounters
1 Barbarian or nomad herders
Barbarian or nomad hunters
Barbarian or nomad warband
4 Frontier patrol with mounted leader
5 Lone trapper or prospector
6 Outcaste family struggling to survive 
Bandits d4 1=desperate poor outlaws 2=bully thugs 3=cruel sadists or cannibals  4=kidnappers for ransom or slavery  
8 Animal hunting d4 1=wolf 2= bear 3=wild dogs 4=lion
9 Shy grazing animals d4 1=deer 2=boar 3=rabbits 4=birds  
10 Humanoid, demihuman or abhuman secret village
11 Minor spirit takes an interest in travellers
12 Monsters! d4 1=troll 2=ogres d4 3=wyvern 4=giant 

d12 Weird Mountain Hex Features
1 Home of a famous witch or outlaw magician
Lair of a famous monster
3 Tribal enclave of famous angry humanoids
4 Volcanic vent d4 1=heated pool 2=boiling mud 3=lava crater 4=strange coloured mineral deposits
5 Rumoured place of lost treasure in song and story and some struggle here
6 A terrible being is imprisoned in the mountain, locals prey to keep it trapped or asleep
7 Ancient pre-human ruin explored by cultists and adventurers
8 Ancient subterranean dwarf cross-continental transit tunnels
9 Cavern entrance to the Sunderland trading places and kingdoms
10 A dungeon complex entrance
11 Enterance to another plane d4 1=elemental 2=faerieland 3=giantland 4=hell
12 Dragons lair

d12 Weird Mountain Hex Encounters
1 Outlaw hostile magician 
2 Nature spirits or faerie d4 1=prank 2=talk 3=offer addictive treats 4=seek slaves with charm spells or drugged darts
3 Lycanthropes possibly try to join travels as humans
4 Spirit d4 1=dryad or tree spirit 2=water spirit 3=land spirit 4=beast spirit  
5 Cultist on a pilgrimage to an unholy place 
6 Explorer nobles sent by crown or mountain climbing dandies 
7 Humanoid hero with warband and pets
8 Spirits in human form wary of intruders
9 Monster d4 1=Sphynx 2=chimera 3=griffons 4=perytons 5=lamia 6=harpies
10 Elemental being wandering and curious about mortality and mundane world 
11 Giants d4 1=drunk 2=cooking 3=hunting 4=camping
12 Dragons flies over looking for food or loot

a d100 Magic Mountains like my magic hill table on the way
and a bit about petty spirit objects in progress

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