
Players started asking questions....
Triton Island
Where fishermen of the Village Psaras who trade with Tritons say this barley exposed rocky reef of an island is visited by tritons. Sometimes they help local sailors and sometimes there are problems between them but it doesnt last. Villagers trade foods and gold to the sea folk in retirn for pearls, shells and art objects of the tritons. Humans and Tritons share rituals to the Sea Godess. The island is a hazard to ships by night and in low tide some visit to catch octopi and crabs and sea sponges. They leave gifts for the Tritons. Its about 2km long.
Maiden Island
This rocky 60 yard outcrop has a hidden entry for ships and a stone warf and a serpant decorated entrance to within. A cult of blindfolded women lives here, and they are known to pay for maidens to join them in service to their mysterious underworld goddess. They apparently deal with pirates and slavers and buy women to join their cult.
Vasilla - the Amazon Island
The Amazons here are a colony, and they have lost contact with their home polis long ago. They used to be parthenogenic, but without their homeland's magic, they now take husbands who care for their households while the women train at sports and war. Visitors sometimes come with foolish intentions and bring trouble. Some stay with the Amazons. They were here long before the colony of Kastro was made and they proved to be friendly and seeking husbands. All the ridable or chariot-drawn horses come from here. Mostly, the Amazons stay here, but wherever they go, they often stir up controversy. It's over 3km wide with forest, hills and grasslands. Their polis is quite old and long past its glory days, having suffered from earthquakes and some mudslides. Their temple and courthouse are in the Archaic style.
Frostskull
A fog-shrouded moving iceberg shaped like a skull inhabited by giants and dragons. Recently, cunning adventurers stole giant treasures from their barracks and while battling a bedbug and they were showered in giant blood and gained miraculous abilities. Arcane magicians coming close say they hear whispers.
Kréas
A long, thin, 4-mile-long island home to wild savages who are cannibals. Sailors always avoid this island, visible from the mainland. Some sailors have had narrow escapes from here.
Hydra Rock
A gargantuan Hydra left here from the war between the gods and Titans. It is a shipping hazard, especially in bad weather. The Amazons used to know how to placate it long ago.
Palas Island
A small polis here was settled at the same time as Kastro. They are ruled by a dynasty of royalty who live in a palace and are canny traders and crafters. 5x4 mile island with forest and rocky hilltops. Have ancient mines and rock sanctuaries controlled by royalty and the priest. They seem hospitable and familiar but many visitors have had conflict from strange customs. They are said to have a great treasure house of gold and fabulous treasures.
Peiratís Island
A long, thin 4-mile island with some hills and bushes with grazing goats. Pirates come here for business they won't do in civilised places. Crude shacks and a wharf have been seen.
Aipos
A long, thin 4-mile leg-shaped island with a small polis colonised at the same time as Kastro. They are ruled by a dynasty and love war, and are boastful. They have a fighting arena instead of sports fields or a theatre. Their slaves are mistreated prisoners of war. They will trade, but many visitors end up dying in the arena or a tavern brawl. Even their women and children are trained to fight and practice violence on their slaves.
Pyramida Island
A steep 45-degree slope to a hilltop with some caves, cliffs and goats. Hairy goat legged goblins live here but some ancient human bones and archaic pottery have been found here and there may be some ruins or buried treasure. Evidence of shipwrecks but nobody survives here. A small 2x1-mile island that sailors avoid.
Dentro Island
A small rocky hilly island under a mile across, the a huge olive tree on the peak. Someone must have planted trees long ago, and there is some rubble and foundations to be seen. Goats roam, and some come to hunt and gather olives. Some gatherers vanish, and some say there may be perhaps a hidden wild man or monster.
The Pillar
A rocky island, surrounded by cliffs where millions of birds live. There are many caves but some are flooded at high tide. Some say bird folk lived here once people say. The rocky dangerous shores are scattered with wrecked ships and visible ruins. A great rocky 8 story pillar facing the labyrinth has lights visible from cave windows. A god cursed immortal Triton king rules from here and has driven away other clans who now live as pirates and barbarians.
Méli
Island of the Bee people who mine gold and make honey with their giant bee workers. They are hostile and let nobody inside their hive polis. Their mead is famous but rare as they seldom trade.
Katsíka
An island of humble goat herding villagers troubled by owl witches and other creatures from a marshy ruin. Locals are famous slingers, every citizen trains daily.
Távros
A hostile archaic citadel on a a steep hilly island with a flat rocky citadel on top. People here worship the giant gods and the bloody minotaur god. Their speach and script is ancient and difficult to communicate with them. They are highly warlike and live to plunder and sacrifice and enslave. They took the island from a more ancient, peaceful people. Most never escape here. They have poor ship building skills thankfully most think, but in fact they are cursed.
Erimiá
A tiny islands of springs and woodlands ruled by a council of nymphs and dryads, serverd by satyrs and centaurs. The various sacred springs have magic properties either guarded by monsters or nymphs who will give quests to gain permission to use the pools. Crystals and weird mists are reported by travellers.
Talos
An island of rocky hills and a polis famed for its bronze statues, living constructs and alchemy. The immortal despot king Manos encourages learning and magic to defend the island. The king has been known to throw overly curious visitors into his fabulous, magical prison for sport.
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Some extra island tables
Expanding on these:
https://elfmaidsandoctopi.blogspot.com/2025/05/hexcrawling-for-ethyria-pt-4-d100.html
d12 Tiny Islands (rocks and islets not on maps under 100m)
1 Reef island, partly hidden by high tide and caves, is flooded. Maybe there are tunnels all through the reef
2 Rocky outcrop surrounded by submerged rocks, with d4-1 shipwrecks
3 Rocky pillars stand stories above the sea, even in storms, d6 similar pillars as wide as a barn, 1in chance of a visible ruin. Some might have some vegetation or bird nests
4 Guano Island, where marine birds breed covered in whit bird poop, fishbones, and seasonally covered in sea birds. Some come to gather guano or hunt birds
5 Tiny island surrounded by cliffs with some vegetation and structure visible, but no visible way of accessing the land without a dangerous climb is visible or a safe approach through the rocks
6 Tiny island with hills, scrub and grass, 1in4 has some kind of ruin and/or graves
7 Rocky outcrop with dangerous reefs, but a hidden cave or cove with a beach makes an excellent hidden place to dock. Island riddles in caves, cliffs and canyons
8 Tiny island with ancient cyclopean and drystone walls and towers, might be haunted or used by people as a home or for some other purpose
8 Tiny island with ancient cyclopean and drystone walls and towers, might be haunted or used by people as a home or for some other purpose
9 Small, mostly lifeless island has erupted in past and may contain a vent, boiling mud pools, burning gas, tar pits or hot springs. Lizards, turtles and crabs and perhaps some elemental beings live here
10 Thickly forested, scrubby rock island is hard for large vessels to get close to, has animal life but anything could hide here
11 Dry stony, rocky outcrop, difficult to reach in any vessel
12 Some gentle hills and green pasture and a d6-1 trees
d12 Who lives on a tiny island
1 Goats 1in4 with some shepherds
2 Hermit cave or rock shelter d6 inhabitants
3 Stranded from a shipwreck or stranded by pirates d12 people
4 Loner lives here and hates outsiders out to get them, might try deception or a trap
d12 Who lives on a tiny island
1 Goats 1in4 with some shepherds
2 Hermit cave or rock shelter d6 inhabitants
3 Stranded from a shipwreck or stranded by pirates d12 people
4 Loner lives here and hates outsiders out to get them, might try deception or a trap
5 Pirates camp here to enjoy their booty and make repairs
6 Visitors camp sometimes to hunt or gather wild food
7 Farming or coastal fishing cottages d6 with turf roofs
8 Hostile tribe hillfort with warriors in archaic-style weapons and armour
9 Someone wanting privacy with guards has occupied a ruin
10 Wild folk live in caves or crude huts who hate civilised peoples
11 Various wild animals and a nature spirit or other spirit
12 Lair of a dangerous monster
d12 Medeum Islands (up to a km across)
1 Rocky, long, thin island with reefs
2 Rounding island with hills and grass, and some rocky outcroppings and cliffs
3 Oval-shaped island with Rocky hills and grass with caves and some forest patches
4 Island shaped like a body part with rocky hills, forest and grasslands
d12 Medeum Islands (up to a km across)
1 Rocky, long, thin island with reefs
2 Rounding island with hills and grass, and some rocky outcroppings and cliffs
3 Oval-shaped island with Rocky hills and grass with caves and some forest patches
4 Island shaped like a body part with rocky hills, forest and grasslands
5 Crinkly coast lozenge-shaped with many sheltered places to land or hide
6 Crescent-shaped shaped formerly a volcanic crater that exploded when the gods were at war, has a sheltered bay and some rocky scrubland. 1in4 have some blasted ancient ruins
7 Shaped like two merged circles with grassy hills and some rocky outcrops
8 Oval-shaped with thick forest and some cliffs limiting landings
9 Steep rocky hills with limited safe landings on a long thin island
10 Rocky plateau rises from sea with a hidden landing. The sheltered interior has forests, vaves and some grasslands
11 Pointy jagged rocky outcrop on an oval-shaped island, seems intimidating and barren from distance with hard to find landing or impossible for ships but ok for small boats
12 Eroded stone on irregular odd shaped island (pick a body part or creature). Same sandy beaches to land on and their are trees and scrub in the sheltered interior
d12 Who lives on a medium island
1 Roll on tiny islands table a d3 times
2 Well stocked with animal life, including boar, deer and goats
3 Pirates have a well-established base here for a d3 ships
4 A d4 shack used seasonally for some resource like a mine or fishing or herds
d12 Who lives on a medium island
1 Roll on tiny islands table a d3 times
2 Well stocked with animal life, including boar, deer and goats
3 Pirates have a well-established base here for a d3 ships
4 A d4 shack used seasonally for some resource like a mine or fishing or herds
5 A dangerous clan living in shacks or caves. Cannibals, cultists, bandits and wreckers
6 Small village of 3d4 buildings with d4 1=crops 2=herds 3=fishing 4=hunting
7 Small village of non-human people live here in secret 1in6 may be d3 mixed species
8 Hunting lodge of some wild folk who come here for ordeals with monsters
9 Manour house or palace for d4 1=magician 2=petty god 3=rich noble 4=cursed supernatural being
10 A fortified citadel complex highly secure location surrounded by cliffs
11 Fortified stockade or hill fort with 3d4 buildings, often a warband of some kind
12 Island is occupied by a colony of monsters
d12 Large Islands (d6xd6 km across)
1 Steep hills and woodlands, scrub patches
8 Hunting lodge of some wild folk who come here for ordeals with monsters
9 Manour house or palace for d4 1=magician 2=petty god 3=rich noble 4=cursed supernatural being
10 A fortified citadel complex highly secure location surrounded by cliffs
11 Fortified stockade or hill fort with 3d4 buildings, often a warband of some kind
12 Island is occupied by a colony of monsters
d12 Large Islands (d6xd6 km across)
1 Steep hills and woodlands, scrub patches
2 Dry and mostly barren islands with rubble, cliffs and some wild rabbits and goats
3 Half with cliffs and rocky outcrops, scrubby hills, while the other half is forested
4 Island with rocky hills, scrub and some trees and pastures
5 Green hills, ideal pasture and some good farmland
6 Stony island with many rocky outcrops, scrub and cliffs
7 Sylvan forests and grasslands
8 Surrounded by cliffs, mostly with forest on top
9 Barren, steep, rocky island with some scrub and goats
10 Marshy wetlands and some hills in the interior
11 Plains of grass and some rocky outcrops
12 Blasted volcanic island, possibly with a crater harbour and some vegetation
d12 Who lives on a large island
1 Roll on tiny islands a d3 times and small island table a d3 times
2 Rich in animal and marine life
3 Religious colony of hermits
4 Small villages using local resources d4 in number with 1in6 are non human
5 A fortified human polis in a secure location 1in6 are non-human
6 Two rival polis are feuding
7 Two people with a d4 villages each in rivalry
8 Related villages, but one has been occupied by other people
9 Colony and wild people in wilds resisting them
10 Colony assimilated with the island folk
11 Non-human polis or several villages
12 Monster lair or colony
d12 Mystery Island Ruins
1 Large ruined cyclopen walls and foundation stones
d12 Mystery Island Ruins
1 Large ruined cyclopen walls and foundation stones
2 Roofless temple ruin with rows of columns
3 Crude cyclopean tower with surrounding building foundations
4 Caves to the underworld
5 Ruins of a palace destroyed by an earthquake or fire
6 Ruined coastal fort or citadel
7 Remains of an abandoned village, possibly haunted
8 Statues or monoliths all over the island
9 Ancient tombs and a graveyard
10 Hill barrow tombs
11 Stone mousoleum tomb sealed and warded with magic and guardians
12 Multiple shipwrecks d6+1
d12 Exotic Island Wonders
1 Blessed spring d4 1=nymph 2=healing 3=holy 4=guarded by snake
2 Sacred tree d4 1=nymph 2=shrine 3=was a mythic person 4=grew from a relic
3 Crack releasing vapours that give visions
4 Cave to the underworld
5 Active temples visited by pilgrims
6 Remains of petrified monsters, giants and trees are buried everywhere
7 Village of cursed people who cannot leave due to offending some divinity
8 Battlefield of ancients or gods
9 Broken remains of a colossus or skeleton of a sea monster or titan
10 Cursed petty immortal trapped here by the gods as punishment
11 Famous monster lair placed by the gods to guard something
12 Famous spirit or semi divine magician rules the estate with pets and servitors
d12 Government
d12 Exotic Island Wonders
1 Blessed spring d4 1=nymph 2=healing 3=holy 4=guarded by snake
2 Sacred tree d4 1=nymph 2=shrine 3=was a mythic person 4=grew from a relic
3 Crack releasing vapours that give visions
4 Cave to the underworld
5 Active temples visited by pilgrims
6 Remains of petrified monsters, giants and trees are buried everywhere
7 Village of cursed people who cannot leave due to offending some divinity
8 Battlefield of ancients or gods
9 Broken remains of a colossus or skeleton of a sea monster or titan
10 Cursed petty immortal trapped here by the gods as punishment
11 Famous monster lair placed by the gods to guard something
12 Famous spirit or semi divine magician rules the estate with pets and servitors
d12 Government
1 Tyrant seized power by force, possibly elected in a crisis as a temporary
2 Warlords conquered people by force and disliked them
3 Miserly monarch manages local debts, appointed from the wealthy by the wealthy
4 Hero voted monarch for saving the community from a monster or enemy
5 Currently leaderless d4 1=still debating 2=faction fued 3=assassinated 4=chaos
6 Monarch appointed by the patron religion of the people
7 Philosopher monarch elected by an assembly of great thinkers
8 Hereditary monarch with random alignment
9 Monarch chosen to distribute pleasure to the good and pain to the wicked
10 Voting land owners assemble to elect a monarch
11 Assembly of elders appoint a leader in a crisis like war
12 Benevolent despot rules with majority mob support
d12 Local Problems
d12 Local Secrets
d12 Local Problems
1 Monster lair preys on livestock
2 Intelligent monster kidnapper
3 Pirates raid and demand tribute
4 Faction promotes civil war or coup
5 Slaves rebelled and ran wild
5 Slaves rebelled and ran wild
6 Non-human monster warriors demand tribute
7 Ruling family tragedy threatens rule
8 Witches or cultists have a hidden lair
9 Multi-generational curse awaits heroes to end it
10 Insane noble family of plotters
11 Monsters sent to punish people by god
12 Offended a god and seek to appease them
d12 Local Secrets
1 Serial murderer kills at least monthly in a bizarre manner
2 The local monster was wronged by the local people
3 Cursed relic causes mischief
4 Sylvan wildfolk kidnap humans
5 Cult among noble families
6 Cursed labyrinths under the island
7 Mischievous hairy goblins yearly come from the underworld for pranks
8 Wonderous location of a mythic event (often footprints in stone)
9 Shapeshifters among people
10 Talking animals in the wild
11 A Stranger who arrived from sea and assimilated is not what they seem
12 Cyclops or sphynx know some divine secret they keep
d12 Island Non Humans
1 Cyclopsians (reskinned orcs)
2 Tritonian fish folk
3 Lion beast folk
4 Reptilian beast folk (snake or lizard)
5 Boar beast folk
6 Wolf or dog beast folk
7 Satyrs
8 Centaurs
9 Dryads or nymphs
10 Giant kin of some kind
11 Minotaurs
12 Goat beast folk
d12 Famous Monsters
1 Griffons
2 Giant serpents guard something
3 Hellhound or other monster canine
d12 Island Non Humans
1 Cyclopsians (reskinned orcs)
2 Tritonian fish folk
3 Lion beast folk
4 Reptilian beast folk (snake or lizard)
5 Boar beast folk
6 Wolf or dog beast folk
7 Satyrs
8 Centaurs
9 Dryads or nymphs
10 Giant kin of some kind
11 Minotaurs
12 Goat beast folk
d12 Famous Monsters
1 Griffons
2 Giant serpents guard something
3 Hellhound or other monster canine
4 Owl witches or selkie
5 Ghosts or other non-corporeal dead
6 Harpies
7 Sphynx
8 Chimera
9 Hydra
10 Hag and her monstrous entourage or children
11 Naga (can shapeshift from sea serpent to humanoid)
12 Dragon