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Monday, 31 March 2014

EYE CON


http://www.eye-con.info

Im running Long Stairs DnD, Cthulhu Metropolis and Quest to the surface kingdom if anyone in Sydney

As they let me run 3 games of 3 sessions Im pretty busy but means I can do again. In later con in year.

Later in year I will run Metamorphosis Alpha, Gamma World and possibly Chulhu of some kind - possibly a superworld mash up. Or perhaps TSR 80s Marvel.

Might even try some other TSR games like star frontiers and gangbusters some time.

Sunday, 30 March 2014

Vikinglog: Evil Orkneys Clan and Invasion against King Alfred

892 Head of clan on Deathbed, Horad has yet to decide who will rule. Hrafn was steady but now obsessed with battle and weapons and armour, grief stricken at wife's death. Alrek the Unruly has settled down and married, has several children and has become a great leader.

Thora dreamed a skull biting a crown. A bit worried. But significance related to Jarl of Orkneys.

Kings of Denmark and Norway calling for mass invasion of Britons and surrounding Islands.

Party gather travel to capitol of Norway and bring older wives for advice. Huge feast with over a thousand men gave homage to Odin and feasted. Breidr sold lots of livestock and made a killing with ship and feast food supplies of clan farm. Tried to get King to notice them at later smaller feast but failed. Met Siguard Jarl of Orkneys and agreed to accompany him. All got horses. Set sail for Orkneys with new shipmate, another Leif Stonedale a fisherman. Was loaned a horse and got some practice in. He befriended the three strange fishermen turned vikings on board Wavebiter. They told him how they worshiped the Midguard Serpent and taught him to call help from the sea (wtf?).

On Orkneys, Siguard the Jarl sent on secret mission to kill a degenerate clan while men with invasion force and were to be sent to deaths. Jarl offered to buy women and children as thralls still party wary but all old men and those able to fight must die. Locals acuse them of kidnapping youths. All concerned sounded like dishonorable work of Loki to murder ordinary families. Party split and Thora dead against till she contacted a Raven spirit and sent it to spy on Island.  It brought to her vision of cannibalistic blood rites in prehistoric barrow mound. She came from her trance obsessed with killing all so party went on mission.

Best swimmers came by shore to hold fishing boats while rest barged into house and attacked. A woman tried to throw a wax tablet in the sea chanting but was killed and tablet taken. A woman had a strange stone knife. All killed but a boy with a broken leg. Three more inside killed.

Followed trail to barrow and hear chanting. Burst in to see bloody sacrificial orgy and began slaughter. A stone disc was being worshiped opened and weird light poured through. Johan lept at it and struck it as ray seemed to wither skin into leather. He saw the god Ganetathoa and went mad. Alrek smashed the disc covering his eyes then fought crazed Johan. Everybody dog-piled Johan and tied him while he babbled from loss of 48 sanity points. He did save everyone from view of the god.

Most dead and crippled, Briedr and Alrek tried to stop Hrafn from killing the wounded and only stopped when Briedr promised to sacrifice all to Odin. Returned to Orkneys glad to have stopped cult.

On to Pictland where Siguard led 80 horsemen against 40 picts, a complete betrayal of supposed fair fight deal he promised. Some of the Wavebiter crew got in a few hits but mostly at back. Siguard encouraged men to cut off heads and ride around with heads on belts but his skull's teeth scratched him on leg. A few days later died of septic wound (true event and good to get more history in game). Chaos ensued as force split. Many went to join Danes in King Alfred's fat lands and others went to York.

Alfreds new forts and Saxon unity was a problem for Danes. Slowed advance of  the 300 ships. Wavebiter crew found a fortified monastery with St Bartholomew sign like previous ones. Thora called spirits to spy and knew monks researching sea and stars of the north. Party Found a big warship to aid them. Cut a deal and did good job of befriending Bjorn Bjornson to help. Killed some monks and took some robes. Also got a relic from monks wagon and avoided 20 horse warrior men of Wessex. Hrafns slave reluctantly betrayed his own order, was convinced less would die if he did help vikings but he cried a few times. A bit bloody but pretending to be wounded handy. While party seized gate from wessex men other vikings scaled walls and set alight stables. While most in walls went to fight fire, the gate fell and 70 more vikings stormed the front. Knights hid in the central walls while monastery burned. Alrek and Johan caught monks trying to flee with relics and stopped them joining the soldiers by hacking them to pieces. Others in library and party seized their books and charts. Aparently the order were searching the north sea for the place where the castle of the leviathan would arise soon.

Got lots of monks and many peasants hiding in walls from raiders. Got most of loot so barricaded soldiers in inner walls and returned to ships. Got a good share of loot but thralls and horses worth more than gold. Most lead heroes have a christian slave acountant ex monk. Realize weak unarmored people cannot really bother them and fighting more recklessly. Had to divide out potential concubines but they were not too fussy, but some vikings abstained.

Ship packed and set off home. Said farewell to Bjorn and he told them to come to York next year. Returned home to sell goods, recover from shock of seeing god Ganatathoa, trained up some of weakest vikings, learned some petty spells and spent time with family. Brothers agreed to split clan to Iceland hold and Norway lands which everyone thought very wise of them. More children born and Johan married a pretty girl thanks to cousin Thoras meddling in name of Freya. Alrek has seven children now including adopted. A distant kinsman died in swamp after bog iron and the fur hunt from Iceland bought in lots of money.

Apparently monk order party have been persecuting are hoping to avert the castle of the leviathan appearing so are searching sea from Iceland to Greenland to Vinland. Some texts in Hyperborean. The Stonedale clan dont really care but let monks pursue research while serving as their record keepers and loom operators. Poorest slaves given to Odin for sacrifice.

Briedr has had runes tatooed all over to make him more battle wary as reward for Odins Favour and all the sacrifices he won for Odin. Hrafn has superior armour of a nobleman, a chain shirt and mighty helmet he wears with a white wolf pelt. Thora had birth complications so getting concubine thralls for her husband as she bore two girls. Has been studying prophetic arts of a priestess. Her sister at home busy using her former monk thralls as concubines and has children to them but unmarried. Learning Rune enchanting. Poor Alrek beginning to regret having to prepare dowries for his daughters. Poor Johan recovered well as could from seeing a gods eye, his skin hardened and his mobility reduced. His marriage has brought peace to old rival clan which pleased the gods. Thorhaddr studying secret songs of the scalds of Iceland, spending time with young wife.

Hrafn ready to duel with dead wives ex husband and father of his adopted children. Accused him of killing wife he mourns for and sworn to Freya will not lie with a woman till man who took off with a concubine and shut her out in cold.

Rolling children survival and wife surviving childbirth rolls has been good, stolen from Pendragon. Land and family tables good too. Players get nice and exited. I like Vikings Indifference to the Mythos. When at Rune hero level will sack the castle of the Leviathan. Meantime York and some more exploration await.

The allegiance system in BRP Iceland is going to take a while to kick in. Odin favourin bloodletting, Thor fighting monsters and Njord favoring sailing the best. Thora matchmaking has got her Freya points but up to 8 score most need 41+ to count. RQ3 magic im using too, most have 1-3 points of spirit magic and a few have other magic skills. Throa's spirit battles are dangerous and unreliable. A few have Cthulhu mythos spells, three have Mythos scores but 6% best. Slave monks to read for you helps keep vikings lean mean sane killing machines.

Saturday, 29 March 2014

d100 Vehicles, transport, and steeds

Two water buffalo escaped film set in Newtown this week and walked down main street. Sydney just like that.

This is for any gonzo fantasy or science fantasy setting. But just change your dice or pick tables for your setting. A cyborg beaverhawk may not work in Middle Earth. I like idea and will do more specific genre setting tables later.

First table for a variety of transport, second set for my fantasy setting and third for Psychon.

Thanks to suggestion from

JDJarvis.

d100 Simple Version
1 Basic animals

2 Animal powered vehicles
3 Exotic pre modern vehicles
4 Aquatic vehicles
5 Unusual earth mounts - giant and prehistoric
6 Strange Creatures
7 Strange Vehicles
8 Arcane Tech - magical transport
9 Modern Tech - steam, jet, rocket, diesel, atomic
10 Futuristic tech - space age sf tech


d100 Vehicles, transport, and steeds  
Roll d100 on gonzo world fine
Roll d50 for a more straight pre modern table
Or pick first digit to suit and roll second number as d10


01 Bareback wild ass
02 Oxen
03 Pack dogs
04 Pack Donkey
05 Pack goat or lama
06 Miniature pack pony
07 Riding Pony
08 Riding horse
09 War horse or draft horse
10 Camel 1d3 1=dromedary 2=bactrian 3=hybrid
11 Battle ass wagon or battle donkey cart
12 Ox wagon or sled
13 Deer Sled
14 Goat wagon or deer sled
15 Donkey or pony cart
16 Light Chariot and two horses
17 Heavy Chariot and four horses
18 Wagon with 1d2 horses
19 Coach with 1d6 horses
20 Elephant with howdah or palanquin
21 Slave pulled wagon
22 Slave carried palanquin
23 Tethered kite for observation
24 Crude hot air balloon for observation
25 Crude hang glider for suicidal thrill seekers
26 Wagon on wooden rails
27 Barge on aqueduct or canal
28 Flying fox or crude elevator or swinging on vines
29 War Wagon (Korean Style)
30 Primitive submarine
31 Raft for the desperate or improvised
32 Canoe for scouting or exploring
33 Rowboat for local travel
34 Sailboat for coastal travel
35 Long ship for trade and war
36 Sailing galley with oars and sails
37 Small sail ship for mostly coastal  trade
38 Cargo sailing ship
39 Transport ship
40 War galleon
41 Riding or pack flightless bird like ostrich, moa or Pleistocene terror bird
42 Riding bird or bat or flying dinosaur
43 Riding or pack lizard, many types from goanna like to crock or chameleon
44 Riding or pack Insect like a stag beetle, mantis, grass hopper, moth, bee, ant
45 Riding or pack mammal like hyena, dire wolf, sabre tooth tiger, bear, mammoth, wooly rhino
46 Riding or pack dinosaur, small and fast or lumbering behemoth with tiny siege fort on back
47 Swimming beast like a dolphin, whale, dinosaur, prehistoric penguin, lobster, trilobite
48 Riding or pack amphibian like a newt, frog, salamander or prehistoric creature
49 Riding or pack arachnid and other invertebrates like spider, scorpion, centipede
50 Riding or pack mollusc such as slug, snail, squid, octopus, nautilus, ammonites
51 Winged version of normally ground creature like horse, lizard or wolf
52 Walking amphibious version of normally aquatic creature like a land shark
53 Griffon or hippogriff like hybrid animal d2+1 recognizable  creatures
54 Chimera, evil monster hybrid beast of  d6+1 creatures
55 A magical version of a normal animal but with magic powers
56 A supernatural version of normal animal with planar powers
57 Alien creature of other world ecology, drastically different life cycle 
58 Slimy horror like a jellyfish, shoggoth, giant unicellular creature
59 A mobile plant like a triffid or tree monster used as riding beast
60 Creature but sentient (1in6 cast spells)
61 A humanoid like a giant or possibly quadruped former human
62 A creature with artificial or modified body parts like a cyborg or magical
63 A dangerous creature like a demon, bound and obligated to obey for now...
64 A huge flying being stops to rest, users predict it and use to ride (1in6 off world)
65 A floating Island actually a huge creature which might eat passengers if disturbed
66 Beings travels between worlds and other beings await to follow through portal
67 Plant of fungus being has magic spores that transports users, somehow, a bit unclear
68 A being is known to teleport intruders elsewhere, locals abuse for free ride
69 A great sky beast if reached can be used to get a ride to other lands
70 A magical divine servant transports the worthy who please the cult
71 Flying boat with balloon, wings or just magic
72 Ornithopter in shape of winged beast that flies by flapping
73 Golem like construct carries owner on back, humanoid or beast
74 Golems with palanquin
75 Magical flying domestic object like rug, chair or kettle, possibly larger than normal
76 Huge magical behemoth with building on top or under or inside, either fly or swim or walk
77 A pocket dimension with a mobile gateway point that teleports or flies
78 Teleporter platform fully automated or wizard operated stations (1in6 inter planar)
79 Flying castle, magic cloud or mobile island
80 A superior being of other planes carries you, perhaps in hand or in stomach
81 A bicycle or motorbike
82 A car or tractor or van or truck
83 A train on tracks
84 A submarine
85 A small plane, gyrocopter or helicopter
86 A transport plane
87 A Ironclad ship
88 A speedboat or wetbike
89 A armored car or tank
90 A airship or zeplin
91 A jetpack
92 A aircar or skycycle
93 Transmat array station
94 Levitating transport platform
95 A space shuttle or spacecraft or dropship
96 A flying saucer or mole machine
97 A hyper velocity vacuum tube subtrain or beanstalk tethered asteroid with elevator
98 A a sentient robotic vehicle for transport in all environments even to moon
99 A giant robot, mecha or cybergolem
100 A mighty land leviathan, gun covered fortress on tracks



d100 Fantasy Mounts of Exile Island
first lower dice range for more boring situations, d20 most common
made for land based adventurer bias
only aristocrats can ride horses on my island or non humans, same in the empire
HD1+1 (HP) D4 (Damage) AC+2 (AC) MV 18 (move in range inches) OB (modifier to ride rolls)
OB rolls based on Riding but a CHA bonus for long serving horse who love masters
Follower mounts get +1hp/level they have been owned for
I didnt stat all up - just variants of horses


01 Hill pony HD1+1 D4 AC+2 MV 18 OB-1 common red pony still wild and tamed by locals

02 Mountain Pony HD2 D6 AC+3 MV 16 OB-3 used by distant tribes of nameless mountain barbarians, black or dark grey
03 Common Pony HD1+1 D4 AC+2 MV 21 OB-0 used in cities, farms or rich kids pets,brown or piebald with white patches
04 Dwarf Miniature Pit Pony HD1 D3 AC+9 MV 16 OB-2 used in mines by dwarfs who are mean to them, dark grey
05 Easterner Pony HD1 D4 AC+2 MV 24 OB-4 used for fighting and racing sports, black
06 Highlander Pony HD1 D6 AC+3 MV 18 OB-2 famous for shaggy red hair and feisty nature
07 Goblin Pony HD1+1 D4 AC+3 MV 14 OB-4 unhappy, deformed, may jump from a great height
08 Orc Pony HD1+1 D6/d4/d4 AC+3 MV 20 OB+4 ugly brutes are mean and savage, part something else and scaly
09 Bright Elf Pony HD1+6 D6 AC+3 MV 36 OB-3 fastest of all ponies but occasionally do weird things, light green tint grey fur
10 Dark Elf pony HD2+1 D6/d4/d4 AC+2 MV 18 OB+1 angry ponies, loyal and like night fighting with a violet tint to black
11 Old Nag HD2 D6 AC+1 MV 12 OB+3 a run down horse on last legs or retired, fit for slaughter
12 Farm Horse HD2+1 D6 AC+2 MV 18 OB+2 typical peasant cheap horse not trained to ride x1/2 ride skill, brown and white piebald
13 Empire Courier Horse HD2 D6 AC+2 MV 24 OB+4 well trained and fast, popular breed, yellow fur
14 Shadowbreed Horse HD2+4 D6/d4/d4 AC+3 MV 18 OB-2 wild horses in black forest some trained, deep back
15 Eastern Riding Horse HD2+2 D6 AC+3 MV 18 OB+2, dark grey
16 Sindarian Steed Horse HD2+1 D6/d4/d4 AC+2 MV 25 OB-1 wild horses of far off desert continent, yellow
17 Skeleton Horse HD2 D6 AC+3 MV 16 OB+4 sold by necromancers, no food, silent
18 Zombie Horse HD3 D8 AC+1 MV 12 OB+4 sold by necromancers, no food, silent
19 Dark Elf Riding Horse HD2+2 D8 AC+3 MV 26 OB-1mean, angry and impatient but loyal to similar temperament master, violet grey fur
20 Bright Elf Riding Horse HD2 D6 AC+3 MV 30 OB+1 commonly sold but tend to run away back to elfland, white with green tint
21 Nomad prairie horse HD2+2 D8 AC+3 MV 24 OB-2 red and white piebald, difficult to train
22 Eastern plains horse HD2+4 D6/d4/d4 AC+3 MV 22 OB-3 bristly, hard to train, bad tempered, a bit short with dun coat and black mane
23
24 Common Rouncey HD2 D6 AC+2 MV 22 OB+1all round good horse common brown used by urban bottom rung nobility without land
25 Empire Rouncey HD2+1 D8 AC+2 MV 24 OB-0 all round common horse for upper ranks of empire, white
26 Eastern Courser HD2+3 D6/d4/d4 AC+3 MV 26 OB-0 black famous fast horse for racing and nobles
27 Empire Palfrey HD2 D8 AC+2 MV 24 OB+2 a gentle smooth riding horse for nobility and ladies but good for a fight too, golden
28 Noble Palfrey HD2+1 D8 AC+2 MV 21 OB+1 common horse for knights and ladies, red
29 Dark Elf Palfrey HD2+3 D6/d4/d4 AC+3 MV 24 OB+1 a smooth ride but like to rub on fences and bite children or goblinoids, dark grey
30 Bright Elf Palfrey HD2 D6/d4/d4 AC+3 MV 27 OB+3 a gentle smooth horse highly intuitive and well mannered, green
31 Knights destrier warhorse HD3 D8/d6/d6 AC+4 MV 18 OB+1 a huge fighting horse, well mannered and behaved in peace or battle, grey
32 Nothmen war horse HD3+1 D8/d6/d6 AC+3 MV 16 OB-2 a tall white horse fierce and intolerant of bad riders who they throw and trample
33 Empire warhorse HD3 D8/d6/d6 AC+3 MV 20 OB+0 golden cavalry horse of the empire cavalry men
34 Eastern warhorse HD3 D8/d6/d6 AC+3 MV 21 OB-2 a great black beast difficult to tame then very loyal
35 Shadow steed warhorse HD3+2 D8/d6/d6 AC+4 MV 18 OB-3 a jet black part demon horse, quiet and sneaky, hard to tame
36 Barbarian warhorse HD3+4 D8/d6/d6 AC+4 MV 16 OB-1 a great chestnut horse, ill tempered loves to fight and moody
37 Crusader warhorse HD3+2 D8/d6/d6 AC+4 MV 18 OB-0 a great grey-white beast angered if smells foreign enemies
38 Orc warhorse HD3+2 D8/d6/d6 AC+4 MV 18 OB-2 a vicious ill tempered beast will fight without a rider and occasionally kill grooms, partly scaly, dark iron grey
39 Bright elf warhorse HD3 D8/d6/d6 AC+4 MV 21 OB-0 a beautiful, elegant proud horse with strange spiral markings and colour tints
40 Dark elf warhorse HD3+1 D8/d6/d6 AC+4 MV 19 OB-1 prefer to fight by night, excellent night vision, enthusiastic at trampling, violet fur
41 Bactrian camel good for mountain trade and cold, most popular of camel all year on island
42 Dromedary camel one humped type mostly around summer or city docks
43 Riding Oxen liked by barbarians but not normally ridden but occupational farmer might
44 Llama good for goods trains mostly but good
45 Dog train or sled good for ice and mountains
46 A deer train or sled good for ice and mountains
47 Moa birds huge plodding pack flightless can be ridden but startle
48 Emu or cassowaries or giant geese mostly for baggage but can carry
49 Exotic megafauna from abroad like elephant, terror bird, riding ape
50 Donkey or an ass, most too embarrassed to ride them even if legal for non slaves
51 Donkey or ass wagon or farm pony cart
52 Oxcart with huge load
53 Palanquin of slaves carrying master (1in6) not human
54 Racing chariot all the rage in city with rich kids and now older dudes
55 Horse and buggy typical 2-4 seated cab ride in the city
56 Rickshaw with slave pulling one or two seated on 2 wheels under coverings
57 Armoured battlewagon with archers inside bulled by oxen
58 War chariot of empire or barbarian style with d4 horse and crew places +1driver
59 War chariot bulled by beasts of a non human race like elf or orc or other
60 Dwarf wagon with a d12 pit ponies pulling piles of crap to market (1in2 blinded)
61 Riding buggy with one horse and room for two seats
62 Small wagon with one horse, 1in6 covered or with caravan built in
63 two horse wagon with covers or shack used by most traders
64 four horses Shadel Port coach service doing rounds of island, driver and guard
65 six horses used by nobility and elite in best quality in private coach with guards
66 armored stage coach transporting wealth or VIP with riders
67 Secret police in 6 horse coach with black masked riders
68 Goblin coach carved from a pumpkin pulled by 6 sad goblin ponies
69 dark elven stage coach with monsters and orc minions running along side
70 bright elven stage coach with beasts and elvish knights and horse archers
71 Elf riding fallow deer cute spotty dear ridden by youths and smallest elves
72 Elf riding crown deer huge riding deer very aggressive and grunt angrily
73 Elf giant war elk enormous beast with 10m wide horns
74 Elf riding wolf made from a hanged human for smaller elf scout clans of the woods and wilds
75 Centaur allied to halflings, elves and gnomes but refuse to be owned as slaves
76 Halfling riding goat able to fight, climb and some give milk
77 Halfling riding donkey, a good natured jolly beast who follow kind masters anywhere
78 Gnome war ram, a stroppy difficult to ride war beast
79 Gnome riding mink a feisty climbing soft furred beast
80 Gnome riding badger a tough burrowing helper
81 kobold riding dog love running in packs and very loyal, love to fight, gets exited easily
82 Kobold riding stirge, nasty blood sucking needle nosed monster owls, need to treat carefully 
83 Goblin riding bat nasty diseases lice ridden carnivorous killer bats
84 Goblin riding weasel or skunk or possum, mostly horrible climbing biting things
85 Goblin riding wolf or superior scout mount
86 Goblin riding boar aggressive forest boars
87 Goblin riding rat or miniature cave bear a nasty subterranean climbing mount
88 Hobgoblin riding frog or lizard or newt or salamander
89 Beastman riding beast, usually a bigger dumber relative such as hyena men with prehistoric mega hyenadon
90 Ogre pulling orc built cart, popular for goods transports
91 Orc riding Wyvern or giant porker (prehistoric giant killer pigs)
92 Elven riding unicorn or winged horse
93 Hobgoblin riding monster like a basilisk, chimera, troll (quadraped after foot-hand transplant)
94 Bird riders with eagles, geese, hawks, owls, ravens, vultures or cult preference
95 Riding sabre toothed tiger or other Pleistocene mammal
96 Lizard man lizard beast like a giant goanna or dinosaur often a raptor, but any type possible
97 Dark elf riding spider or moth, some are huge
98 Tako flying Seahorses or dolphins used buy octopus folk and beings of the sea
99 Magician with flying device, possible domestic object looking but may be bigger
100 Dragon rider, everybody run for your life

d12 Mount odd feature

1 Extra stupid
2 Extra clever

3 Knows a few unusual tricks
4 Has brands of former owner stolen from
5 Is very aggressive, biter
6 Is very placid, dislikes to fight unless must
7 Like to destroy fences, gates, bite ropes
8 Has illness will be lame in 2d20 hours or has parasites  or contagion
9 Horribly flatulent
10 Fearful and alert for danger
11 Roll 1d10 twice
12 Is an enchanted human, 1in6 remember old life

d100 Fantasy Mounts of Planet Psychon
made for land based adventurer bias
If on psychon roll for colour and some other mutation or cosmetic tables for added weirdness to boring old earth animals.


01 Riding pony

02 Riding horse
03 Huge warhorse
04 Centaur
05 Winged horse
06 Horse with extra human arms
07 Insectoid horse with a dozen legs
08 Riding unicorn
09 Riding camel
10 Riding dog
11 Riding wolf
12 Riding cat
13 Riding fox
14 Riding boar
15 Riding moose
16 Riding kangaroo
17 Battle lama
18 Riding ostrich
19 Riding wombat
20 Riding bear
21 Riding goanna
22 Riding raptor
23 Riding triceratops
24 Riding mammoth
25 Riding wyvern
26 Riding ape
27 Riding rabbit
28 Riding spider
29 Riding centipede
30 Riding scorpion
31 Riding trilobite
32 Riding slug
33 Land shark
34 Flying dolphin
35 Flying seahorse
36 Riding snail
37 Riding rhino beetle
38 Riding ant
39 Riding mantis
40 Riding bee
41 Riding weasel
42 Riding quadruped human
43 Riding goat
44 Riding turkey (see gamma gobblers)
45 Riding goose
46 Riding rooster
47 Riding rat
48 Riding guinea pig
49 Riding rabbit
50 Riding tortoise
51 Riding iguana
52 Riding chameleon
53 Riding wasp
54 Riding beaver
55 Riding skunk
56 Riding tiger
57 Riding possum
58 Riding platypus
59 Riding Tasmanian devil
60 Riding mudskipper
61 Riding newt
62 Riding grasshopper
63 Riding plant
64 Riding fungus
65 Riding otter
66 Riding elephant
67 Riding wooly rhino
68 Riding rhino or hippo
69 Riding frill necked lizard
70 Riding thorny devil
71 Riding blowfly
72 Riding land octopus
73 Riding land squid
74 Aerial jellyfish
75 Pterodactyl
76 Riding owl
77 Riding hawk
78 Riding vulture
79 Riding raven
80 Riding parrot
81 Riding dragonfly
82 Riding worm
83 Riding amoeba
84 Riding snake
85 Riding ant eater
86 Riding aardvark
87 Riding dragon
88 Riding shoggoth
89 Riding formless spawn
90 Riding space polyp
91 Riding cockroach
92 Riding flea
93 Riding bat
94 Riding sheep
95 Riding rust monster
96 Riding earwig
97 Riding mole
98 Riding cactus
99 Riding walrus
100 Riding lion

d12 Gonzofication hybrid table
1 Undead
2 Cyborg
3 Psionic
4 Robotic or android
5 Golem magic construct
6 Magician
7 Mutant
8 Planar taint - elemental, demon, angelic

9 Giant or dwarf
10 Sentient and can speak
11 Roll extra species for hybrid chimera 
12 Roll extra species for shapeshifter forms
 

Wednesday, 26 March 2014

My secret life as a gorrilla cowboy

Six gun gorilla

Been playing a gorilla in a cowboy game. I am only gonzo thing in setting - gritty pulp fun and fast. I am saddest ape in west because when I find a way to go straight with law and settle with nice folk they they get massacred by forces the party set off. Doomed and tragic. Trying to learn to look harmless as everybody hates me. So I take it out on people in fights and pull people off horse back and tear them in half or pop their puny skulls. People seem less impressed again! Told to dig graves for my master a funeral director Tommy Tombstone, I made post holes and stuffed corpses in by crushing them and using a mallet to speed things up. Nobody loves me or understands me.

Game on break but I tried to retire with a nice home but never happens. Was hanging with some indians killing white men till my owner Tommy killed Shamans son and we had to flee yet again. Buh puny humans! If only I could talk.

Thanks Herbie for the big time fun




Tuesday, 25 March 2014

Exile Island: Treasure hunt and more realty schemes

So the party ship of flashy treasure hunting sailors was in sight of Skeleton Beach. A man was waving excitedly on headland before it. Halfling with his crowman, Necromancer with her assistant and guard with Chaos Priest got in a jollyboat with 6 crew and 2nd mate. As got closer man was warning them away from beach to rough bit of rocky beach with choppy water. Halfling in his element as he is a sailor could make it. Landed and found cast away in tattered remains of clothes the Chaos Priest recognized from books in his grandparents time. Man was helpful and pleased to see them warning them about the cannibals and the undead of skeleton beach. Priest was wary so cast History spell and was blown away from shock of too much information. Man was an immortal, cursed by gods to lead a homeless life of struggle for his rudeness.

He did have habit of putting everyone down but seemed well intentioned. So party went to his house and heard his story but did not let on they knew his age. He did let it drop he knew the navigator who the party had robbed the grave of to find the treasure map. In morning went to beach and he told them dont do it. A pirate had left undead skeletons here for decades every time he left booty where x marked under beach six feet under. So as approached the dead rose so necromancer called forth more skeletons and zombies. Party tried to get to dig but huge fight escalated into chaos as fresh undead kept arising. After about 12 minutes fighting the necromancer was out of power and had summoned about 30 undead in battle. Chaos priest went deep into fight and was never harmed with all his protection spells. Alas he could not turn undead only elementals. Seventy one skeletons destroyed before party retreated. Next day did again with priestess from boat who could command dead to fight each other. A third sortie and undead depleted.  

Got a few thousand loot and a minor necromancer relic worth about 10 000. Wary of taking cursed immortal with them so chaos priest blackjacked him and they put him in a barrel with caltrops. Starved him on way home.

Got on boat to head home and crew looked at them greedily so locked selves in room, refused all entry til home. Noted had sailed off course and crew tried blackmail. Necromancer threatened to cover ship in dead and torture their souls for eternity. The apologized and sailed to Shadel Port.

Once home and loot sold released immortal and talked. He was grateful but still kinda put them down. He claimed he had no idea why gods upset with him. So as he walked off, halfling hit him with a rock and stuffed him in a barrel with food and water, nailed it up and rolled it into the sea.

Necromancer went to buy a tower but heard there were cheap used ones. Bought one sight unseen for a few thousand and party went to visit. Into the forest beyond the farmlands and down a gully shrouded in mist found a thirteen story high tower with no doors or windows, some gargoyles and a gibbet. Looked at realty description - builder unknown 250 years ago. Took his kobold out from it's bag and set it off to find secret doors. Tapped with a stick and ony necromancer heard a wooden door. Could feel a door and lock but none could see it. Poked kobold finger in covered keyhole and he picked it open. An illusion of decrepit waterlog filth covered a pristine chamber. 

Party fled to city to make plans and get flunkies.

d100 Dread Family Secrets

This could be used for the clan that built a haunted house or castle, or even for any wealthy characters. Good for NPCs and red herrings too. Higher the status the more horrible secrets. Adventure hooks aplenty. Could tempt with roll on table for new characters or offer them a starting magic item or higher status for a roll. Some could be secret shames, others public possibly untrue rumours. Most families in Shadelport have dodgy pasts. That's why many clans moved here from empire. Some try to blackmail clans but with most being at least a bit evil that is a dangerous act.

1 roll for wealthy gentry or townsfolk clan
1d3 rolls for landed nobility
1d3+2 rolls for lesser royal family

d100  Dread Family Secrets
01 Parents are siblings, family history of incest, your own sibling loves you
02 Lycantropy runs in family
03 Necromancer ancestor after descendants bodies to be reborn
04 Fish people in distant ancestry
05 Family member is a famous wanted brigand in secret
06 A demon worshiping cultist in family
07 Secret society in family
08 A serial killer in the family
09 Generations of inter sibling violence
10 Ancestral ghost nags descendants to perform horrible acts
11 Ancestral ghost nags descendants to avenge some forgotten crime
12 Ancestral ghost nags descendants for libations of wine
13 Ancestral ghost nags descendants to marry into better bloodline
14 Ancestral ghost nags descendants to sacrifice gold to family burial plot
15 Ancestral ghost nags descendants to follow their favorite cult
16 Famous vampire is ancestor
17 Dread lich is ancestor
18 Ancient Mummy is ancestor
19 Ancestor served a god who meddles in family affairs
20 Cannibalism practiced by some members till recently
21 Ancestors stole a relic or artifact which they keep hidden
22 Ancestral blood feud with other clan over land
23 Ancestral blood feud with other clan over over runaway missing lovers
24 Ancestral blood feud with other clan over missing treasure
25 Ancestral blood feud with other clan over over battlefield betrayal
26 Ancestral blood feud with other clan over murder
27 Ancestor a famous coward
28 Ancestor a famous murderer
29 Rumored to have fairy folk in ancestry
30 Rumored to have humanoids in family
31 Family keeps many mad members of clan locked in family home
32 Family keeps many mutant members of clan locked in family home
33 Family home has many hidden corpses and rumours of phantoms in estate
34 Ancestor made pact with forces of evil to maintain the clan
35 Family really broke on edge of complete ruin
36 Family famous misers
37 Ancestor served forces of darkness as right  hand man
38 Famous ancestor late with message triggered disaster
39 Famous traitor ancestor joined other side in war at crucial moment
40 Ancestor famous sexual pervert people tell stories of to scare children
41 Ancestor ruled a dungeon terrorising locals for a generation
42 Ancestor was cursed by gods for blasphemy, curse still carried by clan head
43 Ancestor murdered children to attain control of clan
44 Ancestor was a famous poisoner
45 Ancestor disappeared in cave with important documents of kingdom
46 Ancestor famous amateur torturer, victims bodies still found in family home
47 Cats hate family and go crazy when near
48 Dogs hate family and go crazy when near
49 Horses hate family and go crazy when near
50 Birds hate family and go crazy when near
51 Family exterminated another family to get land
52 Family usurped title and lad in base act of treachery with original clan
53 Ancestor a notorious grave robber
54 Ancestor a necromancer was was killed for crimes after public trial
55 Ancestors were well known as witches
56 Ancestor witch was hunted and killed by mob, swore vengeance on whole village
57 Ancestor a famous thief of long lost goods owners still want
58 Ancestor lived in now haunted tower or house that locals have sealed up and shunned
59 Ancestor famous slanderer whose malicious lies about other clans still believed today
60 Family home built on a pagan burial ground or temple site
61 Many believe under family home are catacombs with horrible secrets
62 Ancestor linked to unpopular religion, strange pilgrims always visiting
63 Ancestor a famous slaver who killed hundreds cruelly
64 Ancestor a famous drug fiend who ruined other clans with vice
65 Ancestor a famous rake and seducer, hated by many other clans
66 Ancestor a famous popular harlot who was murdered by persons unknown
67 Ancestor rumored to have had other worldly evil lover
68 Clan famed for being thieving lying money grabbers
69 Family stalked by unknown murderers for generations
70 Family mentioned in evil prophecy so changed name in past
71 Family full of rakes and harlots, full of bastard children
72 Everyone thinks family has hidden treasure stash of gold
73 A doomed immortal of clan assumes identity of descendants for legal reasons
74 Family has taint of orc or goblinoid blood, famous brutes
75 Ancestor famously went into forest for secret rites with nonhumans
76 A famous clumsy idiot of clan caused a huge disaster people still not over
77 Ancestor famed necrophiliac burned at the stake
78 A famous cruel hell rake ancestor partied with cults, brigands and drug fiends
79 A famous spouse murderer had 3d4+3 partners before killed by enemies
80 A famous ancestor slandered the crown who, king killed most of the clan
81 A famous ancestor collected forbidden books and ancestors then disappeared
82 A famous cruel sea captain was marooned by crew somewhere
83 A famous knight kidnapped and killed local maidens, rumored to serve devils
84 A ancestor was rumored to have been to hell and back somehow
85 Family have a horrible evil motto most think disgraceful today
86 Famous ancestor last seen riding into hole in hill with demons, a stone slab in place today
87 Ancestor had royal affair and was horribly murdered by rivals and enemies
88 Ancestor started a cult which was stamped out by state after their death
89 At a certain night ghosts appear at clan home to condemn all for villainy
90 Ancestor rumored to have illicit sex with animals, family maintain just enemy slander
91 Ancestor built a strange folly which locals avoid and fear
92 Ancestor known as decadent fiend, last seen at party where demons dragged them away
93 Ancestor collected funds for church then drunk and gambled and whored funds away
94 Started a doomed crusade that resulted in thousands dead and bitter international resentment
95 Famous inquisitor or witch hunter killed hundreds before executed by own followers
96 Briefly an ancestor held top position in kingdom before being murdered by rivals
97 Ancestor rumored to have been evil wizard, torn apart by invisible demons in market square
98 Ancestor rumored to have been demon cultist or offspring, killed by animals in village
99 Ancestor famous magician, crackpots harass clan for magic hidden secrets
100 Ancestors true parent a demon, devil, beast lord or elemental lord

Monday, 24 March 2014

Designing Stuff

I will do a d100 table of first interesting subject requested that hits the comment box - if goes well will do again. Come at me bro...

Have lots of layout work and some printing to do and will aim to have several publications ready for events. Will publish a bootleg edition game product just to test the interest at mainstream zine show. I'm supposed to be painting but not going well for a commission. Work increased to so some diary stuff to plan for a few months. Zine Fair and EYE con game event mostly working on.

Things to do

Metropolis Con Game
Reread Metropolis and get locations ready and make a doom track which activates events in play. Make envelopes with personal secrets and characters.

Im Thinking:

Male astronaut age 28 planning to depart for space soon
Male cavalry officer age 26 back from front with gasmask and pistol
Male psychiatrist age 60 with interest in strange rituals and cults
Male rich idle youth age 21 with very high status from Metropolis bank father
Male Historian 46 with interst in old city records and construction
Male worker age 26 has stolen ID to live in over city

Female doctor age 36 has worked on a submarine voyage
Female police age 42 officious and carries a truncheon and whistle
Female scientist age 32 interested in anything mysterious
Female aviator age 27 a famous pilot and traveller
Female Dancer age 22 fem fatal about to start shooting first feature film
Female Film Maker  29 travelled far and wide shooting military spectacles, movies and tribal rituals

Secrets.... will make more than players and give in envelope, some will be set up
Deep one?
Cultist?
Insane?
A dreamer prone to visions?
ill keep rest secret till played...

I might do a table for visiting decopunk planets

Octopus Princess Big Surface Adventure
Im gonna do a big board game map of seaside village. Make doom track and might get giant dice.

Pregen octopus princeses
Princess Sparkles who can make a magical illusions and has the best hairstyle
Princess Moonbeam who can turn invisible and shy and smart
Princes Seashadow a necromancer who can make a zombie friend and is gloomy
Princess Crystal who shoots magic beams and is fiesty
Princess Pearl who can heal and is a bit bossy
Princess Freya who's magic makes her strongest and starts with a sword
Prince Tophat who's magic can charm a human and is most romantic
Prince Merlin who's magic shoots fire and he is grumpiest
Prince Knight casts defensive magic and likes to fight with a sword and sheild
Prince Spex likes to read lots has magic to understand languages

Octopus Items
A magic sword hurts two legged beings
A magic trident charm sea creatures once
A Magic Mirror casts clairvoyance once
A magic sceptre can cast hold person once
A magic cordial 2d4 times 1d6 healing potions
A wand creates fog cloud works for 1hp

some tiles, a doom track and other props to make like a baordgame
tables for location encounters


Long Stairs
I want some official looking briefing emails
equipment lists
character sheets for zero lv and then final classes at first
base maps good too

should i start a zero then level up in game chapters or just set at a higher level and send on a set mission???

Club pix of friday dnd gang - up to 4 tables at times

Sandbox Hexcrawl Gossip
A few have commented about this of late. For me sandbox better for drop in players as gives them freedom within setting to more. With my more regular games I make stories to fit characters more instead of on the fly. Marvel games is very drop in. DnD and vikings been very consistent players so more a set menu. Vikings especially as I'm using lots of products to help me. Im happy for them to do something different but will put back on the rails. When they get too good, time to raid Cthulhu's Tomb.

DnD i give players lots of freedom and have the most tables

I find set scripts break lots so goals, links and threads need to be flexible. Scenarios where party meant to lose then they luck out and win, or a hostage is taken but party slaughter kidnappers.

Planet Psychon one of my favorite hexcrawls. Random hexes with not much interaction let me play lots with every new kingdom. Early on players moved from hex to hex every few sessions but last game spent all in same hex. Fixing problem of each hex was kinda the point of game. Last years Psychon con game was a linear adventure with sandbox distractions but all got to endgame by end in a very different way. The map above was used and nobody went to sea. Several went to mountains and explored tunnels using random bunker and subworld tunnels from the psychon book

Part one meet and great then crash plane gather survivors as zero lv band members
Part two go through desert, get water from magenta hills till reach bottom of hex
Part three all have adapted to 4th lv local mutants and go kill wizard for Colossus the AI

So the desert was sandbox but funneled to same destination from same start. Im sorry nobody went to sea. I didnt expect everyone to start the Psychonian custom of tasting or eating every being they met. thats the magic of players messing with your stuff.

For gamma world I looked at map near many modules I like set and found Beaver Island in the great lakes and used as basis for sandbox. Placed several bunkers and did some tables and factions. Worked great. Escaping enemies would return to be killed by party.  I kinda like Mutant Epoch  for approach of having random room contents allowing you to replay or run again with your own maps. I dont like the scripted boxed text but a sense could use book and all could play like a giant fighting fantasy novel.

My dungeon zones i did for originally my long stairs then started using in my normal game to make quick dungeons. I got lots of use out of the early TRS monster treasure tables book and the geomorphs so these zones were attempt to make my own. Worked very well and ran my Redbrick Style for last year for most dungeons on my Exile Island setting. The gothic version proving good and have a fair way to go. Goblin Mine Zone next.

Recycling old tables is a great benefit. Adding a extra table is easy way to paint a portrait of local life and good to train creativity. Adding a dwarf feature table to my gothic zone made a great haunted Dwarf city. With a sandbox hexcrawl like a good computer game some locations are set pieces. Some set pieces are just locations with local encounters but others Some locations could be an adventure, npc or part of a quest. Whatever players don't explore needs to be recycled. It is a tragedy if they never enter hex2305 you wrote something for. Sometimes a highlighter pen is handy for used ones or a ruled line. Bur don't be afraid to move a set piece if it keeps story happening.

I guess I'm good at ad-libbing rather than rote learning so it suits me to work like this. I suspect some ppl dont quite mean same thing as me with sandbox or hexcrawl and have different problems to me. The whole universe is my dungeon. Only a problem if I'm ill or tired or distracted by cat girls during game.

Sunday, 23 March 2014

Viking Log: To Iceland and Jottenhiem

Breidr the Dauntless, a handsome farmer lad - now clan head of farmlands
Thorhaddr the lame, a clumsy unlucky boy training to be a poet - now growing fame as a bard
Alrek the Unruly a strong, handsome and outspoken hunter - now chief of the Clan
Hrafn his quieter brother (player away but in the shadows) - working on being a weewolf beserker of Odin
Throa Wartooth toughest girl for miles - Unwed mother and wealthy craftwoman and warrior
and Thora the Red her sister, been learning the secrets of Freya - the party magician, healerarcher, matchmaker and holy person
Johan a new young clansman out for a good time - is one of flashiest in the clan and lives like a rich man

Im Using
RQ3 Vikings Box Set
Ravenar Saga
Mythic Iceland

Getting into being rich and privy to secrets of magic now they are not nobody teenagers.

The viking crew set off with a family, a wooden hall, ten goats for the Iceland colony of their clan. Freedom of new land and room versus the backward rural clans of Iceland. Iceland has monster haunted wilderness. Back home grudges and legal battle dog a viking at every turn.

So ship went well, Alrek shouting orders and Johan a good navigator and helmsman. Rest of party good at boating and rowing but crappy at climbing and swimming. Several ho the most heroic of crew married into Stonedale Clan. Captain is pleased at crew progress and Alrek's ability as a commander. Several party members plan to move to Iceland but those with Rich widowers for wives more reluctant. One demanded a fine house for core family members. Thorhaddr the only viking with a pretty young wife was first to volunteer to move. Has heard of Icelandic poets being of good reputation and the best export.

Alrek has made serious commitment to Thor and learning spirit magic of the cult and has begun to practice leaping over shield walls and men. Briedr has begun to learn a charm to protect his brothers. Thorhaddr learned a new magic song that makes all at a feast chummy for a day and has made several public critical performances. People who had not seen him for year or more remarked his poetry and stories and speeches are glorious. Alrek and Hrafn being poets and speakers too. Alrek an passioned leader of men and fine singer, Hrafn a good poet and able persuader of men. Hrafn wants flashy noble quality weapons and exotic bigger weapons. Party have been in mostly rural and backward places and never to a big Viking home and settlement so no go so far. Thora going mad from the things she can see but other cannot with her second sight but always has time for matchmaking. Now married with merchant husband and has commissioned him a boat. Throa Has been caring for her child she produced by sleeping with her thralls. With her famous cousins, her fearsome reputation she is left alone by suitors. Has been studying artisan and rune master secrets.

Thorhaddr has been learning read Latin from his Irish monk thrall but party burned all the Cthulhu cult holy books. Party as high status and fame yet they are still rich bumpkins. Famous as warriors, successful business men, marrying rich widows and for being of poor origins and youth. Surely they should visit somewhere flashier than local Jarls one day.

So arived at Chief Ketil's hold and were advised on lotions to move. Chose area to search that was not heavily settled. Set sale after impressing Kettil they are good guys then explored around Peninsula. Found a good site near some clifts, then saw a farmhouse but went on to a big stead of six buildings where a clan chief resided.  Alrek not savy about stuff outside of farming, sailing and killing but Thorhaddr a good adviser for his religious duties and conduct. Thora visited several steads along coast and treated medical problems of the old and lame. Heard of a big elf filled rock and visited but shy elves avoided large fierce party but Thora wished to return. Told by local area vikings are scouting is haunted by a bestial cave troll from the cliffs. Party  heard of those who came back from hunting Troll in his own domain. Vikings sailed to cliffs and best climbers got up cliffs and hauled up others and armour. Found the huge troll and managed to kill the brute ambushing him in his cave.

They built their house and fences for the first family settled in (Finn and his stonedale bride, her grandfather and her two younger siblings, plus another young couple). So after heard over mountains was a lake in a river they decided to visit. Found old shack with paranoid lonley poor old man whos family was eaten by lake serpent. Party went to ruined shack by shore of lake and inside was a great nest of straw. Thorhaddr stuck the heap with his sword and awoke the beast. A worm big enough to eat an ox and almost invulnerable. It hosed building with poison gas, with Hrafn copping a stinging gulp and Thorhaddr falling, foaming at the mouth and eyes bulging. Party laid into beast and it damaged several shields before it smashed through rotten wall and dived into lake. Party hung around a week while Thorhaddr nursed from near death by Thora. Hrafn tried using a goat as bait but monster too smart to fight party again.

Returned to the new farm steak, helped clear forest a bit and set off home to get next boatload. On the way a storm came. An unnatural terrible storm that threaten to destroy the ship. Several men hurt cutting down sail and mast that ended up breaking as a two and a half day storm herded them north. Thora with second sight saw a giant in the sky and it fired a lightning bolt from the clouds. She snapped and crawled under deck and rest tied selves to boat. Several got bad chills. Sea calmed and surrounded by fog. Thora treated the sick including herself. Her shattered mind made her fearful of supernatural everywhere. Several crewmen watching, saw shape in fog and readied bows. Winged men swooped down to grab the captain and three crew men killed incoming bird men dead and a few others lost use of their legs. Captain ducked and winged men driven off (breaking the scripted scenario called for capture). Party waited and later a run carved stick dropped from sky. Was a message claiming to be a different tribe who needed to talk. Party met them and pretty lithe young winged folk and a elder met them. Language was meaningless so runes were used even though they had some runes of their own unfamiliar to Thora.

Taken to their Island and traded irory, got some bird folk drunk and tried to seduce drunk women and failed. Made good deals and hard or great red shaggy troll beasts they used to hunt (mammoths). Set of with oars to enemy island. Party told they had taken several humans for sacrifice to the Jotun and some of the friendly tribes folk. Vikings keen to kill annoying bird folk and arrived at Island. Thora saw magical sparkles and wary. As the beached the boat and good wind warriors covered them from air and drove evil ones into their cave. Then someone saw huge sea serpent arise and gleam at the boat. Alek ordered men to keep dragging inland while heroes attacked the dread beast.

Several heroic wounds on the beast and a man eaten. The three poor fisher brother of the crew were on knees chanting in strange language. Which seemed odd. Thora realized they worshiped the great serpent! One of the three was swallowed and party hurt enough that it went to escape. They crippled its tail and dragged it back on land while heroes hacked its head off. Captain a impressive warrior inflicted several critical blows. Alrek had brilliant idea and slit beast open for two men it swallowed. Thora saved the creepy fisherman instead of the other hero she liked more but oh well.

Into cave they spotted several traps and disarmed them including a log they could use as a mast (do people carry spare masts?) One trap was a horrid life draining spirit which too Johan even thogh Thora tried to get taken instead, then cowered in terror instead. Dragged outside and the good winged man shaman saved him at cost of his own life. Thora a bit cut up about her sanity. A room ahead she saw ghosts awaiting and four sky folk let ghosts posses them while heroes poured in. Were ambushed at a steep slope but Johan climbed up quickly and Alrek leaped up with an amazing jump. Ambushers wounded. Party took on physical threats and the wind children sacrificed selves to the supernatural threats. Finally entered the great chamber and a huge aerial battle broke out with wind children. A sacrificial cage with sacrifices on a fulcrum neas a volcanic vent was ready to be dropped in so half vikings moved cage an captain cut open the cage. Alrek and Hrafn jumped up and killed many low flying evil winged men. Finally the ground was covered in limping wounded wing folk and Hrafn went into a kill frenzy. Thora tried to save some thinking them slaves but tearful good ones pleaded don't. Killed all the wicked giant worshipers and the good ones looted the treasure trinkets handing them to party. Ivory, furs and a magic necklaces. Thora grabbed them and party wary. She screamed at a magic blanket as demon ridden so they threw in volcano with the Surtur cultists corpses. Freed the four vikings and two Irish monks taken as prisoners. The lead viking told them to take the Irish as Thralls and offered them a reward if they took him home. He seemed noble.

Another party with the wind children and three vikings managed to find lovers (I will roll for offspring later). Party left to Norway and returned the leader Viking. He was a Jarl who offered them friendship and gifts. Hrafn got Ankle biter a huge bastard sword thay cuts off men's leggs and is stronger than most blades. Alrek got a composite bow from Russia. Scowled an Thora who had grabbed all the magic before.Turned out the blanket had 3 wind elementals inside a priceless relic now destroyed because of her reaction. Johan took a strength enhancing belt and Thorhaddr got a gold chalice with unicorn ivory.

Back home the party rested then made two more trips. Some party stayed in Iceland others preferred home. Rich widows harder to impress but Hrafns wife, the richest woman in the Fjiord died in Childbirth leaving him  with an infant and three adopted children and a fortune. He regretted not marrying her sooner. Rich but has family obligations. Her ex husband and Father of three kids wants a honour fight next thing. Thora had a child too. All party now more interested in religion. Hrafn learned arts of being a werewolf and fanatic fighter and instructed about Rune magic. Others picked up a bit more magic but Thora spent time in holy retreat getting over her insanity and recovering from her shock. Jotun joining sea god cult.

Next session will visit court of Norway. Hear tales of horror, learn secret arts of magic and possibly new missions. I could run them through Russia to Byzantium or Europe and Briton (or magical Canada). I have several Mythos plans and next episode of Ragvenar saga. LFP aventure i have is good too, easily convertible. Probably 2-8 sessions left before the raid on Relyeh.


Saturday, 22 March 2014

d100 Monasteries & Nunneries

It's murder a monk month here at EMO! First vikings now this....

Lots of monasteries floor plans online - very handy

In my game with INT bonus=class changes possible I think monk would work well. A thief turned martial artist or a monk who turns to wizard or priest or psion or shaman. Not as good as a wizard robot but cool anyhow. Some of these sects may have other multi classed among them

Cymbal mountains are covered in monasteries from orders all over the world and man others are across the island. Some were started by cults to gain respectability others are monsters or have turned wicked. Some sects are warrior monks (as character class). Others are just cloistered peasants farming crafting and preying in segregated gender mass cult housing (zero level). Some are more like psions or shamen. And of course some are frauds pretending to be monks to hide in public.

d12 Size of Institution
A single grotto or cave or monk hut or in a tree or in a hole. one person
A collection of individual monks living grottos or caves or monk huts. 1d10 people
A House being used by monks with some comunal living. 2d10 people
A hall or lodge built for communal order 4d10 people one feature
A proper communal order independent for needs with courtyard, library, accommodation cells, chapel, workshops, gardens, farm and livestock possible 1d100+20 persons d3 features
A large cultural centre, fortified with production ability of a large village or small town, local peasants live on church land  1d1000+100 persons d4 features
A Huge centre with population of a big town with non order members living and working inside walls with satellite villages. 1d10 000 +1000 persons d6 features

d20 Features
1 Holy Relic, seasonal pilgrims come to visit
2 Well stocked with food and basic supplies for 10 years
3 Huge stockpile of treasure such as gold, possibly just holding like a bank
4 Huge stockpile of artwork everywhere and built into structure
5 Famous library with famous books visited by scholars, famous source of knowledge and skills

Blasphemous artifact or books are kept here to keep from hands of wrong people
7 Find some old friend or long lost kinsman among order
8 Famous artisans produce certain item with great renown such as swords or wine
9 Famous person has joined this order with important connections and influence

10 Order is infiltrated by someone or something in disguise
11 Have a famous guest with retinue and guards here consulting with holy leaders
12 Community festival where locals gather at the building for blessings, aid, oaths
13 Well fortified with battlements, gates, murder holes, and arms
14 Has very secure locked doors and special traps protecting certain areas
15 Has a holy phantom spirit that scares away intruders or evil doers
16 A member or several are horribly corrupt murderers
17 Have a secret sub sect with a special mission or purpose and secret meeting room
18 Secret passages all over buildings and escape tunnels and hiding places
19 Expansive catacombs 1in6 with a sealed up dungeon level
20 Have a monster 1d4 1=imprisoned in chains or bars 2=pit in basement possibly buried 3=sealed behind blessed sign 4=in a hiiden lair with enterance far away or hidden

1d10 Simplified random Order

1 LG Orders help people from suffering and wickedness
2 LN Orders 
follow pure LAW
3 LE Orders interested in power through causing suffering
4 CE Orders fake monks who hide evil
5 Elemental orders of primal cults
6 Shamanic orders deal with spirits
7
Male religious orders of main cults
8 Female religious orders of main cults
9 Martial arts and fighting orders - famous for being fighters
10 Psion orders either psionic or aspire to be through skill instead

d100 Monasteries & Nunneries 
01 Sisterhood of Holy Fire LG hunt and burn evil while upholding superhuman code of virtue most could never achieve, famous for chastising the wicked and leading mobs of pitchfork wielding mobs
02 The Sanctified Brotherhood LG are masked undead hunting wrestlers who hate necromancy and those who defile the dead. Wear masks and earn personalized ones at name level
03 The white wanderers LG healers travel the world healing and avoiding violence and harm to others, popular with everyone they even run free clinics in hospitals
04 Golden brotherhood LG fight for peace and near exterminated by evil every three generations, founded by enlightened immortal who re creates order if all killed
05 The Green Brothers LG are a outdoor loving sect who keep trade routes open and scout for enemies. At times they may become bandits helping poor from oppression
06 Order of the Crystal Chalice LG Protect holy relics, places and pilgrims, protect good peasants and heal good knights. Monasteries and nunneries show a chalice shaped beacon
07 Sisterhood of the Silver Mirror LG are a contemplative order who divine with magic mirrors made by founders thousands of years ago, they will act against foretold evil if  
08 Martyrs of Pure Faith LG perform charity, abstain from wicked living and popular festivals. Agitate state over cruelty in prisons and defend the poor. Banned in some kingdoms and tortured by despots which seems to gain them more support. Don't abide by standard priest teachings so some churches wary of them also  
09 Sisterhood of True Love LG work on diplomacy and match making but only practice carnal love with order members or one true love (or closest possible). Trusted as chaperons, escorts and dowry negotiators 
10 Sisterhood of the Grey Shroud LG protect the dead from evil and the living from sin. Dour and strict but ever alert against wickedness. Not much fun but help commoners in need and run strict orphanages
11 Architects of Order LN LE LG A secret society of architects and builders who often build roads, bridges and walls for common coder and trade. Teach engineering and are often advisers on great projects
12 Sacred Librarians LN LG LE Collect and gather documents to file, sort and write about. Document everything also offer tutors and schools and sponsor research and recovery of lost lore
13 Law's Arrows LN Serve gods of law and order and fight chaos. Quite martial they seek magic weapons and relics to win. Use Spears, darts, shuriken, bows, staves and javelins 
14 Brotherhood of Modronic reincarnationists LN believe by obeying certain rites they will be reincarnated as base modrons in the next life. They fight for cosmic law and ordr
15 Hammers of Law LN a order dedicated to protect poor from gangsters. Also come to fight nobles working with bandits and corruption. Often work in secret as authorities don't aprove 
16 Inquisitors LN hunt chaos and unlawful magicians who prey on public. May be over zealous at times but well intentioned. Do tend to use torture and killing alot
17 Searchers of the Deeps LN Seek lost relics and history buried under cities, under dungeons and other dark buried places. Trained to fight treasure hunters and denizens of the deep dungeons 
18 Plague Masters LN wear bizarre cloaks and beaked masks with goggles, they follow disease outbreaks or work in cities to treat sick, organise disposal of bodies and fumigate the contaminated. They help to quarantine the sick by identifying them for gate guards
19 Holy Flagellants LN march with whips and flails, torturing themselves to be rid of sin. Tend to behave more like a cult than most orders in the country where they attract youth with festivals of flagellation. Monasteries have dungeons, monk cells have chains, yard have rows of a frame whipping posts. Rather actively sexual by most orders standards
20 Black Reapers Order LN Concerned with punishment and act as hangmen, executioners, prison keepers and even torturers in absolute necessity. They prefer prisoner to be convicted fairly to do their duty and run some prisons for the state (some prisoners they will not except)
21 Brotherhood of the Iron Skulls LE sponsored by Barron and train his secret police in secret arts of assassination and espionage, also care for important political prisoners and hostages
22 Order of the Dragon LE Once feared terrible servitors of Dragon kings long ago, now subtle Machiavellian monks who catalog islands, known dragons and seek to share knowledge with them
23 Sisterhood of immaculate heavenly bondage LE operate a reform school with strict discipline, run orphanages, sweatshop workhouses for wayward girls, obsessed with beatings, punishment, order. Most and children in care wear chastity belts
24 Brotherhood of the Black Books LE Order of black magicians who accumulate forbidden books for research, teach magic in secret  and even have devils as teachers for secret classes
25 Vulture Lords LE guards of the dead or lords of death, like scythes, daggers, sickles, sabres, keep sacred pet vultures for funerary rituals and bury skeletons, sometimes get carried away and seek to kill as many as possible in bloody frenzy across world
26 Night Fang Brotherhood/Sisterhood LE are rival sects of killers devoted to killing those in way to age when brotherhood rules alone, dagger, garrote (scarf) and sling
27 Order of Ceradun LE care for mentally ill and disabled by running asylums. Many misguided treatments and madmen have used order for own evil purposes. Still do some public service but enjoy use of cruel beating and drowning therapy
28 Order of the Secret Brotherhood LE a cult with assassins, infiltrators and masterminds who operate as secret conquerors, subverting local leaders to their cause or replacing them. Also into crime and exotic torture of enemies
29 Black Lotus Brotherhood LE distribute lotus resin across the world in service to the black Lhama in a secret underground kingdom in the east. Cult are killers and very secretive
30 Snake Brothers LE receive secret instructions fom pre human masters of reptilians and seek to aid masters in return to the world. Bloodlines are very important to sect who recruit those carrying serpent bloodlines
31 Brotherhood of St Ragiman CE a sect of cannibals who kidnap and devour travellers but leave local villagers alone, have thousands of skeletons under monastary
32 Brotherhood of Fishbach CE a cult of deep one fish men hybrids usualy near sea or at least a river or water connected to sea, eat and rape strangers in their midst
33 Order of the Great Unamable CE Worship elder pre human god that dwells in their catacombs and demands blood sacrifices. If not sated by ritual the god will destroy the monastery and fly into space
34 Brotherhood of StOrlak CE a vampire cult led by a vampire abbot his half monster chosen and the rest who would do anything to share in the taint of immortality
35 Sisterhhood of StBathory CE a bloodthirsty cult of lesbian vampires who constantly admit and kidnap young girls into order to feed from. Also may admit travellers and men if hungry
36 Brotherhood of the Holy Sarcophagi CE are necromancers who inter local dead and run a mausoleum but run a zombie sweatshop in basement and study necromantic sciences
37 Order of Zaradam CE a mixed order of monks and nuns who hold secret orgies with demons, locals afraid but tight lipped, adopt lost children from orphanages over the island
38 Brotherhood of StDesada CE an order of sadists and sexual perverts spend days flogging and torturing kidnapped travellers and youths and getting drunk. Locals afraid for lives and children
39 Order of the Black Beast CE worship black hairy demons in monastaries built on sites of pre human monster cults. They pretend to be monks to avoid stigma of monster cultists who murder victims on elder monoliths
40 Order of Chaos CE former monks turned to chaos but will pretend to be another order to get close or spread corruption and ruin reputations of real orders, like swords, staffs, daggers, darts, nets, chains. Enjoy self mutilation, tattoos and sadism
41 Fire Order LG LN LE Monks worship sacred flame and keep sacred flames pure and free of contamination. Also stare into flames during meditation and use fire metaphores for everything, hope to be reborn as fire elementals and teach fire is the prime element
42 Water Order LG LN LE Monks worship sacred well or fountain or spring and keep waters pure and free of contamination. Also stare into water during meditation and use aquatic metaphors for everything, hope to be reborn as water elementals and teach water is the prime element
43 Earth Order LG LN LE Monks worship sacred earth and keep sacred hillock or pit pure and free of contamination. Also stare into ground during meditation and use geological metaphors for everything, hope to be reborn as earth elementals and teach earth is the prime element
44 Air Order LG LN LE Monks worship sacred air and keep sacred sky pure and free of contamination. Also stare into sky during meditation and use aerial metaphors for everything, hope to be reborn as fire elementals and teach fire is the prime element
45 Ice Order LG LN LE Monks worship sacred ice and keep sacred blue flames pure and free of contamination. Expose selves to cold and icebaths. Use cold metaphors for everything, hope to be reborn as ice elementals and teach cold is the prime element
46 Lightning Order LG LN LE Monks worship sacred lightning, each bolt is a being of great power but lives less than a second. Stare into lightning in prayer during storms and use electrical metaphor's for everything. Some have developed simple uses for elictricity like electroplating and simple light bulbs. Hope to be reborn as fire elementals and teach lightning is the original source element
47 Vapour Order LG LN LE Monks worship sacred mists and keep sacred vapours pure and free of contamination. Also stare into fumes during meditation and use foggy metaphores for everything, hope to be reborn as vapour elementals and teach mist is the prime element
48 Metal Order LG LN LE worship metal with diferent orders dressing and painting themselves as their choice metal for rituals. Act as prospectors, miners, refiners, teach metal is the source of all power and magic and the gods. Seek to become living metal relics when they die
49 Crystal Order LG LN LE  worship crystals with different orders dressing and painting themselves as their choice mineral for rituals. Act as prospectors, miners, jewellers, teach gems the source of all power and magic and the gods. Seek to become living jeweled relics when they die
50 Shadow Order LG LN LE  worship darkness with different orders dressing and painting themselves in black with hoods and capes when not in secret. Act as hit men, spies and agents, teach darkness is the source of all power and magic and the gods. Seek to become living shadows when they die
51 Left Path Masters LN CN act as opposite as possible, washing in dirt, cross dressing and many strange customs. Appear as weak or crazy but savage sneaky fighters. Wear exotic makeup split face into two colours. Enemies think them harmless. Commune with many contrary spirits and dreams
52 Death's Blood Sages LN Shamanic order that conduct funery rites in distant mountains, chop up corpses and feed to jackals and vultures then make art from corpses, fight undead and necromancers who defile living and dead and warp souls
53 Mountain Sages LN Order of shamanistic healers worship nature and conduct rituals for hill tribes marriages, deaths and births. Some wander the world to learn of other ways
54 Beast Sages CN follow the ancient beast lords from pre human times and hope their souls will be reborn as animals in the higher realms, some sects favour one beast, others have ancestral totems. They make sure hunters abide by game limits and treat animals with respect. Some are hunters or butchers. Deal with animal spirits
55 Night Spirit Masters LN LE NE CE follow spirits of death and darkness. Some use to appease and keep away from communities, others actively use them to do evil, mysterious and mostly act in secret. Original tribes see as a responsibility and necessity rather than a source of power
56 Golden Dragon Masters LN worship ancestors and help cultists know desires of their ancestors and prepare to be judged in the underworld
57 Earth Spirit masters LN worship land spirits of ground and woods and barns, help followers deal with such beings that are easily offended, create great earth works and burial mounds 
58 Spirit Masters LN are civilized spiritualists, modern shamans that perform exorcismsand speak to dead loved ones for a fee. Some are fakes and have no real abilities but true masters see spirits and may interact with them 
59 Serpent Mystics LN chanel the spirit serpents in human spine to perform wonders of physical feats and meditation. These holymen teach commoners basics of meditation to set them on path of enlightenment and seeing through illusions
60 Crimson brotherhood LE evoke ancient beast headed spirits from forgotten empire that rivaled the first emperor, seek to revive empire and old gods, but not the nice ones, stir up natives with false relics and artifacts, seek forgotten evil relics of power
61 Sages of Enki LN LG scholars who seek and destroy enemies of order, especially chaos wizards and priests with assassination, trickery and politics, machiavellian, wear fish robes and use staff and knife, many go on to become wizards
62 Sages of Marduk LN LG LE scholars who support rule of order, civilization, education and war if needed. Educators of kings and warrior lords and law makers who battle the dragon of chaos, will use spears, bows, swords and nets
63 Sages of Enlil LN scholars in ways of the earth, middle air and underworld, wise in matters of ruler-ship, law, demons, weather omens and agriculture. Will use mauls, hammers, axes, spears 
64 Sages of Nabu LN are scibes and scholars, many are slave eunuchs with false jeweled beards and makeup if high status but most were just clerks in government administration protected by law, often used to help state collect tax
65 Sages of Tammuz LG LN LE shepherds and farmers experts in agriculture but engage in ritual combat and have sexual rites and love poetry, like to establish friendship with nunnery of any goddess, swords, bucklers and flails popular weapons, often pretend to be poor peasants
66 Sages of Anu LN are devoted to lord f the upper sky and the starry night sky, are astrologers, divination and magic experts who hunt bad magicians, Staff, axe, bow and shuriken are main weapons. Distant and cool but earn well from their observatories
67 Sages of Nergal LE the lord of war and death and plague act as documents of deaths, impartial executioners, military advisers, and doctors specializing in disease and battle wounds, operate huge necropolises and war schools use any warrior weapon but not guns. While encourage seizing power and unleashing anarchy and evil they do it to enemies and protect their own from those things
68 Sages of Sin LG are scribes specializing in law, trade and diplomacy. Some interest in moral purity and advancing civilized arts and family life mostly use staff or sabre
69 Sages of Shamash LN lords of truth often employed as legal witnesses, advisers to leaders. Also keep extensive legal and court records. Use spear, sword and bow
70 Sages of Ningizzida LN are prophets, healers, teachers and orchard growers, keep pet snakes and grow long beards they die blu and weave gold into. They are also guardians using staff, sword, spear, javelin and dagger
71 Sages of Ishtar LG LN LE practice the scholarly arts and crafts attaining extensive documents of technology and research. Also use espionage to obtain information
72 Harlot of Ishtar LN is a prostitute order of skilled sex workers (some are eunuchs) who work redlight districts, from apartments where they wave at parsers by or in holy brothels. Standards vary but bigger the temple the better the service
73 Sage of Shulgi LN is a aspect of Ishtar the barmaid who offers worldly wisdom, sect brew in great Ishtar temples and work in bars raising capitol and collecting gossip, used club or dagger but some can kill with a piece of cloth
74 War-maiden of Ishtar LN are an amazon order who fight for justice and especially women. They recruit women mistreated by men mostly and sometimes they get carried away in personal vendettas. Use swords and spears and bows but any weapon ok
75 Virgins of Ishtar LG Are kept pure and specialize in healing and divination but some retire at 30 to another order as most sold to sect as children. Mostly non violent and avoid harm
76 Blood-maiden of Ishtar LE Savage, brutal killers. In battle they rally troops, covering naked bodies in blood.  Promise sexual favors to who kills the most and humiliate and torture cowards, highly feared by own side and enemies, will use any weapon and arson to kill. Whips and swords and rods are good to use on own men
77 Heart Maidens of Ishtar LG are a benevolent order who spread love, friendship and peace. Mingle in society and manipulate people to desirable situations with good intentions. Very friendly. They will fight in self defense with swords and bows and spears but oppose suicide and sacrifice of life as there is always some other way
78 Sages of Nanshe LG Operate free medical clinics, food and homes for poor, a popular sect of social welfare supported with state and donations from rich and poor
79 Sages of Erishkigal LN LE Are wise in ways of the great dungeon of the underworld ruled by Ishtars sister. Therich sects are funerary and divination sect advising family as to how much gold their ancestors need while poor ones who poison, abortions, back yard medicine, remove abandoned bodies and other taboo chores. Fight with scythe, sickle, chakra, garrotte, katar, bow, chain, dagger, good at sneaking to murder and poison. Scary to most by name many look fearsome even using dead body parts in costume or jewelery
80 Sages of Ninhursag the earth goddess, scholars and scribes of agricultural yields, family bloodlines, childbirth, fertility. Mostly non violent but club, mace, maul, sickle, staff popular
81 Dragon Fist Order LN Invisible wanderers, secret agents gathering information for their libraries, experts in unarmed attack and famed arrow catchers
82 Spider Claw Order LE Notorious kidnapping cult practicing blackmail and human sacrifice and specializing in dual weapon fighting, ropes and escapology
83 Moons Agents Order LN Secret vigilante cult of the moon god Vigilante travellers of the night often establish secret identities and defend weak from strong in secret, crescent shuriken, sabres, axes, bows, sickles or any weapon deemed moon like ok
84 Sword Sisters Order LN Queens of the sword cult, defenders of women children and elderly famed for groin strikes and castrating male captives if deemed bad
85 Drunken Frog Order LM Wanderer sect who feign being useless horrible drunks who secretly train and help the common folk resist bandits and corrupt officials, improvisational weapons and constantly falling over are hallmarks of style
86 Holy Sages Order LN Scholar scribes who serve temples and court sages, many . Cults vary depending in dress depending on choice god. Wear cult jewellery, masks, makeup and with a staff or rod

87 Night Jackals LN Order work as funeral guardians but some sects instead serve necromancer cults as assassins and thugs, prefer dual sickle fighting 
88 Order of the Onyx Cat LN Are female thieves of pretty things they horde do deprive ignorant impure cretins who do not deserve beauty. Famed for cat masks use many martial weapons like chain, staff, daggers, claws, whips
89 Scarlet Talon Order LE Assassin brotherhood famed for seizing gates, winning sieges, overcoming guards and only killing target. Experts martial artists with staff and chain
90 Brown Order of Humility LN swear vow of poverty and live with few possetions living by begging and helping poor. Monasteries are free clinics. Donations are passed on to poor or building projects. Critical of rich cults and clergy so disliked by many holy folk
91 Order of the unbroken circle LN LG LE wear circlets and focus on mental psion disciplines to gain knowledge or influence minds of others
92 Vril Masters LN harness inner might to spread order and perfect physical psion disciplines. Advocate strict moral and dietary regimen they like to inflict on others, use sabre or stick or staff most
93 Astral Knights LE an order of psions who hunt species or abusers using similar powers on humans or beings from other planes. Some have been time traveling and vising other dimensions and are returning looking wizened and husk like. Fight with silver blades
94 Beastlords LN evoke beast powers and speak to animals. Animal companions are popular with sect who cite founders of each sect as the progenitor and king of each species
95 Mysterions CE torment and test those who get their attention. Infiltrate and sabotage certain rulers and agitate stable government while replacing key personnel, plans can seem crazy
96 Dominators LE actually a mutant race so they believe, dedicated to subjugating all ordinary people. Kill inspiring heroes and leaders who limit them but don't let them have death of martyr or pyrrhic victory,  preach religion to commoners but cynical manipulators
97 Mind Lords LN LG LE Brotherhood of pure thought, believe in superiority of mind and mentalists, seek converts and students but those without brains or mental powers are expendable
98  Scions of the Emperor LN LG a sect who support the civilization and culture of the Empire. They are split over the civil war but put literacy, knowledge and art first
99 Acolytes of the Apocalypse CN CE CG are chaos worshiping monks and nuns with mentalist powers. Focus on disturbing social order and nihilistic disorder for sake of absolute freedom. Some are good and kill less people
100 Acolytes of the Apocrypha LN LG are Law worshiping monks and nuns with mentalist powers. Focus on lawmaking and Justice for the good of all. Some wicked ones dictate over society rather than serve