A reader request...feed me more!
This is just to replace other ring tables and could apply to non ring items with some re skinning. This should create more interesting rings. The more powers the more conditions and curses a ring has and the more impressive it's story. Some rings have value without being magical. Many rings have one basic power usable and other powers require conditions.
d20 Material
This is just to replace other ring tables and could apply to non ring items with some re skinning. This should create more interesting rings. The more powers the more conditions and curses a ring has and the more impressive it's story. Some rings have value without being magical. Many rings have one basic power usable and other powers require conditions.
d20 Material
01 Bone or ivory from animal tusk or horn
02 Stone d4 1=obsidian 2-granite 3=jet 4=fossil03 Amber from fossilized tree resin
04 Semiprecious stone d4 1=jade 2=coral 3=lapis 4=amethyst 5=crystal 6=agate
05 Gem d4 1=ruby 2=diamond 3=opal 4=emerald
06 Copper
07 Bronze
08 Brass
09 Silver
10 Electrum
11 Gold
12 Platinum
13 Iron or steel
15 Mithril
18 Adamantite
19 Orichalcum
20 Planar being body part
d12 Decor (d6 common)
01 Engraving abstract
02 Engraving symbols03 Engraving creatures
04 Engraving writing
05 Set gemstone usually one per power
06 Creature figurine
07 Cameo carved stone
08 Tiny bell or makes ring sound when used
09 Signet stamp
10 Highly reflective or shiny or glows
11 Secret compartment for a pill or poison
12 Functional holy symbol
d12 Origins?
01 Primordial pre human race
02 Prehuman monster race03 Planar beings from beyond
04 Ancient shamen
05 High priest of a long ago faith
06 Ancient wizard made for self
07 Ancient wizard made for royalty
08 Ancient sorcerer made for cult
09 Witch made as a gift
10 Made by a alchemist
11 Gifted to mortals by spirits
12 Gift from a deity
D12 Purpose?
1 To help a ailing cult or religion or state
2 To help win a war
3 As a gift to favoured child
4 As reward for some great deed
5 To commemorate a great contract
6 To be worn by a bloodline leader
7 As a pact to ensure peace
8 Made to battle for a alignment
9 Made for champions of a cause
10 Made to use exotic magical ingredient like dragon heart
11 Stolen from supernatural beings
12 Lost by heroes or godlings of the dawn age
d12 Variants
01 Pinkie ring
02 Toe ring03 Ear ring
04 Nose ring
05 Arm ring
06 Neck ring or torc
07 Ankle ring
08 Bracelet
09 Head circlet
10 Crown
11 Nipple ring
12 Ankle bracelet
d12 Conditions
01 Full powers only work for certain race
02 Full powers only work for certain bloodline03 Full powers only work for certain class
04 Full powers only work for certain alignment
05 Full powers only work for certain religion
06 Ring require sacrifices to activate full powers
07 Ring requires certain blood spilled to activate full powers
08 Ring requires secret words found to activate full powers
09 Ring requires quest to be fulfilled to activate full powers
10 Ring cannot be removed without remove curse
11 Ring is activated by visiting historic locations
12 Ring is sentient with a ego and alignment tries to guide bearer to some cause
d12 Curses
1 Contrariness argues with everyone
2 Delusion gives impression has ability like fly or fire resistance
3 Weakness lose 1 point STR and CON per day til reduced to 3
4 Pursued by powerful supernatural beings by night and their minions by day
5 Alignment change to usually that of ring creators
6 Any injuries you cause partly feed other planar beings
7 Otherworldly beings can see and hear the wielder through the ring
8 Wielder increasingly interested in ring origin and becomes increasingly obsessed with past
9 Wielder believes ring is their destiny and they are the lead hero of the story
10 Wielder will not let go of the ring, becoming spiteful and paranoid if suggested
11 Higher power takes control of wielder who remembers nothing a turn a day
12 Flawed wish spell will work opposite to cause as much suffering as possible once
d6 Powers
1 one basic
2 d3 basic
3 one major
4 one major d3 basic
5 d3 major
6 d3 major d3 basic
d100 Basic Powers (*may have opposite version of spell instead)
d100 Basic Powers (*may have opposite version of spell instead)
01 Detect magic once per day
02 Protection from evil once per day*03 Blur once per day
04 Conceal alignment once per day
05 Charm person once per day
06 Invisibility once per day
07 Spider climb once per day
08 Waterwalk once per day
09 Levitate once per day
10 Sleep once per day
11 Magic missile once per day
12 Burning hands once per day
13 Comprehend languages once per day
14 Cure light wounds once per day*
15 Bless once per day*
16 Light once per day
17 Hold portal once per day
18 Knock once per day
19 Web once per day
20 Strength once per day
21 Shield once per day
22 Phantasmal force once per day
23 Audible glamour once per day
24 Enlarge once per day*
25 Featherfall once per day
26 Identify once per day
27 Mending once per day
28 Detect good once per day
29 Detect once per day
30 Detect law once per day
31 Detect chaos once per day
32 Detect undead once per day
33 Detect enemies once per day
34 Detect gold once per day
35 Remove fear once per day+
36 Slow poison once per day
37 Barkskin once per day
38 ESP once per day
39 Mirror Image once per day
40 Fog cloud once per day
41 Stinking cloud once per day
42 Grease once per day
43 Command once per day
44 Talk to birds once per day
45 Talk to fish once per day
46 Talk to amphibians once per day
47 Talk to reptiles once per day
48 Purify food and water once per day*
49 Jump once per day
50 Detect invisible once per day
51 Protection +5 loses a point every time it succeeds in helping wearer
52 Protection +1 AC and HP
53 Talk to one specific breed of mammal d4 1=rat 2=cat 3=dog 4=horse
54 Talk to one specific breed of mammal d4 1=cow 2=goat 3=mouse 4=pig
55 Gives knowledge of a specific language spoken and written
56 Gives knowledge of a specific craft skill
57 Gives knowledge of a single weapon use even if normally not used by class
58 Stops blood loss after one round as if treated by first aid
59 Infravision 3"
60 Nightvision
61 Protection from dirt, clothes and body never need washing
62 Grants literacy to the illiterate, can read all spoken languages
63 Will catch a edible fish a day with one turn once a day
64 Can block a single arrow, crossbow bolt or magic missile once per day
65 Body will not decay while worn
66 Can create a d10 copper coins a day in your pocket
67 Can transfer 1 HP from wearer to another once per person each day
68 Always dry, water falls off leaving dry
69 Resistant to extreme weather heat or cold, always comfortable
70 Can once a day change a cup of water to wine (some make beer instead)
71 Can identify metal and purity by touch
72 Can identify gems and semiprecious stones by touch
73 Turn into small animal of specific type once per day most often rat or bird
74 Produces up to a teaspoon of salt per day
75 Produces up to a teaspoon of honeycomb per day
76 Twinges if your master or leader in peril
77 Lets you tell the time
78 Lets you always know direction of north or a specific place
79 Detect a race within 3" d4 1=goblin 2=orc 3=elf 4=dwarf
80 Lets you hit creatures as if using a magic weapon with bare hands
81 Undead touching you hands or bite takes 1 HP damage per hit
82 Allows you to lactate continuously so you can be a all year wet nurse
83 Protects you from sexually transmitted disease, lice and fleas
84 You are incapable of producing children from any union while wearing ring
85 Allows you to perform sexually as a virile youth
86 Gives you a lovely singing voice
87 Allows you to dance in current local area style
88 Allows you to guess weight of anything under 100lb
89 You can make babies stop crying in one round
90 Dogs will not bark in your presence if you do not wish it
91 You can call singing tiny birds to join you in song
92 Vermin and gremlins keep away from any goods on your person
93 Can burn signet design onto paper or brand skin
94 Can convert silver to copper or reverse currency at normal rates
95 Stops hair growing allowing your hair and beard to be easily managed
96 Can kill vermin or birds with a HP or less with glance if it fails save
97 Once a day can summon a medium dog for a turn
98 Once a week can call a gremlin to serve for a hour
99 Once a week can call a Imp to serve for a turn
100 Once a week can call a kobold to serve for a hour
d100 Major Powers
01 Dispel magic once per day
02 Fly once per day03 Fireball once per day
04 Lightning bolt once per day
05 Icestorm once per day
06 Polymorph self once per day
07 Polymorph other once per day
08 Gaseous form once per day
09 Protection from normal missiles once per day
10 Water breathing once per day
11 Continual light once per day*
12 Confusion once per day
13 Speak with dead once per day
14 Speak with animals once per day
15 Speak with plants once per day
16 Cure disease once per day*
17 Neutralise Poison once per day*
18 Airwalk once per day
19 Stone to flesh once per day
20 Suggestion once per day
21 Flame strike once per day
22 Wall of fire once per day
23 Wall of Ice once per day
24 Wall of wood once per day
25 Wall of bone once per day
26 Charm undead once per day
27 Charm demon once per day
28 Charm devil once per day
29 Charm elemental once per day
30 Charm animal once per day includes giant animals
31 Charm lycanthropes once per day
32 Rock to mud once per day
33 Dimension Door once per day
34 Teleport once per day
35 Remove Curse once per day
36 Cure serious wounds once per day
37 Air walk once per day
38 Protection from evil 10 foot radius once per day*
39 Ring turns into a +1 melee weapon at will
40 Ring turns into a missile weapon with ten +1 shots a day
41 Fire resistance - immune to natural fire, half damage from magic fire
42 Cold resistance - immune to natural cold, half damage from magic cold
43 Waterwalking at will
44 CON +1
45 CHA +1
46 DEX +1
47 INT +1
48 STR +1
49 WIS +1
50 Magic missile one d4 per round
51 Immune to non magic weapons
52 Regenerate 1hp per round of non fire or acid damage
53 Vampirism d4x10% of inflicted wounds heal wielder
54 Free Action - immune to being impeded by webs, paralysis or water
55 Invisibility at will
56 Protection +3
57 Protection +1 5 foot radius
58 Do not require air
59 Do not require food
60 Swimming can move full speed in water and breathe water
61 Cantrip ring can cast one cantrip or zero level spell at will
62 Turn undead as cleric once per day
63 Turn into any natural animal and back once per day
64 Extra attack each round +1
65 Resist magic 5%
66 Sorcery ring converts any known spells to power one 1st to third lv spell in the ring
67 Wizardry doubles number of zero level spells (priest and druid versions possible)
68 Wizardry doubles number of first level spells (priest and druid versions possible)
69 Reflection deflects three level of spells per day (one 3rd or three 1st etc)
70 Spell storing holds one spell of level d6, can absorb spell cast on user and cast later
71 Fire Elemental Ward - elemental cannot attack wearer unless wielder attacks first
72 Air Elemental Ward - elemental cannot attack wearer unless wielder attacks first
73 Water Elemental Ward - elemental cannot attack wearer unless wielder attacks first
74 Earth Elemental Ward - elemental cannot attack wearer unless wielder attacks first
75 Telekinesis 25lb 6" range at will
76 X-Ray vision can see through 10 foot stone or 2 inches of steel
77 Call d12 kobolds for one turn a day with work tools or weapons
78 Call d12 wild dogs per day
79 Call d12 orcs for one turn a day
80 Call d12 1HD snakes for a turn per day
81 Call a Djinn once a week for one turn
82 Call a Succubi/Incubi once a week for one hour
83 Call a lesser devil once a week for one day
84 Call a lesser demon once a week for one day
85 Call a Ogre once a day for a hour
86 Call a 8HD elemental once a week for a hour
87 Call a d12 skeletons once a day for 1 hour
88 Call a d12 zombies once a week for 1 hour
89 Call a treant from the forest to serve one day a week
90 Call d12 elves from elfland for one hour a week
91 True seeing once per day
92 Blade Barrier once per day
93 Animate dead once per day
94 Heal once per week
95 Death spell once per week
96 Wall of force once per week
97 Comune once per week
98 Plane Shift once per week
99 Raise dead once per month
100 One use wish
How long does it take you to think this up and then to write it out in your blog? This one post seems like more than one day of work!
ReplyDeletesome 3 or 4 hours
Deletesome with research a few sessions over days
im 4 times faster if stoned properly
I have about ten in my stuck list was down to 4 for a long time
short phraze lists longer
anything with more than a sentence per entry is slower, anything where i look up stuff or look for images for ideas or rulebooks slows down.