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Saturday, 24 July 2021

Lumet & Talan Oaths



Found an error on my old animal speed list with giraffes rated at 512 hph.
Love finding errors on things I have used hundreds of times.
I might revise my brp speed table for my dnd as games are mostly poor at showing variations of running speed, especially before I start writing a monster compilation. 

But now its more god stuff:

Talan - God of Swords (War, Nobility, Judgement) 
Patron of knights, kings, templars, soldiers, servants and agents of the crown
Deeds: United kingdoms waging war on the dark lord and his orcs and undead
Apotheosis: Killed by demons, torn apart by dragons, then ascended to heaven
Associated Cults: Law, Kingship, War, Nobility, Knights, Justice, Order
Symbol: Sword 

Sword Dance
A d12 dice per level can be used to animate a sword for the rolled amount of rounds. Animate one and extend the duration with additional dice or spend multiple or all your dice for that day from pool to animate up to one weapon per level. Each weapon moves 12 and does damage as a normal weapon of its type with the same hit bonus as the priest. The weapon is consumed in light when no longer animated. Normal weapons attacked may break and become useless (Saves Steel 16 or less Iron 12 Bronze 10 Wood or Stone 10)

d12 Oaths For Talan God of Swords 1 Support the lawful succession of rulers and nobility
2 Obey your family head, your lord and your ruler
3 Only nobles may use a sword or ride a beast
4 Always carry a blade of some kind near your person
5 Must fight a duel if challenged or demanded by law
6 Destroy all dragons who are the enemy or mortal kind
7 Donate 10% of your money or time to the church or crown per year
8 Allways volunteer to fight in a war defending your homeland
9 Execute traitors, heretics and bandits with the sword
10 Always rescue helpless from peril if within your power
11 Obey the law and bring law to the lawless
12 Seek glorious deeds to elevate your station 

Unique Gifts of Talan Lv 1-4
One Language (all members required to have a written language of church)
Squire follower aiming to learn arts of war as youth AC+0 d4HD  
War Hound Follower AC+3 HDd6 ATt d4 bite Move 15 trained camp guard
+1 Magic Sword
 Unique Gifts of Talan Lv 5-8
Holy Lore Skill (or pick another cult approved skill)
Bless Weapon Spell once per day
Cure Light Wounds Spell once per day
+2 Magic Weapon, if enhanced older item +2 vs evil or chaos
Unique Gifts of Talan  Lv 9-12
Aid Spell once per day
+3 Helmet of protection
Gain a 5HD warhorse follower 
+3 Magic weapon, if enhanced older one now Intelligent & telepathic to user
Unique Gifts of Talan Lv 13-16
Permanent Light Spell once per day
Immune to Attribute draining attacks
Summon a pegasus once per day for one hour (or unicorn if a virgin)
+4 Magic Item, if enhanced older one now d3 damage to undead or evil planar beings
Unique Gifts of Talan Lv 17-20
Divination Spell once per day
Tongues Spell once per day 
Immune to negative energy level draining
+5 Weapon, if enhanced older one now owner senses weapon location

Lumet - God of Travel (Coins, Hospitality, Luck)
Patron of merchants, shopkeepers, bureaucrats, sailors, caravaneers, wagon trains
Deeds: Rediscovered lost sea trading routes, explored strange lands and treasure
Apotheosis: Islanders unhappy with trade deal for land threw them into a volcano
Associated Cults: Trade, Luck, Trickster, Ship, Wheel, Stewards, Enterprise, Nuetrality
Symbol: Two-Headed Coin 

Ether Walking
d12 metres teleport per level. may stack extra dice for extra range or for an extra person by touch. If try to teleport blind such as through a wall risk appearing inside a solid, must use as many dice as required to return or plane shift to a random elemental plane

d12 Oaths For Lumet God of Travel 1 Help keep safe roads and markets
2 Never pass a chance to make a profit
3 Fortune favours the bold who take risks
4 Befriend strangers who may tomorrow be customers 
5 Keep moving things will always get better
6 Always spare small change for beggers or travellers in need
7 Invest 10% of your money or time to the clan fortune
8 Allways help your family or the family of your hosts  
9 Must undertake a great voyage once per year
10 Offer to buy your way out of troubles
11 Always seek to fulfil to your contracts
12 Seek wealth and treasure to elevate your station 

Unique Gifts of Lumet Lv 1-4
One Language (foreign trade languages encouraged)
Squire follower aiming to learn arts of war as youth AC+0 d4HD  
Pack Donkey AC+3 HDd6 ATt d4 bite or kick Move 15 with saddlebags
+1 Magic Weapon
Unique Gifts of Lumet Lv 5-8
Holy Lore Skill (or pick another cult approved skill)
Bless Weapon Spell once per day
Cure Light Wounds Spell once per day
+2 Magic Weapon, if enhanced older item +2 vs evil or chaos
Unique Gifts of Lumet Lv 9-12
Elan Spell once per day
+3 Helmet of protection
Gain a 5HD warhorse follower 
+3 Magic weapon, if enhanced older one now Intelligent & telepathic to user
Unique Gifts of Lumet Lv 13-16
Permanent Light Spell once per day
Immune to Attribute draining attacks
Summon a pegasus once per day for one hour (or unicorn if a virgin)
+4 Magic Item, if enhanced older one now d3 damage to undead or evil planar beings
Unique Gifts of Lumet Lv 17-20
Divination Spell once per day
Tongues Spell once per day 
Immune to negative energy level draining
+5 Weapon, if enhanced older one now owner senses weapon location

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