This is more specific but based on previous post
This is basically the first half of the arms skill descriptions for specific weapons
The second half are more like exotic fighting feats mostly for fighters
Im willing to consider corrections and additions in comments
Part 2 will be like similar lists ive done in past but more streamlined and better named and less overall skills. Also designed to be less minmaxable vs my old lists.
Weapon Codes
A=Armour Piercing if skilled
B=Black Powder misfire on natural roll of 1 or more if wet or raining
C=Close Reach if skilled, win initiative vs longer weapons if close
E=Entangle on natural 20 if skilled
F=Fumbles on natural roll of 1 hits self or ally
H=Hack damage Shields or chop hafts if skilled
I=Ignores Shield if skilled due to articulation
L=Long Reach if skilled, hit targets in second rank, win closing initiative
M=Mounted, double damage if charged by skilled user
S=Slow, always comes after other non slow weapons
T=Set vs charge if skilled
1H one handed
1H+ one handed but can be used 2H for +1 on minimum damage
2H requires two hands
Mov & Range scores = 3m per point indoors and 10m per point outside
Weapons and skills
Arbelast
d10 2H 1/4R Range 3/12/24 BR ENC4
Large heavy cranked crossbow, assistant can speed by one round
Arquebus
d10 2H 1/T Range 3/10/20 ENC4 ABR
Arquebus
d10 2H 1/T Range 3/10/20 ENC4 ABR
Large long arm gun with stand required to operate
Axe , Battle
d8 1H+ ENC2 H
Large bladed axe
Axe, Hand
d6 1H 1/T Range1/2/3 ENC1 CH
Small axe can be thrown or used hand to hand
Axe, Poled10 2H ENC3 HLS
Blowpipe
d3 2H 1/R R2/4/6 ENC2
Usualy poisoned
Blowpipe, Small
- 2H 1/R R1/2/3 ENC0
Usualy poisoned
Blunderbus
2d4/d4/1 2H 1/T Range 1/2/5 B
No range effects is a scatter gun, M or L range can hit d3 targets in a 1 area circle
Bola
d4 1H+ 1/R Range 1/2/3 ENC1 CEFI
Axe , Battle
d8 1H+ ENC2 H
Large bladed axe
Axe, Hand
d6 1H 1/T Range1/2/3 ENC1 CH
Small axe can be thrown or used hand to hand
Axe, Poled10 2H ENC3 HLS
Blowpipe
d3 2H 1/R R2/4/6 ENC2
Usualy poisoned
Blowpipe, Small
- 2H 1/R R1/2/3 ENC0
Usualy poisoned
Blunderbus
2d4/d4/1 2H 1/T Range 1/2/5 B
No range effects is a scatter gun, M or L range can hit d3 targets in a 1 area circle
Bola
d4 1H+ 1/R Range 1/2/3 ENC1 CEFI
Stones linked by cord thrown but usable as a close melee weapon
Bow Compasite
d8 2H 1/R Range 6/12/24 ENC1
Bow waist high, bone and sinew bow
Bow Compasite
d8 2H 1/R Range 6/12/24 ENC1
Bow waist high, bone and sinew bow
Bow Long
d8 2H 1/R Range 8/16/32 Range ENC3
Bow head high, bulky long range bow
Bow Self
d6 2H 1/R Range 5/10/20 ENC1
Bow waist high, standard common bow
Bow Small
d4 2H 1/R Range ENC1
Small bow as long as fore arm, bow and quiver weigh ENC1
Brass Knuckles
d3 1H ENC0 C
Brawling
Variable 1H ENC0 C
Monks d4 Fighters Dwarves Abhumans Giants
d3 Halflings Rogue Cleric 1pt Wizard Sorcerer Tako Gnome
Cestus
d4 1H ENC1 C
Armoured spiked gauntlet
Chain
d6 1H+ 1/R Range 1/2/3 ENC2 CEFIL
Length of chain 2-3m with weiighed balls on ends
Chakra
d6 1/R Range 2/4/6 ENC2/1
Circular metal edged disc 30cm
Club
d6 1H 1/R Range 1/2/3 ENC1 C
Thick heavy wooden carved weapon or iron bar
Crossbow, Hand
d4 2H 1/R Range 1/2/3 ENC1
Bow Small
d4 2H 1/R Range ENC1
Small bow as long as fore arm, bow and quiver weigh ENC1
Brass Knuckles
d3 1H ENC0 C
Brawling
Variable 1H ENC0 C
Monks d4 Fighters Dwarves Abhumans Giants
d3 Halflings Rogue Cleric 1pt Wizard Sorcerer Tako Gnome
Cestus
d4 1H ENC1 C
Armoured spiked gauntlet
Chain
d6 1H+ 1/R Range 1/2/3 ENC2 CEFIL
Length of chain 2-3m with weiighed balls on ends
Chakra
d6 1/R Range 2/4/6 ENC2/1
Circular metal edged disc 30cm
Club
d6 1H 1/R Range 1/2/3 ENC1 C
Thick heavy wooden carved weapon or iron bar
Crossbow, Hand
d4 2H 1/R Range 1/2/3 ENC1
Pistol configuration crossbow, often poisoned
Can be fired one handed once loaded
Crossbow, Heavy
d8 2H Range 3/10/20 ENC3
Crossbow, Light
d6 2H 1/R Range 4/8/16 ENC2
Can be fired one handed once loaded
Available in repeating variety with 10 shot hopper 2/R ENC3 needs both hands to fire
Can be fired one handed once loaded
Crossbow, Heavy
d8 2H Range 3/10/20 ENC3
Crossbow, Light
d6 2H 1/R Range 4/8/16 ENC2
Can be fired one handed once loaded
Available in repeating variety with 10 shot hopper 2/R ENC3 needs both hands to fire
Dagger
d4 1H 1/R Range 1/2/3 ENC 2/1 C
30cm to fore arm length blade
Dart
d3 1H 2/R Range 2/4/6 ENC 4/1
Small throwing darts 30cm to a foot long,
often carry handful in off hand or in quiver
Flail, Agricultural
d10 2H ENC3 IL
Long pole with single link articulated head
Flail, Light
d6 1H+ ENC1 EFIC
Wooden billet with chain or rope link with second stick
Flail, Military
d8 1H+ EFI
Spiked metal ball on chain with handle
Garrote
d6 2H ENC0 C
attack from behind by surprise or a brawling attack,
victim then inflict a d6 per round after initial hit
Grenaide
2d4 1/2R Range 1/2/3 1H+ ENC1 B
Cast Iron ball with fuse, light one round requiring 2H then throw with one
Explodes over 1 area circle, save by diving flat for half damage before blast
Hammer
d6 1H 1/R Range 1/2/3 ENC1 AC
30cm long hammer with spike and blunt head
Hammer, Great d10 2H ENC3 AS
1+M long heavy hammer with long spike or blunt head
Hammer, Ward8 1H+ ENC2 AC
60cm-1m long hammer with spike and blunt head
Handgun
d8 1H+ 1/T Range 2/4/6 ENC1 AB
Basic matchlock pistol
Smaller d6 version Range 1/2/3 ENC2/1 or d4 version Range 1/2/3 ENC4/1
Multiple barrels available each doubles cost again
Incendiary
2d4 1/2R Range 1/2/3 1H+ ENC1 B
Ceramic or glass bottle with flamable oil with fuse
Light one round requiring 2H then throw with one
Explodes over 1 area circle, save by diving flat before blast
If fail burn for 1hp a round until make a saving throw
Some formulas burn even if wet
Javelin
d6 1H 1/R Range 3/6/9 ENC2/1
Light throwing spear
Knife
d3 1H 2/R Range 1/2/3 ENC4/1 C
Small under 30cm blade
Lance
d10 1H+ ENC3 ALMST
2H on foot or 1H if mounted or in chariot
Lasso
nil 1H+ 1/R Range 1/2/3 ENC1 ELS
Mostly used to entangle a foe which it does instead of damage snaring limb or head
If tied to running horse may pull victim over and inflicts a d6 per round
Mace
d8 1H+ ENC3 AC
Heavy spiked morningstar or flanged headed
Maul
d10 2H ENC3 ALS
Heavy weighted spiked club
Musket
d8 2H 1/T Range 3/5/10 ENC2 AB
Standard portable long barreled gun
Can affix dagger to barrel for d6 hand to hand
smaller d6 version ENC1
Multiple barrels available each doubles cost again
Net
nil 1H+ Range 1/2/3 ENC1 EIL
Common fisherman or gladiator net
Hooked version does d3 but weighs ENC2
Polearm
d10 2H ENC3 AEHLS
Pike
d10 2H ENC3 LST
Rock
d3 1H+ Rate 2/1 Range 1/2.3 ENC4/1 C
Common rock thrown or used to bash
Scythe, War
d8 2H ENC3 LS
Fighting version of common farm tool, less crooked
Sheild. Buckler
d3 1H ENC1 CSize of dinner plate +1AC vs melee
Sheild. Small
d4 1H ENC2 C+1 vs melee & missile covers forearm
Sheild. Large
d6 1H ENC3 C+1 vs melee +2 vs missile can crouch behind it
Sheild. Seige
d6 1H ENC4 CS +2 vs melee +4 vs missile two can stand behind it
Sword
d8 1H+ ENC2 A
Standard sword over a meter long
Sword, Great
d10 2H ENC3 HLS
Large sword mans height long
Sword, Small
d6 1H ENC1 C
Standard small sword usually 60cm
Shuriken
d3 1H 2/R Range 1/2/3 ENC10/1
Small throwing darts 30cm to a foot long, often carry handful in off hand or in quiver
Sickle
d4 1H ENC2/1 C
Curved agricultural blade for harvesting used by peasants or for rituals
Sling
d4 2H 1/R Range 2/6/12 ENC0
d3 clay or stone bullet 20/ENC
d4 lead or heated clay or silver or large stone bullet
Sling, Staff
d6 2H 1/R Range 3/6/12 ENC2 Sd8 heavier half brick missile half range rate 1/2,
or hurl incendiaries or other objects, assistant loader help with fuses
Musket
d8 2H 1/T Range 3/5/10 ENC2 AB
Standard portable long barreled gun
Can affix dagger to barrel for d6 hand to hand
smaller d6 version ENC1
Multiple barrels available each doubles cost again
Net
nil 1H+ Range 1/2/3 ENC1 EIL
Common fisherman or gladiator net
Hooked version does d3 but weighs ENC2
Polearm
d10 2H ENC3 AEHLS
Pike
d10 2H ENC3 LST
Rock
d3 1H+ Rate 2/1 Range 1/2.3 ENC4/1 C
Common rock thrown or used to bash
Scythe, War
d8 2H ENC3 LS
Fighting version of common farm tool, less crooked
Sheild. Buckler
d3 1H ENC1 CSize of dinner plate +1AC vs melee
Sheild. Small
d4 1H ENC2 C+1 vs melee & missile covers forearm
Sheild. Large
d6 1H ENC3 C+1 vs melee +2 vs missile can crouch behind it
Sheild. Seige
d6 1H ENC4 CS +2 vs melee +4 vs missile two can stand behind it
Sword
d8 1H+ ENC2 A
Standard sword over a meter long
Sword, Great
d10 2H ENC3 HLS
Large sword mans height long
Sword, Small
d6 1H ENC1 C
Standard small sword usually 60cm
Shuriken
d3 1H 2/R Range 1/2/3 ENC10/1
Small throwing darts 30cm to a foot long, often carry handful in off hand or in quiver
Sickle
d4 1H ENC2/1 C
Curved agricultural blade for harvesting used by peasants or for rituals
Sling
d4 2H 1/R Range 2/6/12 ENC0
d3 clay or stone bullet 20/ENC
d4 lead or heated clay or silver or large stone bullet
Sling, Staff
d6 2H 1/R Range 3/6/12 ENC2 Sd8 heavier half brick missile half range rate 1/2,
or hurl incendiaries or other objects, assistant loader help with fuses
Normal ammo ENC 4/1 heavy ammo 2/1
Spear
d8 1H+ 1/R Range 1/2/3 ENC2 LT
Common fighting spear,
Staff
d6 2H ENC2 CL
Common quarterstaff, slightly flexible wooden
Staff, War
d8 ENC3 LS
Iron shod often spiked staff
Stick
d4 1/R Range 1/2/3 ENC2/1 C
Small rods often used two handed or can throw into legs to trip, also common walking stick
Trident, Light
d5 1H+ 1/R Range 1/2/3 ENC2 L
3 points fork has 2 these offset penalties for attacking in water good for fishing
Same skill as a javelin, preferred by mariners or cults
Trident, War
d8 1H+ 1/R Range 1/2/3 ENC3 L
3 points fork has 2 these offset penalties for attacking in water good for fishing
Same skill as spear, preferred by mariners or cults
Whip
d3 1H ENC1 EL
Common bullwhip
Weapon Groups
Fighters can spend two initial arms skill slots on a school of 4 weapons but specialist fighting arts like expert only apply to a single weapon still. These are based on families of weapons or cultural weapon groups. The non human ones are for those raised or trained by non humans.
Blades
Sword, Small Sword, Dagger, Knife
Spears
Dart, Javelin, Lance, Spear
Bludgeoning
Club, Mace, Maul, Stick
Axes
Battle Axe, Hand Axe, Pole Arm, Pole Axe
Bows
Composite Bow, Long Bow, Self Bow, Small Bow
Knight
Lance, Mace, Sword, War Flail
Horse Nomad
Composite Bow, Lasso, Small Sword, Spear
Man At Arms
Light Crossbow, Spear, Sword, Hand Axe
Viking
Battle Axe, Self Bow, Small Sword, Spear
Gladiator
Cestus, Net, Small Sword, Trident
Assassin
Blowpipe, Dagger, Garrote, Small Sword
Hopolite
Javelin, Pike, Spear, Small Sword
Savage
Club, Javelin, Small Bow, Stick
Yeoman
Dagger, Great Sword, Long Bow, Staff
Pirate
Dagger, Club, Handgun, Small Sword
Musketeer
Dagger, Grenade, Musket, Small Sword
Coachman
Blunderbuss, Dagger, Small Sword, Whip
Peasant
Agricultural Flail, Club, Sickle, Spear
Elf
Dagger, Longbow, Spear, Sword
Dwarf
Battle Axe, Hand Axe, Heavy Crossbow, Small Sword
Halfling
Dagger, Dart, Rock, Small Sword
Spear
d8 1H+ 1/R Range 1/2/3 ENC2 LT
Common fighting spear,
Staff
d6 2H ENC2 CL
Common quarterstaff, slightly flexible wooden
Staff, War
d8 ENC3 LS
Iron shod often spiked staff
Stick
d4 1/R Range 1/2/3 ENC2/1 C
Small rods often used two handed or can throw into legs to trip, also common walking stick
Trident, Light
d5 1H+ 1/R Range 1/2/3 ENC2 L
3 points fork has 2 these offset penalties for attacking in water good for fishing
Same skill as a javelin, preferred by mariners or cults
Trident, War
d8 1H+ 1/R Range 1/2/3 ENC3 L
3 points fork has 2 these offset penalties for attacking in water good for fishing
Same skill as spear, preferred by mariners or cults
Whip
d3 1H ENC1 EL
Common bullwhip
Weapon Groups
Fighters can spend two initial arms skill slots on a school of 4 weapons but specialist fighting arts like expert only apply to a single weapon still. These are based on families of weapons or cultural weapon groups. The non human ones are for those raised or trained by non humans.
Blades
Sword, Small Sword, Dagger, Knife
Spears
Dart, Javelin, Lance, Spear
Bludgeoning
Club, Mace, Maul, Stick
Axes
Battle Axe, Hand Axe, Pole Arm, Pole Axe
Bows
Composite Bow, Long Bow, Self Bow, Small Bow
Knight
Lance, Mace, Sword, War Flail
Horse Nomad
Composite Bow, Lasso, Small Sword, Spear
Man At Arms
Light Crossbow, Spear, Sword, Hand Axe
Viking
Battle Axe, Self Bow, Small Sword, Spear
Gladiator
Cestus, Net, Small Sword, Trident
Assassin
Blowpipe, Dagger, Garrote, Small Sword
Hopolite
Javelin, Pike, Spear, Small Sword
Savage
Club, Javelin, Small Bow, Stick
Yeoman
Dagger, Great Sword, Long Bow, Staff
Pirate
Dagger, Club, Handgun, Small Sword
Musketeer
Dagger, Grenade, Musket, Small Sword
Coachman
Blunderbuss, Dagger, Small Sword, Whip
Peasant
Agricultural Flail, Club, Sickle, Spear
Elf
Dagger, Longbow, Spear, Sword
Dwarf
Battle Axe, Hand Axe, Heavy Crossbow, Small Sword
Halfling
Dagger, Dart, Rock, Small Sword
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