I actually don't really like new monsters very often and have been tempted to do my own edited monster manual leaving out about a two thirds of 1st ed adnd monsters. I have started a project like this but happy to take a few years to do this, I prefer re skinning monsters and i thing half non racial monsters should be one offs. So here is my notes on Xorian monster manual with notes on possible new monsters. At this stage this is just notes. Im still debating if Xorians have normal earth skin colours.
Reading glasses have got me reading lots of stuff again - didn't realize how shot my eyesight was. Had been so fussy over layout and font size partly from this. Also this Hotspring Island kickstarter looks pretty good https://www.kickstarter.com/projects/pandesmos/the-swordfish-islands-hot-springs-island-an-rpg-he
Lots of monsters will be Xorified by hairlessness and chamo for life on Xor. A few tentacles and mutations help too.
Im not too familiar with system ref coc but might cull or re create some. Any help on this appreciated Will build encounter tables with these.
Hairlessness is common.
Most animals eat meat and herbivores eat hair.
Local creatures will graze on Xor directly but then risk attracting antibodies or immune system so locals only eat Xor in desperation and then tend to move. Plenty of Xor excreta, dead skin. bones, hair are all fair game.
I really wish robots and androids made the cut in these books, we would have had decades more interesting dnd gaming.
Monster Manual 1As the original monster book this has the basics. I wish more related animals were grouped and giant or dire being a mod on basic stats was a good idea in later editions but done in a overly complex way.
Anhkheg - giant insect flesh boring parasite
Ant, giant - these are fine but i like bigger ones in BX and titanic arts welcome. Poison inch ants pretty cool. natives use ants for food and for sutures.
Ape - hairless baboons, gorillas and carnivorous apes all welcome
Axe beaks, flightless birds - one of the more common riding animals
Badger - ok but giant ones that burrow in bone and flesh better
Baluchitherium - might have houses on top
Barracuda, giant gar, giant pike, sharks - reskinned as aquatic predators living in Xor's fluid banks
Basilisk - more serpentine but wear tiny crowns, pollute area, anyone who strikes one is poisoned, might use standard one also
Bear - bears are fine and hairless but also can be used as generic animal and i like to use for giant hairless mole rats
Beavers, giant - collect hair and bones and dead skin to build rafts and dams on surface and underneath. They often trade and shelter travellers
Beetles, giant - are all fine
Black Pudding - though come in many flesh tones instead of black and are part of Xorian ecology recycling dead tissue
Boar - all types fine usually more flesh toned and bristly
Buffalo, bull, camel, cattle, goat, sheep, herd animal - hairless fierce herdbeast feed off hair
Bullette - huge landsharks often blend in with terrain or burrow into depths
Carrion Crawlers - they love parasitizing on Xor but prefer mobile prey
Catoblepas - dwell in muck filled caverns and sores
Centaurs - are horrible hairless chaos beastmen often with mutations
Crab, Crayfish, centipede - dwell in various fluid bodies
Cockatrice - more wattled and with tiny crowns
Crocodiles - in Xor flesh colours, live in any fluids
Demons - are invading Xor and many types possible, devils are rare but lemure might be around
Dinosaurs - common all types but in flesh tone and often mutated
Displacer beast - but more like hairless sphynx cats
Dogs - many types all hairless and some specialist chaos mutant types types
Dolphin - living in fluid systems, more like weird river dolphins and flesh tone
Dragon Turtles - live in large bodies of fluid
Dwarves - on Xor more like cannibalistic bone crafting morlocks that dwell in subdermal complexes
Eel - live in fluids
Elementals - Flesh, bone and blood types
Elf - on xor are blood elves who live in bone citadels and are infamously cruel blood drinkers
Ettins, giants, ogres, ogre magi - all on Xor often bald and obese or mutants
Frogs live in fluid systems
Fungi - violet, yellow mould, brown mould, shriekers, gas spores
Gelatinous Cubes help clean Xor but spherical faster versions exist part of immune system of Xor, grey oozes, green slime are all natives who dont eat Xor
Gnoll - i reskin as various types of beast men
Gnomes - are horrid flesh eaters who live in burrows often with pets (like giant mole rats)
Goblinoids - including bugbears and hobgoblins all fine but hairless - red white and blue skin tribes
Golem Flesh - are spawned by Xor often as guards of vital areas
Halflings are horrible burrowing flesh eating common folk
Harpy - but lack charm and spray diseased feces in battle
Hell Hound - scouting for hell and hunting demons
Hippopotamus - dine on hair and wallow in fluids - can reskin as giant pigs too
Horses or mules are bought by outsiders but tiny dog size prehistoric hairless breeds live in hair covered areas
Hydra - often guard fluid filled caverns
Hyena - hairless, but additional breed laughter causes confusion, shapechange into humans and mimic voices.
Ixitxachitl - demon rays live in depths worshiping demons, normal rays appear too
Jackals - pick scraps and are hairless
Jackalwere - come to Xor for free feed
Jaguar, lion, lynx, tiger, cheetah, all hairless and sphynx cat like
Kobolds - common tribal people above and below surface
Lamia - attracted to free feed, many are hairless bald and mutated but not all
Lamprey, Leech - common in fluids of Xor
Larvae dwell on Xor brought by demons and night hags
Leopards - release stinking clouds from behind and love murder, hairless
Leucrotta - unchanged have migrated here to do evil and eat
Lizards - all but in xor pallette range, gekkos especially
Lizard Men - often xor coloured but might be albino, many came here with serpent empire long ago
Lurker above - a biological trap
Lycanthropes come here but often hairless types like were hairless mole rats
Manticores - some with poison scorpion tales instead of spiked types
Medusa - turn people into calcium bone like statues with pink stingworm like hair
Men - lots of cannibals, tribals, cultists, bandits, etc
Mimics - part of Xor immune system
Mindflayers or just squid men or octopi men if trademark issues
Minotaurs - horrible naked hairless brutes who guard flesh mazes
Morkoth - feel at home but happy to replace
Naga - many are in flesh tone or even worm like but many came here with serpent men long ago as gods
Neo-otyugh and otyugh - fit in well into shit filled chasms and pools
Night hags - visit demons and like to breed larvae here possibly need a flesh hag
Nightmare - brought by night hags
Ochre Jellies feed off intruders and don't eat Xor
Octopus or squid giant - live in pools
Orcs thrive on Xor, especially the cyclops ones and mutant tribes
Owlbears - hairless
Peryton - hairless and featherless with batlike membrane wings
Piercer - many resemble teeth
Portuguese man-o-war - float in air varieties and aquatic types in fluids
Purple Worm - hell yeah!
Rakshasa - i prefer more hindu ones - good article in Dragon (70-100?), they invade xor for food and curiosity, many multiple headed
Rat - most are hairless and mole rats more common. I like various sizes and reskin bears a lot for them
Rhino - huge fleshy rhinos for sure
Rust monsters - Xor breeds them when intruders with metal offend Xor to remove metal
Ropers lurk in subdermal areas especially digestive tract areas
Salamander - I like BX salamanders more - i would call adnd ones fire demons, mostly brought by demons or wizards
Skunk, giant - stink butt weasels
Slug, giant - common and eat dead skin
Snakes - all fine but more sting worm like - many grow from nerve spinal tissue from dead animals - more like weird medieval ideas of snakes. Standard snakes in fleshtone ok too. Many are types with head each end. Snakes cal roll into circles and roll.
Shambling mounds grow in digestive waste areas and more fungal than plant
Scorpions and spiders and ticks, giant - hell yeah
Stirge - many spawned from hives by Xor as population control
Titans - often sleeping, have been on Xor for aeons
Titanothere - like rhinos really
Toad - all fine just change colours
Trapper - bio traps but change damage more like lurker above - not fan of micro rule change monsters - too many in FF
Troglodytes - are great but introduce a ugly mammalian humanoid caveman ike breed also
Trolls - colour shift and often mutated, prone to cancer
Turtle - colour change but fine
Umber Hulk - awesome
Wasp, giant - attracted to Xor for food, hunted by Xorian immune system
Water Weird - tracted to filthy pools
Weasel - blood sucking beasts are hairless
Whale - swim in seas of Xor usually flesh coloured, often horned and toothed
Wolf, and Dire wolf - hairless after a few generations on Xor and used by goblins
Wyvern - bony and wattled horrors
Undead are rare and unwelcome on Xor made by invading necromancers
Fiend FolioAs I have generic beast men and most FF monsters are kinda weird and fill specific niches but here we go. Too many monsters with micro systems like asphyxiation because rules on everything less consistent. Are some biological monsters in the book but mechanically so complex i can't be bothered. I like the book and the art but for my purposes here not so great.
Babbler and Bonesnapper - mini dinosaurs are ok, babblers are mutant lizard men and fairly smart
Bat, giant, doombat, - rats with wings and sonar really but giant vampire bats and bigger riding bats for goblins are a must. More bat monsters would be cool. Flightless hunting bats in book after man are awesome and make good evil mounts. doombats are great but not so good as mounts with area effect attacks
Bloodworm - fine as they are and fill a role
Bullywugs are just frog beast men
Crabmen are just crab beast men
Dark Creepers, Dark stalkers - are a pretty dangerous lost humanoid and deserve more use. I think of them as a alternate rare goblinoid or dark faerie race. On Xor they dwell in the depths.
Death dogs, Devil dogs - death dogs cause knock and have multiple heads, devil dogs are fast can cause fear and can inflict bleeding crits - Id probably have the effect double damage and/or 1hp/round blood loss which could make fights interesting. Mechanically dated modified dogs mostly.
Ettercaps - a great monster probably unwelcome on Xor and dwell in the depths
Fire Toads - big fun but why they keep treasure I don't get
Flailsnails - cool
Flumphs - I like them for some reason and often trick players into fighting them. I imagine a paladin standing on one using as a floating disk
Giants - more giants ok
Githyanki - might visit and build a fort
Grell - probably the most likely to be part of Xor in the book
Hellcats - spies from hell who manipulate people into fighting demons
Hook Horror - another owlbear but i like them
Kamadan - another monster i just like
Nilbogs, Norker - goblin kin
Penanggalan - undead not too common but these fit in well
Slaad - might visit Xor to see what demons up to
Trolls -these are all ok
Volt - creepy masses of metallic pubes with tail and electric pulses that live in Xors nerve system
MM2 and Cyclopedia next
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