So my old city post of Lan-Lo was best received of my maps.
The ancient city sits in a central asia type trade route. It is very ancient and has traders and nomads from most civilizations. It also has prehuman ruins dating back further especially lizard men whos mummies and ghosts are sometimes found. The city is built on a lake that is cursed to move. Is it moves back and forth civilization moves with it and the huge basi area is surrounded by ruins aound the former location. As it moves back and forth the ruins are inevitably re-ocupied.
I will recreate it digitally next month in higher res. I will do versions with lake position past and present and with seasonal lake volume varients that show surrounding marshes, perhaps a version entirely ruined with the lake gone. A local hex map with content generators will also be handy. I also had idea of making one of my A-Z dungeon keys for ruins 24xd12 tables or something. Some caravan and tribe generators too. It will be very loose and sandboxy and might have a few tomb and ruin maps too.
As I have been sitting on 4 unfinished 100 page manuscripts for 5 years I am a failure as a game publisher despite years of practice in all the skills and experience. So I want to do something simple and short to get for sale that is less ambitious and I can edit myself. Ive also done stuff on stupas and nomad graphics in the past so I can re use them too. Size of a old TSR module seems a better goal than my huge incomplete setting books.
Stupas and steppe nomads with encounter tables
Some new tables
d12 Steppe Hex Location
1 Stupa - monastic burial location and shrine
2 Nomad village or camp
3 Abandoned village or camp
4 Burial site (tomb, eroded graves, standing mumified horsemen)
5 Water hole d4 1=wild herd animals 2=travellers 3=preditors 4=bandits
6 Grazing area often with wild herds or nomad herd
7 Sacred spirit mound - where shamen cont
8 Caves - often tombs, bandit hiding places or haunted
9 Ruins - lonely, eroded and sand blasted
10 Corpses from a battle or massacre from last d4 days
11 Ancient monument d4 1=statue 2=border stone 3=shrine 4=temple
12 Old road or trail mostly heading to Lan Lo
Encounter Tables
| |||
Steppes by day
|
Steppes by Night
|
Lake and marsh
| |
1
|
Nomad families in wagons
|
Lycanthrope
|
Fisherman or marsh folk
|
2
|
Nomad warriors or hunters
|
Peryton or Leucrotta
|
Giant Otters
|
3
|
Nomad Herders with animals
|
Beastmen Tribe
|
Beastmen hunters
|
4
|
Holy Pilgrims
|
Orcish or ogre tribe
|
Giant Carp
|
5
|
Merchants of the east
|
Doom Bat
|
Flock of wetland birds
|
6
|
Merchants of the west
|
Giant Lizard or snake
|
Deer or buffalo or swine
|
7
|
Orcish tribe
|
Giant beetle or ants
|
Crocodile
|
8
|
Bandit gang
|
Terror birds
|
Giant Snapping Turtle
|
9
|
Beastmen tribes
|
Giant owl
|
Giant Crayfish
|
10
|
Demihuman tribes
|
Wild animal herds
|
Giant marsh Rats
|
11
|
Wild animal herd
|
Hyenas or jackals or fox
|
Giant frogs
|
12
|
Lions or wolves or dogs
|
Lions or wolves or dogs
|
Water Weirds
|
Encounter Tables
| |||
Ruins by Day
|
Ruins by Night
|
Occupied City
| |
1
|
Nomad warriors
|
Shadows or wight
|
Nomad traders
|
2
|
City Adventurers
|
Zombie mummified nomads
|
Merchants of the east
|
3
|
Bandit gang
|
Lilliltu Demoness or Succubi
|
Merchants of the west
|
4
|
Orc tribe
|
Peryton or Leucrotta
|
Local merchants
|
5
|
Beastmen tribes
|
Sphynx or Shedu
|
Holy Pilgrims
|
6
|
Giant Lizard or snake
|
Lamia or Naga
|
Local militia
|
7
|
Giant beetle or ants
|
Orcish or ogre tribe
|
Mercenaries
|
8
|
Terror birds
|
Cultists
|
Adventurers
|
9
|
Centaurs
|
Beastmen Tribes
|
Slavers
|
10
|
Giant eagles or vultures
|
Were owls or harpies
|
Gangs
|
11
|
Stymphalion Birds
|
Hyenas or jackals or fox
|
Cultists
|
12
|
Lions or wild dogs
|
Lions or wolves or dogs
|
Farmers or slaves
|
Encounter Tables
| |||
Steppe Beastmen
|
Ruin Beastmen
|
Wetland Beastmen
| |
1
|
Lion
|
Dog
|
Fish
|
2
|
Dog
|
Lynx
|
Frog
|
3
|
Wolf
|
Vulture
|
Crayfish
|
4
|
Fox
|
Centipede
|
Ibis
|
5
|
Jackal
|
Bull
|
Duck
|
6
|
Rabbit
|
Rat
|
Slug
|
7
|
Yak
|
Mole
|
Squid
|
8
|
Deer
|
Crow
|
Eel
|
9
|
Lynx
|
Peacock
|
Lizard
|
10
|
Badger
|
Jackal
|
Turtle
|
11
|
Goat
|
Snake
|
Beaver
|
12
|
Eagle
|
Monkey
|
Otter
|
The moving lake is an amazing idea. How did you come upon such an idea?
ReplyDeletei didnt - based on real silk rd city - after i saw doco as a teen in 80s i did the map - used as gateway to link west campaign with karatur before the tsr box set
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