tag:blogger.com,1999:blog-737809845612070971.post1648784721521626634..comments2024-03-23T05:22:21.865-07:00Comments on Elfmaids & Octopi: Recent Post Apoc RPG Shop & GamingKonsumterrahttp://www.blogger.com/profile/18170560484656800416noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-737809845612070971.post-86843456790851481552021-05-21T19:13:58.656-07:002021-05-21T19:13:58.656-07:00I rolled up a random humanoid today with 2e rules....I rolled up a random humanoid today with 2e rules. Ability scores were straight up average 10's, 11's, a 12. CON was 15 though! Rolling for hit points was fairly dreadful, only 41 HP, but when I rolled for my two physical mutations I got a 98% and a 99%! Pick 4 total good mutations!!! I got to roll for 3 mental mutations and got two defects; attraction odor and light dependance. The third was Heightened Physical- CON! So 71 HP and effective 18 CON vs. Posion/Radiation. Picking 4 physical mutations freely can make you a one tough son of a bitch and here is that list; Radiation Eyes, Regeneration, Skeletal Enhancement and Energy Metamorphosis. Now EM is dormant without Absorption, but I love the idea Scarzone Walker has an unknown power in him which could be awakened at any time. This and Furky the Peace Turkey are my back up characters for Kamanja the PSH I started Detroit Suck City with. I always expect every session to be his last, but the kid is tough, and bold. The other players are all Humanoids with impressive powers but I always seem to be the one leading the charge :( Jay Murphyhttps://www.blogger.com/profile/00069789456292604679noreply@blogger.com