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Wednesday, 18 November 2020

Pets & Peons Progress





































Orcmaids & Elephants Elite Monster Mods
This is some stuff for quick start followers and improving them
Charisma and Class derived followers are different
Charisma could be anything or critter you try to befriend in play
Class followers are guys that turn up to serve you just for being mighty
-it's ok to settle your Fanclub till you call on them or make them
-its ok to run a business or a household with your followers off screen

d12 Typical Common Zero Level Pets for 1st Level Characters
1 Dog AC3 d4 HD Bite d4 Mov12 skill d4 1=track 2=guard 3=attack 4=+3 Mov
2 Goat AC3 d6 HD Butt d4 Mov12 skill d4 1=milk 2=guard 3=porter 4=climb
3 Donkey AC3 d6 HD Kick or Bite d4 Mov12 skill d4 1=alarm 2=attack 3=porter 4=flee
4 Cat AC3 d4 HD Shred d4 Move12 skill d4 1=catch vermin 2=sneak 3=hide 4=evade
5 Bird AC3 d4HD Claw&peck d3 Mov3/18 fly type d4 1=owl 2=hawk 3=parrot 4=crow
6 Monkey AC3 d4 HD Bite d3 Climb 12 skill d4 1=dance 2=throw rock 3=alarm 4=theif
7 Huge Spider 
AC3 d4 HD Bite d3 Climb 12 venom does d4 damage and makes silk
8 Snake AC d4 HD Bite d3 Climb 6 venom does d4 damage silent and sneaky
9 Large frog AC3 d4HD Mov 12 Swim 12 act as an alarm if fed and set down for the night
10 Giant rat AC3 d4HD Bite d3 Mov15 
Skill d4 1=steal 2=track 3=messenger 4= alarm
11 Rabbit AC3 d4HD Shred d3 Mov 15 very alert
12 Ferret AC3 d4 HD Shred 23 CLimb 12 good at hunting vermin in holes like rats and rabbits

d12 Typical weird Zero Level Pets for 1st Level Characters
1 Halfling AC0 d6HP Throw stone d4 Mov 12 zero level youth cooking and eating skills
2 Dwarf AC0 d6 HP Hatchet or light crossbow d6 Mov 12 zero level has mining skill 
3 Elf AC0 d4HP Shortbow d6 Mov 12 zero level has spot skill and one cantrip Lv0 spell
4 Gnome AC0 d4HP Crossbow d6 or hammer d4 Mov 12 has survival skill
5 Ratling AC3 d4HP Knife d3 Mov12 Climb 12 sneak and hide skill
6 Frogling AC3 d4HP Javelin d6 Mov12 Hop1 Swim 12 has fishing and swimming skill
7 Brownie AC3 d4HP Tiny Bow d4 Mov 12 hide and sneak skills
8 Goblin AC0 d6HP Stick d4 Mov 12 Skill 1=shroom farmer 2=servant 3=labourer 4=miner
Kobold AC3 d4HD Mov12 Skill d4 1=pit fighter  2=sneaky 3=crafter 4=servant
10 Gremlin AC3 d4HD Mov12 Climb 12 +1 on any save if carried and eat lots
11 Animated doll AC3 d4HD Shank d3 Mov 12 doesn't breath or speak, tiny golem
12 Larvae AC3 d4HD Bite d4 Crawl 6 malicious evil human-headed worm from hell

d12 Typical Common Zero Level Followers for 1st Level Characters
1 Shepherd AC0 d4 HD Mov12 cloth, club, sling, spot, beast handling skills
2 Servant AC0 d4 HD Mov12 cloth, staff, grooming and etiquette skills
3 Sailor AC 0 d4 HD Mov 12 
cloth, dagger, sailing and climbing skills
4 Squire AC4 d6 HD Mov 12 leather, knight shield, spear, sword, backpack, grooming skill 
5 Bandit AC3 d6 HD Mov 12 leather, shortbow, staff and survival skill, sack, tent, bedroll
6 Guard AC4 d6 HD Mov12 leather, small shield, spear and club and spot skills
7 Archer AC3 d4 HD Mov12 leather, shortbow, survival & spot skills 
8 Minstrel AC3 d4 HD Mov12 leather, dagger, instrument, music lore & begging skills
9 Farmer AC0 d4 GD Mov12 cloth, club, farming and plant lore skills
10 Scribe AC0 d4 HD Mov12 cloth, dagger, scribe and calligraphy skills
11 Priesthood initiate AC4 d4 HD Mov12, first aid skill, staff, one cantrip and bottle of holy water and holy symbol. Idealistic, preachy and a bit judgemental but means well
12 Apprentice wizard AC0 d4 HD Mov12, read ancient, staff, knows one cantrip from a book with clean, candle, brimstone, ignite. Desperate for spells and tuition and a new master

As you level up to pick one of these for your mooks without character classes
+1d4HP
+1 Mov
+1 AC
+1 Art or Arms or Language skill
only choosable once
-bump damage dice up
-extra attack

Humanoids, Abhumans, Demihumans
So your typical 9-12 squaddies are green with a veteran and an elite
Two squads get a Sub-Boss to command them
A boss will command at least four squads or a level

Heroes require 50-100 mooks to support them
Champions require 200 mooks to support them
Superheroes require 1000 mooks to support them
-often are tribe war leaders or act as independent adventurers
-often will declare they are king of dungeon or area
-might wonder with followers visiting various dungeons or on quest

Basic HP per d8 HD - orcs, goblins, hobgoblins
1-3 Noncombatant immature, old, feeble, sick or injured bump damage down one step
4 Trained militia or basic training, some fancy regiments might have no experience
5 Green  trained troops have seen action a few times
6 Seasoned has served several battles and been on a campagn
7 Veteran adult with experience in war for many years
8 Elite the best elite troops a force can produce
+1 per die from 13 CON Tough
+2 per die from 16 CON Hardy
+3 per die from 18 CON Durable
Also, have better morale 

Hobgoblins have a +1 Con bonus/die
Goblins have a -1 Con bonus/die from being puny but veterans or better lose this
Bugbears all have +1 Str bonus and 15 Str (+2 and 17 Str if Boss)
Ogres often have +3 Str bonus
 
Sub Boss 
min 2HD 
13 Str & Con
+2 arms or art skills
+d4+1 languages
+1 follower or pet or bodyguard
+d3 Potions
Boss 
+2HD 
13 Str & Con & Dex
+3 extra arms or art skills
+d4+2 languages
+2 followers or pets or bodyguards
+minor magic item usually a weapon or armour +1
Hero 
+3HD 
15 Str & Con & Dex 
+4 extra arms or art skills 
+d4+4 languages
+4 followers or pets or bodyguards
+d2 minor magic items usually weapon or armour +1
Champion
+4HD
One score 17 rest 13-15
+5 extra arms or art skills 
+d4+6 languages
+6 followers or pets or bodyguards
+d3 minor magic items usually a weapon or armour +1
Superhero 
+6HD 
One score 18 two at 16 rest 13-15
+6 extra arms or art skills 
+d4+6 languages
+12 followers or pets or bodyguards
+d3 magic items usually a weapon or armour +1
+1 fancy magic item with name and legend

Max Boss followers = HD
Max HD/Level up to two less than leader
-Followers mostly loyal kin, family, lovers, specialists or magicians
-Pets include mounts, hunting beasts, messengers, guards, etc
-Bodyguards exotic elites or allied monsters like ogres or thouls or troll

Monster Saves (for stat based saves)
Any “strong” animal gets full Str save
-weak animal might have only half or none
Any “Quick” animal gets full Dex save
-slow animal might have only half or none
All get full Con saves
Int saves to detect threats or natural hazards but not solve problems
Normal animals and creatures get half Will saves
Only very pretty of cute animals get full Cha benefits 
Magic beasts and planar monsters get full stat saves 

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