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Friday, 29 January 2021

Cantoad Commandos of Gamma Straya



Ive been a bit frog mad this last few months for some reason. I guess its the zeitgeist and i was a big fan when i was young and had as pets (i dont have pets now maybe in future).

I might get some canetoad folk illustrated as they are main bad guys in my campaign. A bit like guys in Hell comes to Frog Town, Ferengi, and Jabba the Hutt but occasionally you meet some that are not so bad.

So when you meet canetoads it is usually in humid wet areas but of course in wet seasons their scouts will cross normally desert areas for new territory in a never ending wave. Places that are too hot or dry they will hide in until conditions are good to breed and take over. Adults often build a underground hatchery and will feed offspring for three months as tadpoles and about 4 years until big enough to hold a weapon in battle. Most come from the great Canetoad Empire of Queensland but many isolated pockets without adults to train them developed their own weird ideas. Even unallied toad factions and ignorant tribals hordes. A charismatic advanced toad can often recruit a less advanced tribe which tend to be young and easily influenced by well equipped and eloquent toads. Some less impressed by superiors. 

Most toads are cannibalistic and will use meat and leather of their comrades. Sinew and glue, drugs and medicine can be extracted also. With the skin removed they safe to eat and are half meat. Cannibalism is used as population control. Parasites in some places make them smaller and scrawny looking and less likely live to be old and sophisticated. These stunted toadlings are rejected by the empire and as food.

Toads who are self-raised begin to improvise weapons and learn from observing fast. The cane toad empire operates at a pre ww2 technology based on biodiesel and electricity. Advanced technology is all funnelled to the toad capitol or to frontline war zones. Long-range flying support and scout craft reach further all the time but Orung enemies to the further north are using jets. Toad industrialisation is dirty and polluting but they do keep away from wetlands where they spawn. Such places are protected and claimed as toad land.

d20 Canetoad Encounter Types
1 Barbarian Toads - 
Morale9
leather armour, shields, swords, axes, lances and bows
Ride giant toads, wield primitive weapons and roam frontiers of Toadland 

2 Feral Toads- Morale7
spears, javelins, daggers, hatchets, blowpipes, nets
Toads live off the land and expand toads across the wilderness areas 
3 Hoppers Toads - Morale7
flannel shirts, overalls, hats, shotguns, hunting knives, hatchets
Drunken farmers toads with wagon or pick-up 4wd on hunting holiday 
4 Syndicate Toads - Morale7
nappy pinstripe suits, knuckleduster, pistols and occasionally a SMG
Criminal enterprise operate black markets and slave trade with toad enemies Morale8
5 Bandit Toads - Morale7
filth covered clothes, club, dagger, black powder firearm, hat 
Rogue colony up for crime and mayhem, most conscripted or syndicated 
6 Bounty Toads - Morale9
Flak armour, assault rifles, grenaide, machete
Seek fugitives of toad law d4 1=raider 2=traitor 3=mutant 4=spy 
7 Revolutionary Toads - Morale8
camo fatigues, berets, carbine, d6 sticks of dynamite, bayonet
These toads cut off in south wage wars on any armed militant imperialist faction 
8 InfantryToads Morale6
camo fatigues, bayonet, carbine, trenching tool, tent, bedroll
Lazy, unwilling conscripts of the empire, ill-equipped and untrained 
Paratrooper Toads - Morale7
camo fatigues, bayonet, carbine, frag grenade, parachute
Airdropped from prop planes or dropped in transport gliders 
10 Ranger Toads- Morale7
gilles suit, camo net, rifle with scope, two claymore mines 
Deep infiltration, signals and sniping specialists in small hidden teams 
11 Commando Toads - Morale8
black fatigues, SMG, Pistol, huge knife, frag grenade
Infiltration specialists hide and grow secret canetoad armies behind enemy lines 
12 Raider Toads - Morale9
gang leathers, chains, mohawks, piercings, daggers, crossbows
Wasteland toad gangs copying the human raider gang culture 
13 Mutant Toads - Morale6
robe, gasmask, musket, bayonet, chem grenade
Toads affected by mutagens, shunned by own people looking for toxic land 
14 Zombie Toads - Morale12
most unarmed a few with clubs or improvised weapons
Toad are walking dead with rotting flesh, often may lay dead awaiting food 
15 Demon Toads - Morale 11
robes, daggers, knuckle dusters, shotguns or blunderbuss
Toad cultists sacrifice victims for the toad demon-god and to eat 
16 Highborn Toads Lords - Morale7
tweed suits or long dresses and big hats, double-barrelled shotguns
Adventurer toad dandies out to hunt enemies often mounted or with a vehicle 
17 AirtoadsToads - Morale7
leather caps, goggles, flightsuit, pistol
Toads who operate airships, balloons or ultralight to explore for the empire 
18 Road Toads - Morale10
punk leathers, scrap melee & blackpowder guns, crossbows
Road raiders usually with mount or vehicle, follow roads into enemy land Morale8
19  Science Toads - Morale9
white reflect flacksuit, laser pistol, smoke grenaide, gasmask
Toad colony controlled by AI d4 1=aircar 2=support robot 3=APC 4=battlesuit 
20  Cyber Toads - Morale11
black flacksuit, laser pistol, flash grenades, HUD coms
Toad colony controlled by AI have become synthetic enhanced troopers 

Thursday, 28 January 2021

Myriad Petty Planes of the Multiverse Pt1

 


When the world was made there were leftover bits. These shell fragments from previous creation or cosmic crumbs or pocket worlds make up most of the strange lands you can visit. These fragments were occupied by various factions which changed over aeons. These planes were colonised and fought over by early powers and many contain remnants of then. Faerie and Demons occupy the most. Other fragments were linked and made as extensions to the world by adding extra hells and heavens which can only be accessed in order.

Later ages when gods left after creation, trolls mostly a spent force, giant scattered and their control over the cosmos was lost mostly to faerie folk. After an age of evil that kept the gods at bay humans, demihumans, goblinoids and orcs have been the thriving peoples of the age. Mortals have not interacted with these planar fragments of the old order or petty domains of rebel servants of the gods. 

Most plane travel is through universal points like using the sea to go to underwater fairyland or a forest fairy ring or a cave at the right time and the right place. At least your first planar trips use these. Each Planeshift wizard spell includes one planar location described in detail. Some of these are tricks spread by imps or cultists. Some have samples of soil from another plane they can use to home in on but once again - who gave these samples to you? ESP on a planar being might help.

Who Colonised this World?
The first d4 predate the creation, d8 elemental building blocks of the world made, d10 dragons birthed titans who rebelled d12 gods rebelled from titans and made their own servitor spirits d16 gods fought each other and servitors split into factions and world made from dead titans and giants and the leftovers became fragments to feud over, devils built hell to torment the damned and imprison the dead, demons grabbed petty territories to shape to their own pleasure, various heavens were built culminating in a multiplanar celestial citadel the cosmos is administered from. d20 Includes mortal born descendants of titans (giants and trolls) and servitors of the gods who steward the natural world. The dice roll is some keywords for factional differences. The number rolled here don't represent all these as equally successful - currently, demons and faeries have occupied many such planes while giants have lost ground. You could roll a d3 of these for past occupants and a new arrival on the Recent planar explorers table. This helps you populate a world with inhabitants and ruins.

d20 Pocket Planar Colonisers
Who got here first? Roll a d3 times for different arrivals or 
1 Dark d4 1=Void 2=Shadows 3=Nightmares 4=Death
Light  d4 1=Source 2=Fullness 3=Dreamlands 4=Life
3 Chaos
 d4 1=Primal 2=Entropy 3=Disorder 4=Vortex
4 Law
 d4 1=Stasis 2=Transcentral 3=Eternity 4=Cosmos
5 Fire
 d4 1=Radience 2=Volcanic 3=Heat 4=Ash
6 Earth
 d4 1=Rock 2=Crystal 3=Metal 4=Wood
7 Air
 d4 1=Cloud 2=Storm 3=Cold 4=Sky
8 Water
 d4 1=Ice 2= 3=Salt 4=Slime
9 Dragons
 d4 1=Sea (Tiamat) 2=Earth 3=Heaven 4=Underworld (Nidhogg)
10 Titans
 d4 1=Earth 2=Sea 3=Sky 4=Death
11 Gods
 d6 1=Earth 2=Solar 3=Sky 4=Moon 5=Underworld 6=Evil
12 Spirits
 d6 1=Ancestors 2=Land 3=Water 4=Animal 5=Plant 6=Dead
13 Daemons d4 1=Earth 2=Darkness 3=Death 4=Void
14 Angels
 d4 1=Light 2=Fire 3=Holy 4=Heavenly
15 Demons
 d4 1=Plague 2=Darkness 3=Chaos 4=Elder
16 Devils
 d4 1=Fire 2=Ice 3=Tormentors 4=Hell's Army 
17 Sylvian d4 1=Nymphs 2=Beast folk 3=Tree folk 4=Hybrid beast folk
18 Faeries
 d4 1=Sprites & brownies 2=Elves 3=Goblins 4=Faerie Court (d2 1=bright 2=dark)
19 Giants
 d4 1=Ice 2=Fire 3=Sky 4=Chaos Mutant Formarians 
20 Trolls
 d4 1=Cave 2=Arcane(magicians) 3=Chaos 4=Mountain

d12 Recent Planar Explorers
These are most likely to have occupied in historical times or even recently
1 Elves d4 1=Pine 2=Sky 3=Celestial 4=Astral (Psionic)
2 Dwarves 
d4 1=Mountain 2=Underland 3=Fortress 4=Darkness
3 Halflings
 d4 1=Adventurers 2=Colonists 3=Hedonists 4=Faerie
4 Gnomes 
d4 1=Underland 2=Darkness 3=Woodland 4=Cannibal
5 Goblinoids
 d4 1=Darkness 2=Chaos 3=Nature 4=Faerie
6 Orcs
 d4 1=Barbarian 2=Mercenary 3=Hell spawn 4=Wizard Thralls
7 Beastfolk 
d4 1=Tribal 2=Smaller Beastlings 3=Monster Empire 4=Wizard Thralls
8 Humanoids 
d4 1=Elemental Abhumans 2=Spiritfolk 3=Demons 4=Undead
9 Human magicians
 d4 1=Wzard 2=Priest 3=Druid 4=Sorcerer
10 Human outcastes
 d4 1=Prison 2=Damned 3=Cursed 4=Monastary
11 Human adventurers d4 1=Invaders 2=Colonists 3=Stranded 4=Heroes
12 
Human cult d4 1=Cloud 2=Storm 3=Old Ones 4=Demons

Arrival
In my game, Planeshift like Teleport requires well-known target location preferably one you have been to or can see. You can research a place like the palace of efreeti princes on the plane of fire in a book and go blind but you never met anyone who did this. You can hear of a reputed gateway from some kind of record or expert. Following their advice use plane shift using extra conditions on this table as prescribed and can gate to a prescribed planar location set by the particular gate. Once you get to another plane you can go back and forth to places you know on the mortal world or other planes you have visited. 
  
d12 Research - Who knows how to reach this universe?
How do you find accurate directions to a plane you never been to before?
1 On books in the college of magic library planar lore collection
2 Inscribed on worn stones in a forgotten language
3 A magician-scholar who has become a hermit
4 Recorded in temple archives but restricted access to outsiders
5 A demi-human clan leader who is a notorious grump
6 A dragon witnessed the gate in use several times and knows
7 A lost book in a sprawling library or ruined archive
8 An aged hero used this gate in the past and spent years on the other side
9 A witch or hag in a cave or shack knows but is a bit scary 
10 A being knows but it wants something d4 1=spirit 2=demihuman 3=demon 4=devil
11 Records of a noble have secret but is hidden in estate
12 A book of the way by a traveller was carried away by monsters


d12 Gates - Where do you find them?
Where do you find gateways?
1 Through the branches or roots of the cosmic world tree or a tree manifestation
2 Through ancient stone passages in deep underland chasms
3 Imbibing a special herb or mushroom lets your spirit pass through planar membrane
4 Through another dimension you have to reach first
5 Place of natural spectacle or wonder or a simple fairie ring
6 Well or pond, well, waterfall, place in the sea, grotto pool
7 A stone arch in a ruin in a faraway wilderness used by ancients
8 In the cosmic ocean reachable by sailing secret routes under the right stars 
9 Strange storm, wind or fog sweeps people up to otherworld at certain times and places
10 A volcanic vent or bubbling grotto or geyser
11 Through reaching celestial objects in the sky at night like stars and planets
12 A magical hidden door deep in a dungeon of the ancients

d12 Gate Conditions - How do you pass the gate?
What does the gate require to open?
1 Star must be right in the sky making access seasonal
2 Enter a trance and your dream self passes the barrier 
3 Requires an object to act as a key 1in4 requires a unique thing
4 Requires drug abuse d4 1=alcohol 2=black lotus 3=opium 4=mushrooms
5 Must answer the riddle of the guardian
6 Must battle or overcome the guardian
7 Must personally satisfy the guardian you are worthy
8 Requires living sacrifice d4 1=virgin 2=oxen 3=criminal 4=dragon or other monster
9 Requires a ritual or ceremony with chanting and novelty costumes 
10 Requires living sacrifice d4 1=virgin 2=oxen 3=criminal 4=burn valuables  
11 Sound of a magic instrument or rare creature   
12 Must summon a specific planar being by name to open the gate  

d12 Size - How Extensive is World? 
Can range from a room to feels as big as the mortal world
1 All inside a house or small building or cave but bigger on the inside
2 All inside a house or castle or estate 
3 A mile across kingdom or island or valley or cavern or forest
4 Hours travel across, possibly a village or island 
5 Day travel across, a small kingdom or land 
6 Week travel across, a modest kingdom and wilderness
7 Month travel across, multiple kingdoms or one huge one and wilderness
8 Season travel across, multiple kingdoms or one huge one and wilderness
Year travel across, multiple kingdoms and several great empires
10 World is linked serially of d6+1 planes of size d6 on this table
11 World is a Mobius strip and folds in on self-giving the appearance of being infinite plane
12 World is Tesseract and folds in on self infinitely with a d6+1 distinct worlds within hidden from everyday view but accessible via shortcuts at certain angles, reflective surfaces and other means, strange geometric beings of law come to fix or hide cosmic incongruities

d12 Interplanar Travel -  What is In between Worlds?
Usually, a spell using one of these protects the user from local effects
1 Branches, roots and passages of the cosmic world tree you climb through
2 Waters of the cosmic world ocean you can sail or swim through
3 Void, unnatural darkness with horrible elder beings lurking here kept away with light
4 Tunnels in mines or caves, a network within the cosmic mountain of the cosmos
5 Cosmic fire with vast cosmic explosions and streams of superheated matter
6 Dream lands can be accessed similar to astral form in sleep or physical form
7 Nightmare lands accessed similar to astral form in sleep or physical form
8 Eternal Sky accessible on high mountain tops or into upper air and cloud kingdoms
9 Fleshy tunnels within a living world of meat known as Xor
10 Dungeon Dimension a self-aware malicious eternal monster-filled labyrinth
11 The Mists swallow travellers, leaving them somewhere else directed by some curse
12 Wood Between Worlds a fairy forest with pools, fairy rings and stone circle gates 

d100 Recent Planar Problems
1 Some ancient being arises to terrify occupants  
2 Ancient ruins here hold secrets of the ancients and terrible wars 
3 A hostile planar force has been raiding and invading 
4 A new monster species has been causing trouble
5 A powerful being and minions arrived and built a fearsome stronghold
6 Plane has merged with another plane and the collision is catastrophic
7 Some fugitive has come here and is pursued by supernatural beings
8 Spies of another plane are working to annex this world
9 The ruler of the plane has changed d4 1=sadism 2=xenophobe 3=greedy 4=warmonger
10 Rulership struggle d4 1=civil war 2=revolution 3=guerilla army 4=leadership crisis
11 A strange monolith has been bringing new strange beings here
12 A relic or great machine has been found attracting enemies and struggles for power
13 A terrible apocalypse struck mostly destroying a civilisation
14 A terrible dungeon or strange fortress here has menaced the realm for aeons 
15 A god or monster demands a terrible tithe from local thralls
16 A great beast of godling is buried here and trouble makers risk opening
17 Temple has a special connection to a deity and keeps some important relic
18 Another plane is going to impact this one and locals worried
19 Plane is moving from its ordained cosmic alignment and something buried in deep is responsible
20 A cult are aiding demons invasion plans
20 A hidden civilisation is causing problems with the planar orbit
21 An elemental power node has appeared or been found with an elemental guardian
22 The plane is waged in a long and ancient war covered in ruins and battle damage
23 The plane prone to mysterious weather they attribute to some enemy power
24 Giant bugs have been appearing d4 1=ants 2=spiders 3=scorpions 4=locusts, the bugs are tainted with some other planar power and part of a prelude to invasion
25 Doppelganger spies and saboteurs flood the land serving some enemy
26 Imps constantly offering people petty magic items in deals for souls
27 An undead horror has been growing and a lord of terror has a secret lair
28 A planar prison has been found from long ago holds some being who offers knowledge and power to any that free it
29 Some ancient evil is entombed in a tomb and its cultists from across planes keep coming
30 Elemental storms appearing causing problems and locals fear annihilation
31 A prophet has declared the world is doomed and people in a panic
32 Adventurers have found the helm of a small plane and are dangerously disrupting the harmony of the spheres on their wreckless travells
33 Plane has become snagged in a branch of the world tree inviting travel both ways
34 Plane has waters become atuned to world ocean and planar flotsam and jetsam turn up on shore
35 Strange beings have been entering world from bodies of water
36 Strange lights in the sky indicate intruders from the void have been creeping into the world
37 Strange vessel or star fell with a blast, locals concerned
38 Member of rulers household corrupted by a dark power
39 Magician has been probing the depths to learn secret lore of the old dead gods and dragons making up planar material
40 Locals have had outbreaks of people showing traits of long gone progenitors, the most affected have fled to old caves and ruins
41 A ruined gate was activated and opened a network long fallen to chaos demons
42 A vampire cult have been spreading influence and desire to rule to commoner cattle, some are helping vampires seeking immortality 
43 A population have built on top of a titan or great monster corpse and locals exploiting it, locals have begun worshipping the beast and going to resurrect it
44 Quakes over the land have the high council worries, adventurers wanted to take control of the planes hidden helm temple deep in the earth
45 Someone plans to land the plane somewhere on the mortal world possibly as an island or isolated valley
46 A locked gate was found in a dungeon, entrance to a prison pocket dimension within this plane to hide it from inhabitants allies. Some local faction think releasing the prisoners a good idea
47 Long ago demons here were petrified and worshipped as monoliths for aeons. A wizard came and freed one now more evil pilgrims are visiting to free the demons 
48 Other stars in the night sky are gates in the dome of the sky to other worlds, a criminal wizard recently stone some relics and fled through one in a constellation
49 Can see other d6 small planes floating in the sky in the distance accessible by flight, they recently were caught in this worlds mass
50 Cupboards and doors here frequently open into other dimensions and the problem is growing
51 A wizard has built a tower and has hijacked the helm of the plane for some bad reason 

52 Someone has found a stone pit with something inside promising wishes if freed
53 Local rich have been signing pacts to hell and are being more systemically cruel than normal instituting new taxes and obligations but free blood sports and a few beers
54 Cursed magic items are flooding market, many shift alignment
55 A great swarm of dragons have come here to nest, hungry dragons will case famine and loss of life 
56 Mutations have become more common and mutant scum kept away by prejudice are showing their god-awful faces in public!
57 A zealous sect of paladins have come and ar judging and killing all they meet by rediculous standards of planar beings. They have a fort and some locals joining their mad crusade
58 A great festival is almost ready but some naughty person has taken that special thing/mascot/person they need and is missing  
59 By night creatures have been attacking and strange mists have increased
60 An angel come to judge the wicked and aid the needy, people are surprised by its harsh judgements but plenty get gifts of gold and magic and healing
61 Someone has taken all the kingdoms supply of d4 1=gold 2=food 3=children 4=wine
62 Powerful divine being has appeared demanding sacrifices and souls tribute
63 A mysterious benevolent foreigner from somewhere never seen before offers an allegiance contract and offer gifts for all in the land (d4 1=demon lord 2=devil noble 3=angel of death 4=lich)
64 Creatures from the dreamlands have been pouring in
65 Beings from nightmare lands have been infiltrating
66 Devil has come granting wishes for soul deals never to be repeated
67 Demon has come to ally with the ruler's enemies
68 A terrible plague is being spread by chaos cultists, beast folk and demons
69 Lycanthropy is breaking out across the land and is a dangerous cult
70 A great dragon has come to plunder food and wealth and build a new lair
71 A clan of giants have arrived and believe they are rulers and locals just animals

72 A necromancer has been building an army of the dead
73 Giant fungus has bee overgrowing land
74 Giant trees and forests are overgrowing land
75 Giant flying pyramid or ziggurat landed recently
76 Strangers from another world have been causing problems here angering mobs 
77 Magical monsters have made large areas difficult for humans
78 Giant burrowing monsters have been eliminating locals and nobody has seen one
79 Pesky elves or faeries in the wilderness play cruel tricks on residents
80 Some unknown race is living underneath the land and by night they creep out
81 Witches and fear of witches has gone wild stirring mobs to violence
82 Strange ruin discoveries have locals prying into past secrets best forgotten
83 Petty gods are visiting here often for some reason, weird magic freaks everywhere
84 A god has come with servants to visit stirring local religions
85 Archons of law have come to annex this world for raw materials in the repair of the cosmos
86 A chaos rift releases slimes and spawn and mutant cultist swallowed up long ago
87 A great ruined engine is discovered from ruined ancient outpost from when gods waged war, the damaged device is greatly desired by a d3 cosmic factions
88 A cult have been calling forth things from the outer darkness from beyond and people dont like it
89 A warband of chaos demon mercenaries arrive for some rest and recreation and ruination
90 A demon prince has been spreading news thy will be ruler soon, banners, graffiti, printed pamphlets and dreams have been alarming population in fear, many tempting to start demon worship now to be spared
91 Strange new carnivorous plants have been spreading
92 Popular new religion stirring up trouble

93 Huge flying being arrives to rest, ridden by people to travel between worlds 
94 Giants claiming to serve long-dead evil titan demand tribute and sacrifices
95 A cult calling on the old ones have called things from beyond to lurch and flail across this world

96 Elves construct a citadel here so they may come as they please alarming locals  
97 Locals have survived a terrible war and still rebuilding and repairing lives
98 Dungeons that never existed before have sprung up, intrusions from the 
99 Faeriefolk are replacing babies in an all-out secret colonisation scheme
100 Two cosmic beings or factions declare this realm will be there's, both invade and trash the place, possibly one side less terrible

Monday, 25 January 2021

D100 Random Apoc Baggage (Fixed repost)





Was accidentally posted unfinished so fixed now
Sorry or Invasion day in Australia today
Hanging with magpies in underpants
Warm & humid but not uncomfortable
Possibly might eat chips and gravy
Yesterday had bushfire smoke choking street

As the bombs fell and the robots ran wild and the plagued neighbours turned into mutants, plague zombies and psychotronic thralls of science. Plenty had time to pack, others were in a hurry or just whatever they had when out of their homes.

d20 Alt Bag Types
roll a d10 or lower dice for more common stuff
1 Battered old suitcase with key mechanical lock
2 Large sling bag d4 1-cloth 2=leather 3=polymer 4=flak cloth
3 Large duffle bag or sports bag of fabric with zip
4 Carpetbag with a cloth with wooden handles or recycled plastic
5 Large backpack lots of pockets
6 Small trolley or wire or plastic for shopping, some scrap built
7 Basket with folding lids, cloth or woven scrap or plastic versions
8 Vacuum packed plastic-wrapped bundle
9 Metal case with a removable lid
10 Plastic tub with a removable lid
11 Rigid plastic or metal folding tool case with lid and several trays inside
17 Plastic bubble pod with wheels and handle and electronic lock
18 Rigid designer polymer case with a mechanical key or combination locks
19 Vac trunk, metal vacuum sealed and temperature-controlled pod for space travel
20 Smart luggage is a robot valet carries goods inside, a pod with tracks or legs

d10 Post Apocalypse Baggage Types
1 Juve
2 Youth
3 Labourer
4 Office
5 Recreation
6 Evacuee
7 Elderly
8 Vice
9 Bug out bags
10 Apocalyptic

d100 Post Apocalypse Baggage
01 Bright coloured backpack with nappies, formula, baby bottle, d6 adorably bad drawings and squeaky plush toy. A d6 jars of long life baby food is highly desired by cyborgs and androids
02 Schoolbag with tablet, notebooks, sport uniform, d6 nutri-chew bars
03 Bag with child sleeping bag, pyjamas, plush toy and pillow
04 Scout napsack with compas, canteen scout book, merit badge passport, pocket knife, weeks compact survival rations, flashlight, electronic lighter, fishing line and hook
05 Rigid travel case with wheels with colourful child clothes for a week
06 School uniform, school rule book, musical instrument, data tablet
07 Plastic carry case with d6 1=plastic building bricks 2=war theme action dolls 3=model vehicles 4=celebrity talking doll with d4+3 phrases they are known for 5=Video console and game crystals iin6 hacked to work without network
08 Lunch box with cartoon characters with long life synthham sandwich, long life atomic apple, nutri-chew bar, vitamin concentrate paste, sensible cheese stick, bottle of memory enhancing cola and d6 packets of pills mostly mood and behaviour altering ones
09 Old case with a collection of child craft including terrible coil clay jars, gold macaroni frame art and terrible seasonal holiday crafts saved over several years marked treasure on front
10 Back pack baby plays soothing music, self-cleaning, temperature control, feeding tubes, and cozy bedding. Has bubble dome with emergency gasmask, some models have fold-out wheels and handles and become a pusher, has copy of "Perfect Baby" magazine and DNA donor catalogue in a pouch
11 Teens sport equipment including uniform, helm, gloves and kneepads d4 1=hoverboard 2=folding memory plastic BMX bike 3=power discus 4=rollerball skates
12 Teen school uniform and gym outfit, data tablet, d6 books
13 Cadet uniform for military school or paramilitary youth group like scouts, airforce cadet, navy cadet or a space cadet. Cadet data slate, light slug gun, truncheon, cadet book, a pamphlet on reporting parents to the secret police
14 Helmet and jumpsuit with d4 1=skis and poles 2=aqualung 3=parachute 4=spacesuit
15 Slingshot, 2d6 rocks, molotov, pipe bomb, t-shirt, gasmask, pamphlet endorsing youth revolutionary army
16 Black backpack with band patches, spare clothes, cup-noodle-doodle, packet of cigarettes, pop magazine, switchblade, leather jacket with patches, hair care products, six pack of beer, light slug gun
17 Sport uniform, deoderant, bandages, helmet, bat or ball, team secret codebook
18 Gothic lolita cat girl/boy costume in tiny "hi-there katya" backpack, book of poetry and dream drawings
19 Skateboard, d6 spraycans, 5d6 marker pens, d100 cool stickers, cool pair of unboxed designer shoes, sk8ers multi tool, d6 joint
20 Cache of d4 6-packs of low alcohol beer, goonbag of cheap wine, goonbag of recycled orange and vodka, bottle pf nasty cheap vodka or possibly turpentine, bag of weed, wizard bong, d3 bottles of alcoholic cocktail mixers, 2L bottle of Grunge Cola, box of cheese dongles, box of toucan crunch cereal, box of glowsticks, d6 fireworks, bullhorn, packet of cheese twisties, bag of raspberry frog jubes
21 Orange industrial jump suit with helmet and toolbelt with a d6 tools and lunchbox with soyagreen sandwich and a can of energy drink
22 Greasy blue mechanic overall with safety specs, a multi tool and a flashlight
23 Green and white jumpsuit with grass stains, gloves, hand shears
24 Grey jumpsuit and cap delivery driver uniform with clip board, bag of cable ties, roll of tape and box cutter
25 White jumpsuit, gasmask, medical uniform, bio hazardous waste disposal tub, rubber gloves
26 Red & white medical jumpsuit, first aid kit, torch, respirator mask with hour air tank, pack of gloves, d3 large training manuals
27 Light blue police jumpsuit with a flack vest, handcuffs, memory plastic truncheon, cable ties, whistle, first aid kit, police data tablet, folding memory plastic riot shield
28 Yellow ABC suit with respiartor and hour air supply, plus advanced filters, giger counter and light rad shielding, spare air cylinder, rad foam (absorbs rads and seals object, comes in spray can with 2 cubic metres of foam, pneumatic drug injector with anti rad drug dose, rad purification treatment dose and universal anti toxin dose, included a biohazzard rated ID
29 Green chamo reserve jumpsuit, plastic army helmet, plastic 9mm slug pistol, 5.56mm plastic bullpup assault rifle with torch and bayonet mounts, military ID and papers, bottle of bourbon, packet of pre deployment meds in sealed bag with experimental ant germ and gas warfare nanites
30 Green agriworker jumpsuit, bag of seeds, bag of weed, hand shears, multi tool, pocket knife, memory plastic spade, hoe, watering can and trowel all fold flat and fit in pocket wallet, pictures of family in farm labour camps
31 Cheap business jump suit, jogging outfit, clip on tie, bottle of vodka, lottery tickets, policy manual, office expense claim forms, building entry ID
32 Quality business jumpsuit, silk tie, cufflinks, tie pins declaring aliegences to ancient factions, corporate data tablet, corporate executive ID
33 Business kimono, awesome nightclub pop fashion with neon accessories
34 Suit is a monitor constantly scrolling advertising, can be hacked into a chamo suit
35 Electronic bullet proof case with d6 gold ounces, wads of ancient cash, tickets and brochure to travel to a bunker in isolated location with a pass key
36 Elaborate business robes with head dress, case folds out into display costume to easy putting on, gold necklace, anti aging med -d6 years off appearance, tin with designer party drugs, HUD goggles and business AI in suit, requires power cell, in emergencies suit seals and provides 10 minutes air, concealed laser pistol
37 Cheap office wear, cleaners uniform and factory overall with IDs for poor worker with three jobs to meet ends
38 Cool new wave business jumpsuit, headset com system, HUD display to smart tablet, tin of designer drugs, tickets to day spa, tranquilisers, bottle of gin, crack pipe and rocks, nail painting machine, variable coloured neon hairpiece, exiting business scheme prospectus
39 Expensive old fashioned business jumpsuit with pinstripes and hat (also a flak suit), box of cigars, lighter, corporate tablet and executive ID, walking stick, gold mechanical watch
40 Sexy high fashion business jumpsuit in wild colours with various pattern selections programmed in, corporate tablet and executive ID, bottle of vodka, horse medicine, bottle of sparkling white alco-fizz, cool fashion bag, groovy sunglasses, music player box
41 Bathers, radblock sunscreen, swim goggles, towel that dries and folds into hand size, pair of things (of flip flop to foreigners), memory plastic beachball and umbrella set, six pack of Creepy Cola
42 Cosplay con baggage, d3 costumes and con tickets, signed photographs, real-looking but fake costumes include d4 1=sf hero costume 2=furry toon animal freak 3=literary character 4=historical outfit, outfits have a d3 prop weapons and accessories
43 Sexy bathers, underwear, sleepwear, d6 high tech sex toys, tickets to sex resort ship or bunker, porn mags, d100 one use contraceptives, 6pack of beer, bottle of random pills, fancy ring of keys, sunglasses, sandals, body oil, sterilizer foam spray can
44 Replica military historic uniform and realistic electronic toy gun for re-enacting all the great wars
45 Collection of antique first edition books of the 20th century
46 Collection of beany babies
47 Chamo cloak and battery, advanced zoom camera and ranged microphone, bird spotters book, 1in6 has mysterious ancient foreign documents, wire garotte, and a pill hidden in a ring, a silenced slug pistol
48 Customised gaming console, hud goggles, data gloves, headphones
49 Cryonic packed pet in case, a leash, tins of food, tin of treats, petcare data tablet, in bodybag for disposal
50 Locked combination case with plastic helmet, breastplate and shield, plastic printed M-16 and two magazines (gun breaks after used up), ceramic machete, 6m rope, week military rations, militia membership card, pamphlets of some demented pre-war domestic terror cult
51 UN ration pack for the week for a family of four, vitamins, 4l long-life pure water, vouchers for food relief and travel, search documents for missing family, family photos
52 Family collection of silver, trinkets, jewellery and shiny stuff in hope of bribing border authorities of pay human traffickers
53 Detention collar, vouchers for welfare, spare shirt and socks, space blanket, tin of soup, tiny camp cook set
54 Folding 2-person tent, sleeping roll, lighter, pocket knife, metal pot, dried rice and beans for a week
55 Urban chamo suit, gasmask, ancient faction flag, conspiracy filled data tablet, d4 pipe bombs, map of the local city with x marks, truncheon, survival knife, first aid kit
56 Boxes of hoarded medication many unlabeled and scrap and recycled medical supplies that shouldn't be reused, how to do surgery data tablet
57 Mess of clothes a few family photos, a packet of long life sandwiches, can of soda
58 Cans of soup, sack of long life rice and sack of flour
59 Collection of improvised d4+3 clubs and shanks and a d3 pipe guns made from scrap
60 Bag full of ancient paper cash and banking bonds and hastily scrawled suicide note
61 Bag with several wigs, d4 outlandish fashion dated in ancient times, plastic jewellery, sunglasses, dentures
62 Bag with adult incontinence pants, soap, gloves, moist towelettes, ointment, suppositories, laxatives, bowel care brochure, cybernetic catalogue for digestive tracts
63 Oxygen mask and cylinder, dressing gown, carton of cigarettes, slippers, old faded photos of family
64 Folding wheelchair
65 Biorobot companion animal unopened in box with care manual and treat tin
66 Tins of various unlabled medications and lots of pairs of glasses and dentures from different people
67 Very old military uniform with tattered flag and some photos, bayonet, medals, severed enemy android head
68 Bionic parts d3 in sealed travel case each requires and atomic cell d4 1=hand 2=arm 3=leg 4=heart
69 Memory plastic folding walking frame, stimulant, bone-strengthening nanite treatment dose, old newspapers, ball of found wire, back of peppermint candy
70 Clothes for an elderly couple travelling a few days with a brochure for a luxury old folks bunker with bingo, swinging and rock and roll dancing
71 Bags of white powder, d4 kilos and wads of paper currency used by criminal classes
72 Bomb vest, baggy raincoat, detonator, death to human oppressors brochures
73 Submachinegun, 5.56 2 clips ammo, silencer, two smoke grenades, 2d4 fake IDs of service workers and building staff
74 Electronic locked briefcase with documents of massive criminal land grab and government bribes
75 Credit transaction machine but hacked to skim a few % extra cash for mob
76 Electronic counter security kit for high tech burglars
77 Two one shot rocket launchers, patriotic hat, bottle of bourbon, hunters knife, letter about joining in city riots
78 Locked case with brochures and hats of opposite ancient factions with bags of cash and opera and sports tickets, a bullhorn, several fake IDs
79 Portable drug lab but chems depleted and a few bits missing but can be improvised
80 Locked case, ammo printer takes polymer and ceramic recycled pellets and turns into low calibre pistol or rifle ammo usually 5mm or 5.56mm, requires a fuel celss
81 ABC suit (Atomic bio chem resistant), with respirator, plastic printed assault rifle and 4 clips, bag of anti plague and chem meds and radiation drugs, filter canteen
82 Black paramilitary fatigues, plastic printed shotgun and 30 rounds, machete, first aid kit, anti zombie medication, undead survival and warning sign brochures
83 Stealth suit suppresses thermal or electrical detection, shocc batton hacked to stun robots, d4 magnetic mines with timers,
84 Tinfoil hat with wires and battery, brochures and books warning of psychotronic mind control weapons with map of hiding places, secret world government locations and a underground city for alien vivisection
85 Tent, sleeping bag, camp stove, month of rations
86 Quality camera in rigid case contains footage of every day life and ends in riots and nuclear blasts then looking for food in rubble after
87 Nuclear waste policy manuals detailing local waste sites, symbols and transcript of need to build an atomic cult to protect waste 70 000 years in the future by scientists in case civilisation collapses
88 Air raid warden uniform, helmet, danger stickers, posters warning public, bullhorn, trucheon, torch and packet of caffeine pills
89 Tins of long life ration canned food for two months, no opener
90 Sat com terminal, folding radar dish, needs power but can signal orbitals or things in space
91 Old business suit, strange cult robes, mask, demon cult medalion, a bible with the smaller book of blasphemous lore inside
92 Body bound in cable ties long mummified 1in6 is undead
93 Terrorist bomb with timer and trigger detonator with old sports clothes on top
94 Suit, bathers and clubbing outfit, grooming kit, concealed communications device and foreign or terrorist code book, maps with a few x marks
95 Locked plastic case with authorisation document pouch declaring sensitive electronics, actually is a stolen strange isotope in a sealed pod inside
96 Hundreds of bodybags and marker to record bag labels, trench shovel, gas mask, gloves, overalls, week ration pack, a brochure on what to do after the bomb
97 Spacesuit, extra life support pack, spray re-entry shield and parachute, duralinium cable, laser pistol with d6 shots, crashed astronaut hid this?
98 Case of radiation absorbent foam to cover 12m square
99 Firefighting helmet, thick fireproof coat, respirator and air filter mask, fire axe, torch, fire extinguisher, ablative spray on fire resistant foam 4d4HP vs fire last an hour, calender of naked firefighters with dalmation puppies
100 Suitcase with electronic optical and DNA lock, security documents inside destroyed if opened, shows locations of bunkers for politician to head to in emergency. Other documents indicate government broking into factions as riots and plagues and undead and android revolutions begins




Sunday, 24 January 2021

Stone Age Sorcery Team Crush Necromancy!



Last session was mostly character tweaking, magic item making, infrastructure
and management projects and planning what rival civilisation or relic of ancient
evil they needed to crush next.















Party today
-Orco the 13th Lv , a greatest known living wizard with own school of wizardry
-Sourberry the 13th level Elf lord founder of the twilight elf clan
-Lanos the 8 foort tall giant-warrior with his magic dog pals

All had been working from their towers in their floating giant cloud castle and the orc and human villagers were settled in well. Mostly they were awaiting Inteliegence and were sure the dragons would be the first enemy. Dwarves have left an ambassador. As a teleporting plane shifting elf noble was was on talking terms with the pine elf queen (though she is a bit snarky and implies the twilight clan wont last). They had allies of lizard folk monks and the mammoth and elk clan. Characters have lots of followers and their own strongholds in the area too.

The flying castle was parked over the cave where the tribe darkness (snake and spider too) and some orcs lived in the cave surrounded by gardens where they traded with the Sunderland and a cave hag some worship. 

Red ape valley has a ziggurat of the Sky god with a clan of warriors and clerics. The giant had a cave full of giant dogs there, some are becoming intelligent. These dogs forme a scout-communication link through the mountains and to the coast via a route the Dragon and Death temples don't know about. Dinosaur valley with the reptile monks has a crystal library the elf learned to access and found mention of the blue dragon worshipped by the cult. 

The flying castle had 5 outer towers and an inner control tower.
The central tower has the helm and power room and the left has a lab there and lets griffons nest in the roof. Lanos keeps the giant lord's tower and chambers. The orcs and the humans had towers for residence. The human took the doors off. The humans and orcs in the city have been using ancient coins of prehumans as shiny jewellery and decorations on their clothing. Most wearing 30gp in coin as shiny pretty stuff. Trade with underland has made some aware of the value.

The wizard Orko has a tower for his school of wizardry. In his lab he has been making abhumans. Early ideas included griffon abhumans or something but the process needs a human and an animal usually and the animal dies with its parts surgically donated to the survivor. But with his orc followers he worked out they could catch bad orcs and use them to make allied orcs into abhuman super orcs. So now he has 7 foot tall musclebound orc bodyguards. Some other people started to ask "hey sometimes i wonder if Orko the wizard is really good guy". Turnsout he is a balanced-nuetral weirdo. He also made a homonculi duplicate and considered polymorphing it into female to be his GF. Been preaching to students dont bother with mortal lovers, just get your levels up and make dream lovers or summon them.

Wizard and Elf has been summoning earth elementals to do gardening, building, tunneling and building.

Surprisingly a messenger from the dragon cult offering to meet and fight the undead. The party were wary but willing to go. They flew over by griffon and saw the temples and shrines and hundreds in robes to welcome them. When party made clear they were interested in peace and territorial border limits rights and working to fight undead were allowed to meet the dragon. The big blue dragon named Lord Cyan was charming mostly. Mention of dwarves made him twitch excitedly so they played down this possibility they knew where any were. Dragons apparently had beef with heretics who made dragons into undead so they hated all necromancers now. Party were suspicious of dragon cult slave pens of captives from tribes they had never met. Elf had an invisible spy trip till smelled by a draconian guard and saw the hydra temple had a golden Hydra, the Nidhogg shrine had wyverns and the Tiamat shrine had a gate to somewhere. So a plan to meet for war in a week to plan made with draconic cult leaders. The dragon gave them ancient blue lotus wine and each a gift, the giant got a featherfall headband, elf got a elfcloak (just had one spare) and wizard got a jug that turned any potion into a 2d4 HP healing potion. Dragon invited wizard to drink lotus wine and share wizard spells.

Elf spied on the death temple and saw they were mostly zombies and skeletons with a few suspicious undead and a lich. There was a core of templar evil clerics and a priest and then slaves they were rounding up with help of hyena clan of tribals. They too had slaves from the mountains but it was clear they were intended to become undead. The undead were building a road north.

So the Elf visited the queen and she was cordial but sneery and offered to provide refuge for his clan to be reabsorbed if they needed. Not a great offer. The party spoke to dwarves and debated how many dwarfs could be called on. The dwarves had lots of isolationists but if called to fight undead a core of dwarf death cult haters could be called on. The party offered aid of earth elementals for 80 dwarf heavy troops to burrow under the death cult ziggurat or castle-temple. Dwarves stated they wanted all dwarves and technology to be returned to them and for humans to protect them from the dragon. 

So the Dragon cult war leaders came and a plan was nutted out. It worked pretty well. The dragons offered to seize the slave camp of the necromancers with a hydra and lizard folk. The party planned to secretly get slaves out first via a tunnel to cheat the dragons. 

So the dragon and its army wame from the east to the Death cult castle drawing out their main troops to form ranks leaving the slaves less guarded and the dwarfs for them out and the remainders in the docks and shanty down were destroyed by marine strike force. The party with dwarf allied burrowed into the castle and began massacring templars and preist and a zombie mastadon. The Dragon hurt the lich which most spell casting or non flying players couldn't. Orco rained meteor storm on the undead army. The cloud caste arrived and the human death cultists were broken. The dragon got a second breath on the lich but fled after a 18d6 fireball hit and fled to get healed. The lich tried to get to his priests but thew were destroyed by multiple fireballs. The lich cast a huge area death spell affecting only zero level types which was pretty devastating to lots of humans on battlefield, half all normal humans, orcs and dwarves dies except the slaves in their tunnels. Griffon riding priests and warriors of the red ape valley ziggurat to mop up undead and heal wounded. The anti magic shell lich was a pain and a power Lanos made an oath to get was ineffective. The dragon had done most to lich snuffed the lich who got to 8HP.  

The lich holed up in an adamantium keep spell with a few HP for breathing space. The party had it buried and everyone mopped up the remaining undead. Prisoners of the cult were given to the dragon and the draconics yielded the slaves they originally claimed. Party grabbed lots of magic loot and found undead digging up an ancient machine that could turn a man and a woman into a new hermaphrodite super race by burning gems and using 80 trained animals to operate the controls. Party smashed lots of the crystal complex and buried it. The lich had long gone and was very close to being destroyed. At least he had no cult or home or hermaphrodite machine. Apparently, he hoped to make the hermaphrodites with 4 arms and four legs into undead.

The Dragon claimed the coastline. Elf wondering if the machine was why necromancers came and if dragon looking for some draconic secret. Coins and shiny loot and remaining weapons, armour and metal went 80% to the dragon and Dwarfs got 20% and happy the party tribe uninterested in metal. Dragon and the party agreed to renegociate in peace and not put troops in each other's land without invitation and free travel for the common folk. So many of this lawful evil dragons treaty plan seemed reasonable including a renegotiate in a year. The dragon and its allies include lots of flying troops which the cloud castle would be vulnerable to which party worried about.

So a great victory and some more training and research and magic making. Research into elder giant and dragon lore and party pleased they are players among the mythic powers of the region. Cross-pollinating of skills in campaign tribes has been interesting. Now orcs have bows. A bunch of sorta sky cults have sort of merged. 

Some research revealed there were once thousands of giant sky castles made from fragments of the previous world left after recreation (many became chunks of the abyss) or various demi planes. Most of these castles were destroyed in wars with giants against dragons and gods that were over before demihuamns even were around. Many were taken to the top of the sky and dropped on enemy targets usually great monsters or magical engines of divine beings. 

So now the Elf had plane shift teamed up with giant who wanted to go to giantland to get a giant flying dog sled or a magic chariot so griffons could carry him like they do other characters. So some research about locations and went to visit gnomes who knew a place that gnomes use to go to the world tree. So they cast the spell and crawled into the tiny wooden door and ended up in a wooden passage with tunnels and doors so they found one the to the outside bark encrusted surface of the cosmic tree. There were precarious walkways, huge branches, and several tiny adorable doors in the tree trunk. The curvature of the tree seemed to make the tree a kilometre wide nad they seemed to be over 500 yards up. The giant was glad he got a headband of featherfall. Above the tree branched out into a canopy that seemed to cover most of the visible sky. Giant squirrels and birds were scuttling about.

So Elf cast fly on giant and popped out his wings and they both flew up. They say a wooden mansion in tree and had a look. Had a rude note telling inhabitants to move out. Elf was unconvinced "not enough plot hooks here and were not cops everywhere we go lets move on". Giant was sure people here seemed nicer and might know directions. Destroyed note and knocked for directions. An old billygoat adopt lots of beast folk orphans and was happy to invite party in for tea and show them a gate to giantland. So the next morning they found in a giant branch knot a huge door to giantland. This was once bigger than fairy land which had annexed most of giantland. Once all the sky castles were linked and the lawful sky giants had an infinite sprawling walled city at the core of giantland. So the explorers from the mortal world were disappointed it was a ruined overgrown empty dump.

Wandered around and found a hill giant having a baby guarded by her cave bear. She was scared of party but elf and giant convinced her they were not enemy sky giants (Lanos is one). She was being hunted by enemies and they found 3 ogre magi after her baby which that killed. Remembered that time one ogre magi almost killed whole party. The giantess was friendly and grateful and off to go home (she was hunting her deadbeats ex).

Found two young wimpy zero level elves hiding from giant and a book of giant supremacy and plans to dominate the universe and how humans were the problem of the future. Sourbetty accepted the two as followers and to join his clan, They were lame adventurers who were disappointed by the local monster might that the name giantland was not warning enough. 

Satisfied they had a place to visit again by plane shift they returned home. Next time they could go back to where they had left and not bother with giant squirrels or tree elves. 

Was good to use tables I did years ago especially in my elf book. 4-5 years go so my prep got a payoff at last. Enjoying the high level antics and hoping world breaks. Now the elf has enough spells to blast away for a long time his bow arm getting slack and finding it hard to bother with a new weapon skill. Im still hoping they will fly their castle to another plane to invade or get something.

Wishing you best in your own battles and elfgames

Friday, 22 January 2021

d100 Things in Sheds and Shacks













This is very interesting for post apoc games and even fallout
I like that various cults might have been legit or survive over centuries

Proposed Atomic Cults For Nuclear Waste Management

Also Australian TV Bush Mechanics a good watch for improvising tech
from worlds oldest survivalists and feel of real wastelands

There are more sheds in Australia than people possibly (fact I just made up).
In rural areas, they are everywhere even in long-unused bushland.
So they are a common sight and this is to help explore them. 
Also good just for small ruins you might explore.

Buildings are characters too. 
One thing fallout does do is have letters and evidence of past events in a building.
What tragedy happened here? Whats the story of it's occupants past and present? Some fragment you find in a shed about a missing child might turn up relevant in some town miles away. Gives you hooks in the world and investigative fun.

Feel free to make have occupants inspired by the contents or just some vagrant or a whole gang of killers eating a human corpse. My current campaign has to check local ruins for unwelcome creatures or squatters. Some turned out to be friends one was a damaged cyborg monster. Currently have a trolley of dead robots and cyborgs they are taking to market.

WIndows? d6-1
Doors? d3
Size? d6 things usually at least 3x3m per thing
Occupants? You decide and some entries will suggest occupants
Past Occupants? Tell some story of the past with material trinkets and writing

d12 Structure Types
roll lower dice for more backward or old fashioned places
1 Old wooden shack, planks or logs
2 Mix stone and wood with a corrugated tin roof 
3 Plaster, wood with 
a corrugated tin roof 
4 Scrap built from trash 
5 Stone colonial style with a corrugated tin roof
6 Brick and cement with a corrugated tin roof
7 Sheet metal over metal frames on a concrete slab
8 Plastic designer structure, partly uv damaged
Recycled materials like tires or bottles or vehicles and earthworks
10 Geodesic dome plastic and durillium
11 Streamlined durillium cargo shipping container or several 
12 Formed polycrete semi-submerged designer structure

d12 Condition
d4-1 rolls per structure
1 Fire damaged
2 Flood-damaged or leaking
3 Vermin damaged (termites, rats, birds)
4 Mould and mildew and fungi
5 Vegetation overgrown, pale roots and tendrils inside
6 Dust over everything, possibly sand or soil-filled
7 Vandalised with gang tags, occult signs and inter-faction obscenities
8 Sewerage or faecal matter everywhere
9 Bloody massacre here, remains and blood
10 Used as a lair by a gang of mutant creature which modified it
11 Good condition and mostly untouched by anything
12 Pre-war pristine, possibly maintained by drones or nanites

d12 Extra Features
1in4 shacks have something extra
1 Campsite out front with some rocks and logs around a fire
2 Corpse with intact equipment possibly of some faction
3 Cache of some faction or gang who hid a crate of loot here
4 Antena or dish on roof with remains of electrical appliances or com system
5 Food preparation area with stove, bench and cooking gear, usually unclean
6 Solar power cells and functioning lights inside
7 Advertisement or sign 1in6 still lights up at night 
8 Very well secured with mechanical locks and chains and shutters 
9 Toilet, range from bucket and seat to high tech chem or food recycler model
10 Laundry wash area with tubs and possibly tap or water tank
11 Garbage heaped around shack might have some hidden good junk
12 Trapped with a d6 devices on door, inside or outside. Often baited with goods

d10 Things in Sheds and Shacks Types
01 Vehicle d6 1=boat 2=d4 bikes 3=groundcar 4=ultralight 5=jet glider 6=d6 bicycles
02 Recreational mostly for relaxing holidays and seclusion from others
03 Residence feel free to make any past tense people into the present occupants
04 Agricultural
05 Storage
06 Junk
07 Machinery
08 Faction cache
09 Vice
10 Weird


d100
 Things in Sheds and Shacks
01 Remains of vintage vehicle shell and many boxes of random parts 
02 Bad condition vehicle was repaired with scrap and in need of parts
03 Wrecked vehicle needs cases and bodywork and parts
04 Vehicle deteriorated with rotten fittings and plastic panels but structure ok
05 Several badly wrecked vehicles stacked in heap and boxes of parts 
06 A stripped car with boxes of various plates and part identity fraud machinery
07 Plastic automated family groundcar requires long gone network to operate
08 Van or light truck with more shed goods inside
09 Scrap built buggy and parts and tools with insignia of a famous road gang
10 Plastic and the ceramic car has melted down with battery chem spill 
11 Hunting shack with bunks, gun locker with 4d archaic long arms, chamo clothes, webbing, cans of beans and instant chilli, case of beer
12 Fishing shack with hats, vests, boxes of hooks, floats, line, weights, a fish trap and rods
13 Large HiFi, beanbags, carpet, fridge, case of beer, headphones, huge bong
14 Band practice area with d4+1 usable instruments, amp, mikes, stands, cases and posters
15 Dance studio with wood floor, wall mirror and amp, dance leotards and leg warmers in fluro colours and faux gold trophies
16 Pet grooming supplies and cages or aquariums and pet food and novelties
17 Small tv or sound studio for ancient podcaster, cases of t-shirts, cups and pamphlets of some ancient hobby or political faction
18 Hot tub, huge round water bed, mirror ball, mirrors, lubricant dispensers, porn mags, huge tv, a bucket of used contraceptives, d6 outlandish sex toys and d4-1 sex robots or androids 1in4 still in original packaging
19 Greenhouse with highly automated set up but overgrown d4 1=flowers 2=mushrooms 3=
20 Large chair, entertainment console, crates of soda, 3d6 ancient plastic idols
21 Several bunks and camping supplies in lockers and board games and puzzles with missing pieces
22 Some loner lived here for years in secret isolation, body in cot, there is food and a cheap weapon and scrap built furniture 1in6 a former pet is now  monster living here still
23 Family struggled to live here until elders died off and the young left, a journal with many writers tells the clans story and hints of some local factions history and characters
24 Elderly couple lived out final years in seclusion here, letters describe children left long ago
25 Cultists lived here in fear of discovery, regular scavenger clothes and weird robes in trunks, strange daggers, braziers, candles and other strange stuff. Diaries describe abusive family life and quest for victims to murder
26 Small farming family lived here for years but moved on as gangs got worse
27 A clan of feral children lived here collecting toys and junk
28 Prospectors used this as a base for exploring on and off for years leaving tools and long-life food and bedding. Lots of low-value scrap goods but good for crafting
29 A gang lived here for several years part of a larger gang in the area, remains of drugs, haircare products, leather spiked belts, parts of bizarre gang costumes and improvised scrap melee weapons
30 Some people hid her in the final years from roaming undead and plague victims, eventually, they succumbed, Bodies here will reanimate as hungry ghouls if disturbed
31 Racks of eggs and an egg incubator and pens for baby birds or reptiles hatchery
32 Sacks of animal feed and straw that crumbles to mostly dust if disturbed
33 Farmers cloning vat with sacks of nutrient formula and long-life sealed embryo pods from a catalogue of exotic creatures. These ones will probably be sheep or cows or pigs, 1in6 are heretige breeds
34 Animal cages and dried animal skins, collections of butchers knives, hooks and sack of salt  
35 Sacks of seed and fertiliser 1in6 a hostile plant creature like a trifrond or podperson plant has moved in or was even being farmed here
36 Several pens where prise animals were once kept with grooming supplies and ribbons 
37 Cryonic tank with prize livestock inside 1in4 could be brought to life with expert vet
38 Laboratory with remains of creatures in vats and records. Replicant rats in long life boxes here were used for testing to simulate living creatures  
39 An agricultural synthetic worker was kept here d4 1=crude humanoid 2=dum android 3=pod with tracks and tools 4=large box with four legs and sensor turret and arm
40 Farm machinery d4 1=tractor 2=harvester 3=agri mecha 4=ultralight flyer
41 Furniture covered in sheets with boxes of house hold items
42 Several engines from jet cars in various condition
43 Building supplies including bricks, lumber, sheet metal and sacks of polymer paste
44 Boxes of books, 8-track tapes, laser disc LPs, Beta cassettes and other outdated media
45 Boxes of old electrical appliances like hifi and kitchen appliances that were old when the apocalypse came
46 Boxes of stuffed toys from an ancient cult
47 Cleaning chemicals, soap, sanitiser and paper towels in boxes
48 Diet supplements and vitamins promising miracle cures and get rich schemes
49 Sacks of clothing 1in6 has some interesting uniform or costume
50 Boxes of toys, games, action figures and game consoles
51 Boxes of mould covered food that looks frightening

52 Boxes of junkmail, newspapers, brochures and business cards
53 Thousands of cans and bottles hoarded for recycling
54 Hundreds of tins of old paint
55 Drums of medical waste
56 Drums of plastic pellets for recycling
57 Cases of recalled long life food with "to be disposed of" stamped on every packet
58 Boxes of bottled wine all turned to vinigar
59 Piles of stacked recycled fence posts
60 Boxes of posters and fan collectables from ancient d6 1=boy band 2=politician 3=internet conspiracy scholar 4=preschool children's cartoon 5=fast food toys 6=sports team
61 Generator and 1in6 has fuel in reserve most empty, runs off biodiesel
62 Recycler machine with hopper produces refined pellets d4 1=paper 2=plastic 3=metal 4=ceramic/glass 
63 Biofuel plant where farm waste and manure where turned into fuel for the farm. Required a living culture to operate 1in6 chance a long life canister is here. The bio-slurry smells revolting
64 Mining equipment often inexplicable and ancient or of more recent construction from scrap
65 Water purifier removes impurities, rads, salt, unwanted chems and fits on a truck, needs power supply
66 Well cap, cistern access or bore pump, water might not be drinkable 
67 Micropile power plant, might be operational 1in6 or require a new atomic fuel cell or possibly repairs and replacement parts 
68 Industrial MIcrofoundy can print various items from data base most specialise and have locks against weapons that may require a hack or clever design to bypass d4 1=polymer plastic 2=duralinium 3=biological 4=ceramic require raw materials and power 
69 Alcohol Distilery required fuel, water and other ingredients and a d4 hundred bottles and some old tubs. Ancient ones need power scrap built need gas or wood fire
70 Light industrial mecha wreck and parts
71 Sacks have been left here or ration packs and d6 waterskins with a faction symbol on them

72 Case of ammunition, a pistol and a d4 pipe bombs and a first aid kit with a faction symbol on them
73 Case of d6 muskets, d4 handguns, d4 daggers with a faction symbol on them
74 Medical case with lots of first aid supplies, a bottle of vodka, doctors bag with a faction symbol on them
75 Cases of beer or wine or hard liquor
 with a faction symbol on them 
76 Sacks of flour, grain and legumes with a faction symbol on them
77 Case with a scrap built .303 scoped rifle with box of 50 shots and area map with some x marks and a pair of binoculars
78 Drums of fuel with a faction symbol on them
79 Sacks of quality sorted scrap with a faction symbol on them
80 High tech locked cases with android and cyborg food paste and d6 energy cells
81 Drug lab built from scrap and recycled parts and sacks of unpleasant chemicals
82 Bullet mill and gunsmith workbench can make various ammo types given time and parts
83 Workshop full of strange ancient scrap someone has been trying to test or operate 
84 Robotic hacking lab used by terrorists or viruses robot revolutionaries, d4-1 unmoving robots
85 Greenhouse built of scrap growing drugs with faction markings, requires weekly maintenance to operate
86 Cages with chains for humans kept here by slavers or who knows what
87 Cult ritual chamber with candles and goat skulls and occult wall scrawls
88 Gambling den operated here with card tables and a now empty bar
89 Fighting pit was here where people were made to fight while others watched, possibly this was just for training or initiations or tormenting prisoners, animals often used too or humans and animals
90 Cannibals kitchen with butchery and cooking tools and human bones
91 What seems to be a perfectly intact UFO or aircar but is hull only prop
92 Workshop where someone played with high energy weapons of the ancients. Lots of scraps and schematics and a semi complete weapon

93 Crate with d4 1=robot 2=android 3=replicant 4=cyborg d4 1=defective killer 2=virused betrayer 3=ready to obey who activates 4=self aware person 
94 Laboratory of fringe scientist with incomplete non-working prototypes and useless schematics and hundreds of letters of rejections and debt collectors. Lots of good scrap but also lots of time-wasting potential or worse you end up thinking like them
95 Meatgrinder and d4x1000 sausage skin casings 

96 Dried preserved meat hanging from ceiling, some creatures and cuts familiar
97 Vending machine d4 1=snacks 2=soda 3=beer 4=3d printed one use polymer pistols (d10 left) but may request to scan your ID or bank card
98 Bomb lab of ancient terrorist with all kinds of unsafe materials and half built bombs. A manifesto and map on wall with pictures of celebrities and politicians to execute
99 Mutants have built some deranged idol of one of their hideous gods with deformed human bones and skin. An altar before it has signs of rotting offerings and sometimes a few trinkets or coins or bullets
100
 Enterance to a bomb shelter or bunker complex

Thursday, 21 January 2021

The Joy of Gyrojets, Cannister Rounds & Wrist Rockets


























One of best things in star frontiers was gyrojet guns especialy with the possibility of other canister ammo in a dragon mag. WW1 banned such many such ammo types on earth (but landmines and nukes ok?). TSR advanced marvel had canister rounds too. If I was fighting vampires or somethin imagine the bizare special ammo you could make and ethics of such a weapon on humans isn't a problem (right - i mean screw all vampires).  I'm not really talking stats here just options and a bit of a love letter. Star frontiers basic gun illos were very awesome.

So basically the gun is a launch tube that fires rockets 
I saw basic ones as simple tubes but the ammo might be more advanced than the gun
More advanced ones electronically fired with locks and laser painted targets so whole squad over hill can target one target an observer points out. Good for space or under water too.

We did mixed loads so you could say alternate depleted uranium slugs and flechettes. A Variable magazine has a 6 shot mag wich you could select which round fired in which order. Some guns came with a standard and a variable mag. Good for judge dredd type antics so you can have non lethal ammo or lethal overkille if sanctioned.Perhaps you might argue with your guns AI. 

We had 3 stage ammo you could vary componants and there were guns or backpack that fed a gun and assembled custom ammo on the fly to fire. 

Gun Complexity
-Dumb - simple launch tube
-Advanced - sealed system, electronic ignition, ammo counter, camera, lock, laser designator/sight, can link to squad weapons to fire together
-Smart - links to ammo to scope to help select targets programs munition which hunts target on parameters, some guns can assemble ammo specific to mission

Motor
Various rocket options but more high tech might include high tech ramjet ammo or gravitic drive in the round instead of a thruster. Longer range thrusters might be possible.
-Rocket
-Ramjet
-Gravitic

Fuses
Fuses vary too. A dumb round requires impact and the round just fires in a straight line. Specific ammos using specialist scope might target lock on a heat or EM or even genetic signature guiding the round to the target. Some ammo can be laser targeted to home on a target point or smart ammo with an advanced scope or HUD can lock of a targets visual appearance and home in on them. 
-Dumb - impact detonation where aimed
-HARM - designates target by energy emission signature, anti-robot or vehicle
-Thermal - designates target by heat signature
-Laser - seeks point targeted with a laser designator on the gun or elsewhere
-Smart - locks onto target designated by smart scope, identify on database 

Ammo
Ammo comes in individual rounds or jetclips and comes in many types
Standard Clip
Variable Clip
Extended Clip
Backpack Feeder
Micro factory ammo mill backpack feeder

Steeljacket - standard slugs
Plastic - cheap usually vs unarmoured civilians
Plastic Flechette - safer to use on spacecraft 
Flechette - scattering cloud of titanium darts
HEX - explosive
Armour Piercing
HEAP - high explosive armour piercing
Tracer - flares leave trail of light, not to be shot at living
Shock - a taser like stun munition
Plasma - magnetic bottle of superheated fuel
Web - entangling plastic polymer threads or foam
EMP - anti unshielded machinery causes shut downs
Incendiary - burning napalm
Smoke - cloud of smoke
DOZ- sleep gas
PLAG - bio plague liquifies flesh 
CHEM - corrosive gas that eats through protective wear
ICE - super frozen gas
TOX - poison gas
Tear gas - irritant to break up mobs
Vomit gas - causes vomiting and choking
Fear gas - causes irrational fear
Tracer - paints target with radioactive frequency isotopes to track or target missiles

Weapon Types
Might be called rocket gun, jet gun
-Wrist Rocket - 4 shot wrist-mount 
-Helmet Pack - 4 shot helmet-mount
-Rocket Pistol - 10 shot 
-Rocket Carbine - 20 shot combat weapon uses pistol ammo
-Rocket Rifle - 10 shot sniper or hunter rifle
-Assault Rocket Gun - 20 shot burst fire 
-Cone Rifle - one or 4-shot versions, shoulder-mounted or bipod mostly

Gun Complexity
-Dumb - simple launch tube
-Advanced - sealed system, electronic ignition, ammo counter, camera, lock, laser designator/sight
-Smart - links to ammo to scope to help select targets


Imagining that shotgun casing with anti-g smart rounds that once fired fly about killing targets until destroyed by targets with armour slowly ablating them. Then you keep firing 10 shot bursts of these things (no recoil as ammo does flying). Some poor low tech army will be massacred. Could have a various pattern like spread in wave of just liquify certain targets working together. AI in gun could control or program in a pattern. Perhaps the gun has a stuttering flash unit that lets the AI get a battlefield image to calculate best kill patterns. Could link to data in a flying drone or scout round